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Devils catacomb help with removing floor


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Hello there, i want to ask how to remove the 4th floor in Devil's catacomb (the labyrinth) entirely and instead you'd go from floor 3 to 5 without going through 4?

i'm using 40k Leaked files.

 

quest devilcatacomb_zone begin
	state start begin
	
	function is_closed()
		return (game.get_event_flag("dc_closed") > 0)    --close dialog
	end
	
	function setting()
		return
		{

		["base"]={["x"] = 3072  , ["y"]= 12032 ,},
		["floor1_s"] = { ["x"] = 20, ["y"] = 20, },
		["floor1_e"] = { ["x"] = 500, ["y"] = 470,},
		["floor2_s"] = { ["x"] = 510, ["y"] = 18, },
		["floor2_e"] = { ["x"] = 978, ["y"] = 470,},
		["floor1_entry"] = {["x"] = 73, ["y"] = 63,},
		["floor2_entry"] = {["x"] = 550, ["y"] = 45,},
		["floor3_entry"] = {["x"] = 1378, ["y"] = 249,},
		["floor4_entry"] = {["x"] = 70, ["y"] = 592,},
		["floor5_entry"] = {["x"] = 846, ["y"] = 898},
		["floor6_entry"] = {["x"] = 1362, ["y"] = 666},
		["floor7_entry"] = {["x"] = 73, ["y"] = 1156},

		["map_idx"] = 216,
		["rag"] = 30311,

		["devil_king"] = 2591,

		["reapers_credit1"] = 30319,
		["reapers_credit2"] = 30320,
		["reapers_credit3"] = 76002,

		["floor3_stone"] = 8038,  
		["floor3_stone_pos"] = {
				{1366,	150},
				{1366,	351},
				{1234,	365},
				{1234,	140},
				{1150,	135},
				{1130,	365},
				{1135,	253}
		},

		["mob_regen_file_path"] = "data/dungeon/devilcatacomb/",
		["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt",
		                       "devilcatacomb_floor4_regen2.txt",
							   "devilcatacomb_floor4_regen3.txt",
							   "devilcatacomb_floor4_regen4.txt",
							   "devilcatacomb_floor4_regen5.txt"} ,

		["credit_stone"] = 30101,
		["credit_stone_pos"] = {307,323},
		["floor2_stone"] = 30103,
		["floor2_stone_pos"] = {741,217},
		["floor2_merchant_npc"] = 20368,
		["floor2_merchant_npc_pos"] = {734,214},
		
		["floor4_npc"] = 30104,
		["floor4_npc_pos"] = {500, 717},

		["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}},

		["unlock_stone"] = 30312,
		["floor5_stone"] = 30102,
		["floor5_stone_pos"] = {848, 735},

		["devil_great_king"] = 2597 ,
		["devil_great_king_pos"] = {1303,704},
		["devil_emperor"] = 2598,
		["devil_emperor_pos"] = {74,1103},

		["dc2_door_set_size"] = {4,2,3,2},
		["dc2_door_set1"] = {
								{{30111,    566,    117,    5},{30112,  562,    311,    5,},{30118, 663,    434,    7},{30119,  881,    434,    7}},
								{{30116,    743,    390,    3},{30119,  612,    251,    1,}},
								{{30113,    654,    211,    5},{30111,  707,    338,    7,},{30112, 775,    336,    7}},
								{{30117,    733,    294,    3},{30113,  694,    271,    1,}}
							},
		["dc2_door_set2"] = {
								{{30115,    942,    141,    5},{30116,  942,    245,    5},{30117,  942,    321,    5},{30115,  763,    64, 7}},
								{{30118,    643,    116,    3},{30114,  900,    167,    1}},
								{{30114,    850,    293,    5},{30113,  715,    164,    7},{30114,  817,    162,    7}},
								{{30111,    802,    277,    1},{30112,  800,    241,    1}}
							},
		}
	end
		when login begin
			local setting = devilcatacomb_zone.setting()
			local idx = pc.get_map_index()
			if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
--				pc.set_warp_location(65, 5914, 992)         -----------아귀동굴 좌표로
				local level = d.getf("level")
				-- warp location 0,0 이면 시스템 상으로, 종료 시, 종료 위치를 시작 위치로 저장한다.
				d.set_warp_location (0, 0, 0)
					
				if level == 2 then
					say(gameforge.devilcatacomb_zone._10_say)
					say(string.format(gameforge.devilcatacomb_zone._20_say, 60))
				elseif level == pc.getqf ("level") then
--					say ("낙오되지 않기 위해 동료들과 합류하십시오.")
					say(gameforge.devilcatacomb_zone._30_say)
				else
					say(gameforge.devilcatacomb_zone._40_say)
--					say ("당신은 낙오되었습니다. 용신의 힘을 빌어 잠시 뒤 동굴 밖으로 이동합니다.")
					timer ("devilcatacomb_ban_timer", 5)
				end
			end
			if idx == setting.map_idx then
				pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
				-- 2층이상이면, 쫓겨나
				if pc.get_x() < setting.floor1_s.x + setting.base.x
					or pc.get_y() < setting.floor1_s.y + setting.base.y
					or pc.get_x() > setting.floor1_e.x + setting.base.x
					or pc.get_y() > setting.floor1_e.y + setting.base.y
				then
					-- 아귀동굴 입구로
--					if not is_test_server() then
						say(gameforge.devilcatacomb_zone._40_say)
						timer ("devilcatacomb_ban_timer", 5)
--					end
				else 
					-- 아귀동굴 입구로
--					pc.set_warp_location(65, 5914, 992)
					say(gameforge.devilcatacomb_zone._50_say)
				end
			end
		end

		when logout begin
			local idx = pc.get_map_index()
			local setting = devilcatacomb_zone.setting()
			if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
				pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
			end
		end

		when devilcatacomb_ban_timer.timer begin
			pc.warp((5914)*100, (992)*100, 65)
		end

		when warp_timer.timer begin
			local level = d.getf("level")
			local level_switch = {
				[3] = gameforge.devilcatacomb_zone._60_say,
				[4] = gameforge.devilcatacomb_zone._70_say,
				[5] = gameforge.devilcatacomb_zone._80_say,
				[6] = gameforge.devilcatacomb_zone._90_say,
			}
			local t = 3600 -(get_global_time() - d.getf("enter_time"))
			local t_r = math.mod (t, 60)
			local t_m = (t - t_r) / 60
			d.notice ( level_switch[level] )
			d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
			d.set_warp_location (0, 0, 0)
		end

		when devilcatacomb_man.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin
			local setting = devilcatacomb_zone.setting()
			if pc.get_level() < 75 then
				say(gameforge.devilcatacomb_zone._110_say)
			elseif pc.getf("deviltower_zone","9_done") == 0 then
				say(gameforge.devilcatacomb_zone._120_say)
			elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then
				say(gameforge.devilcatacomb_zone._130_say)
			else
				say(gameforge.devilcatacomb_zone._140_say)
				local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
				if s == 1 then
					pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100)
				end
			end
		end
	
		-- 몬스터가 죽으면 발생하는 이벤트.
		when kill begin
			local setting = devilcatacomb_zone.setting()
			-- 아귀동굴 1층이면 1% 확률로 금시건을 드랍한다.
			if pc.get_x() > setting.floor1_s.x + setting.base.x
					and pc.get_y() > setting.floor1_s.y + setting.base.y
					and pc.get_x() < setting.floor1_e.x + setting.base.x
					and pc.get_y() < setting.floor1_e.y + setting.base.y then
				local j = number(1, 100)
				if j == 1 then
					game.drop_item (setting.rag, 1)
				end
			end
		end

	function spawn_doors ()
		local setting = devilcatacomb_zone.setting()
		for i = 1, 4 do
			local mob_set = setting.dc2_door_set1[i]
			local set_size = setting.dc2_door_set_size[i]
			for j = 1, set_size do
				d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
			end
			mob_set = setting.dc2_door_set2[i]
			for j = 1, set_size do
				d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
			end
		end
	end
		-- 금시건을 나찰인증석에 드래그하면 2층으로 보낸다. 2층부터는 던전이다.
		when devilcatacomb_credit_stone. take  begin
			local setting = devilcatacomb_zone.setting()
		
			if item.vnum == setting.rag then 
				if not party.is_party() then
					say(gameforge.devilcatacomb_zone._170_say)
					return
				elseif party.is_in_dungeon() then
					say(gameforge.devilcatacomb_zone._180_say)
					return
				end

				item.remove()
				say(gameforge.devilcatacomb_zone._190_say)
				wait()
				say(gameforge.devilcatacomb_zone._200_say)
				wait()
				d.new_jump_party (setting.map_idx, setting.floor2_entry.x + setting.base.x  , setting.floor2_entry.y + setting.base.y )
				d.setqf2("devilcatacomb_zone","level", 2)
				d.setf ("level",2)
				d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt")
				
				d.spawn_mob (setting.floor2_merchant_npc, setting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2])
				d.spawn_mob (setting.floor2_stone, setting.floor2_stone_pos[1], setting.floor2_stone_pos[2])
				
				devilcatacomb_zone.spawn_doors ()
				server_timer('devilcatacomb_45m_left_timer',60 * 15, d.get_map_index())
				d.setf("enter_time", get_global_time())
			end	
		end
		
		when devilcatacomb_45m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 45))
				server_timer('devilcatacomb_30m_left_timer', 60 * 15, get_server_timer_arg())
			end
		end

		when devilcatacomb_30m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 30))
				server_timer('devilcatacomb_15m_left_timer', 60 * 15, get_server_timer_arg())
			end
		end
	
		when devilcatacomb_15m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 15))
				server_timer('devilcatacomb_5m_left_timer', 60 * 10, get_server_timer_arg())
			end
		end

		when devilcatacomb_5m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 5))
				server_timer('devilcatacomb_1m_left_timer', 60 * 4, get_server_timer_arg())
			end
		end
		
		when devilcatacomb_1m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 1))
				server_timer ("devilcatacomb_0m_left_timer", 60 * 1, get_server_timer_arg())
			end
		end
		
		when devilcatacomb_0m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice (gameforge.devilcatacomb_zone._210_dNotice)
				d.set_warp_location (65, 5914, 992)
				server_timer('devilcatacomb_exit_timer', 7, get_server_timer_arg())
			end
		end
	
	function is_dc2_doors_clear ()
		local setting = devilcatacomb_zone.setting()
		local clear = true
		for i = 1, 4 do
			local set_clear = true
			local mob_set = setting.dc2_door_set1[i]
			local set_size = setting.dc2_door_set_size[i]
			for j = 1, set_size do
				set_clear = set_clear and d.is_unique_dead (i.."_1_"..j)
			end
			if not set_clear then
				set_clear = true
				mob_set = setting.dc2_door_set2[i]
				for j = 1, set_size do
					set_clear = set_clear and d.is_unique_dead (i.."_2_"..j)
				end
			end
			clear = clear and set_clear
		end

		return clear
	end
	
		-- 현황석을 클릭하면 3 진입 여부를 선택할  있고
		-- 진입시 사신의증표를 검사한다.
		-- 사신의 증표가 없다면 밖으로 워프된다.
		when devilcatacomb_floor2_stone.click begin
			local setting = devilcatacomb_zone.setting()
			
			if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
				if not devilcatacomb_zone.is_dc2_doors_clear () then
					say(gameforge.devilcatacomb_zone._220_say)
					wait ()
					return
				end
				say(gameforge.devilcatacomb_zone._230_say)
				wait()
				say(gameforge.devilcatacomb_zone._240_say)
				wait()
				local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
				if s == 1 then
					if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
						d.setf("devilcatacomb_floor2_stone_clicked", 1)
						d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
						d.set_item_group ("reapers_credit", 3, setting.reapers_credit3, 1, setting.reapers_credit2, 1, setting.reapers_credit1, 1)
						d.say_diff_by_item_group("reapers_credit", gameforge.devilcatacomb_zone._250_say, gameforge.devilcatacomb_zone._260_say)
						timer ("devilcatacomb_floor3_enter_timer", 7)
					end
				end
			else
				say(gameforge.devilcatacomb_zone._270_say)
			end
		end
		
		when devilcatacomb_floor3_enter_timer.timer begin
			local setting = devilcatacomb_zone.setting()
			d.set_warp_location (65, 5914, 992)
			d.exit_all_by_item_group ("reapers_credit")
			d.delete_item_in_item_group_from_all ("reapers_credit")
			d.purge ()
			d.jump_all (setting.floor3_entry.x + setting.base.x , setting.floor3_entry.y + setting.base.y)
			d.setf("level",3)
			d.setqf2("devilcatacomb_zone","level", 3)
			d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt")
			timer("warp_timer",3)
			
			local position = setting.floor3_stone_pos
		
			local n = number(1,7)
			for i = 1, 7 do
				if (i != n)
				then
					d.set_unique("fake"..i, d.spawn_mob( setting.floor3_stone, position[i][1], position[i][2]))
				end
			end
		
			local vid = d.spawn_mob( setting.floor3_stone, position[n][1], position[n][2])
			d.set_unique ("real",vid)
			if (is_test_server()) then
				-- real stone pos
				chat (position[n][1],position[n][2])
			end
	
		end

		when devilcatacomb3_stone.kill begin
			local setting = devilcatacomb_zone.setting()
			-- 돌이 파괴되면 진짜가 죽었는지 확인해본다.
			-- 진짜가 죽었으면 4층으로 이동한다.
			if d.is_unique_dead("real") then
				d.notice(gameforge.devilcatacomb_zone._280_dNotice)
				
				d.setf ("level",4)
				d.setqf2("devilcatacomb_zone","level", 4)
				timer ("devilcatacomb_floor4_enter_timer", 3)
			else
				d.notice(gameforge.devilcatacomb_zone._290_dNotice)
			end
		end

		when devilcatacomb_floor4_enter_timer.timer begin
			local setting = devilcatacomb_zone.setting()
			local i = number (1, 5)
			timer("warp_timer",3)
			d.purge ()
			d.jump_all (setting.floor4_entry.x + setting.base.x , setting.floor4_entry.y + setting.base.y)
			d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt")
			d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file[i])
			if (is_test_server()) then
				d.notice (setting.floor4_regen_file[i])
			end
			d.spawn_mob (setting.floor4_npc, setting.floor4_npc_pos[1], setting.floor4_npc_pos[2])
		end

		-- devilcatacomb_floor4_stone 클릭  4층에서 5층으로 이동시키는 npc이다.
		when devilcatacomb_floor4_stone.click begin
			local setting = devilcatacomb_zone.setting()
			local n = number (1,5)
			say(gameforge.devilcatacomb_zone._300_say)
			wait()
			if (is_test_server()) then
				-- devil_king pos
				chat (setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
			end
			d.purge ()
			d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y )
			d.setf ("level",5)
			d.setqf2("devilcatacomb_zone","level", 5)
			timer("warp_timer",3)
			d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt")
			d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
			d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2])
		end
		
		-- 아귀왕(2591)이 죽으면 봉인해체석 드랍
		when devilcatacomb_devil_king.kill begin
			local setting = devilcatacomb_zone.setting()
			game.drop_item (setting.unlock_stone, 1)
		end

		-- 사신금제비(30102)에 금제해체석봉을 드래그하면 모든 몬스터를 죽이고
		-- 6층으로 이동하는 타이머를 동작시킨다.
		when devilcatacomb_floor5_stone.take begin
			local setting = devilcatacomb_zone.setting()
			if item.vnum == setting.unlock_stone then
				item.remove ()
				d.notice(gameforge.devilcatacomb_zone._310_dNotice)
				-- 6층으로 이동
				d.clear_regen()
				d.purge()
				timer("devilcatacomb_floor6_timer",2)
			end
		end

		when devilcatacomb_floor6_timer.timer begin
			local setting = devilcatacomb_zone.setting()
			d.setf("level",6)
			d.setqf2("devilcatacomb_zone","level", 6)
			d.jump_all (setting.floor6_entry.x + setting.base.x, setting.floor6_entry.y + setting.base.y )
			d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt")
			d.spawn_mob (setting.devil_great_king, setting.devil_great_king_pos[1], setting.devil_great_king_pos[2])
			timer("warp_timer",3)
		end
		
		-- 아걸(2597)이 죽으면, 6층의 타이머1 동작한다.
		when devilcatacomb_devil_great_king.kill begin
			server_timer ("floor6_eli_check_timer_1", 5,d.get_map_index())
		end

		-- 6층의 타이머1 던전의 모든 몬스터 숫자를 보고,
		-- 0이면 7층으로 워프하는 타이머를 동작한다.
		-- 바로 7층으로 가지 않는 이유는, 유저에게 준비할 시간을 주기 위해서이다.
		-- 1이면 타이머2 동작시킨다.
		-- 타이머1 recursive하게 동작시키지 않은 것은,
		-- 그럴 경우 reset 타이머1 동작하지 않았기 때문이다.
		when floor6_eli_check_timer_1.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
					server_timer ("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
				else
					server_timer ("floor6_eli_check_timer_2", 5, get_server_timer_arg())
				end
			end
		end

		when floor6_eli_check_timer_2.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
					server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
				else
					server_timer ("floor6_eli_check_timer_1", 5, get_server_timer_arg())
				end
			end
		end
		
		when devilcatacomb_floor7_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				local setting = devilcatacomb_zone.setting()

				d.setf("level",7)
				d.setqf2("devilcatacomb_zone","level", 7)
				d.jump_all (setting.floor7_entry.x + setting.base.x, setting.floor7_entry.y + setting.base.y )
				d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt")
				d.spawn_mob (setting.devil_emperor, setting.devil_emperor_pos[1], setting.devil_emperor_pos[2])
				server_timer ("devilcatacomb_floor7_say_timer", 2, get_server_timer_arg())
			end	
		end

		when devilcatacomb_floor7_say_timer.server_timer begin
			if d.select(get_server_timer_arg()) then

				local t = 3600 -(get_global_time() - d.getf("enter_time"))
				local t_r = math.mod (t, 60)
				local t_m = (t - t_r) / 60
				d.notice(gameforge.devilcatacomb_zone._330_dNotice)
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
				d.set_warp_location (0, 0, 0)
			end
		end

		-- 6층과 마찬가지로 사마휘(2598)이 죽으면
		-- 7층의 타이머가 작동한다.
		when devilcatacomb_devil_emperor.kill begin
			server_timer ("floor7_eli_check_timer_1", 5, d.get_map_index())
		end
		
		-- 7층의 타이머는 6 타이머와 비슷하며,
		-- 몬스터 숫자가 0이면 exit 타이머를 발생시킨다.
		-- 바로 exit하지 않는 이유는, 유저들에게 준비할 시간을 주기 위해서이다.
		when floor7_eli_check_timer_1.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					d.set_warp_location (65, 5914, 992)
					d.setqf2("devilcatacomb_zone","done", 1)
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
					clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
					server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
				else
					server_timer ("floor7_eli_check_timer_2", 5, get_server_timer_arg())
				end
			end
		end

		when floor7_eli_check_timer_2.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					d.set_warp_location (65, 5914, 992)
					d.setqf2("devilcatacomb_zone","done", 1)
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
					clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
					server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
				else
					server_timer ("floor7_eli_check_timer_1", 5, get_server_timer_arg())
				end
			end
		end

		when devilcatacomb_exit_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.setqf2("devilcatacomb_zone","level", 0)
				d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
				clear_server_timer("devilcatacomb_5m_left_timer", get_server_timer_arg())
				clear_server_timer("devilcatacomb_1m_left_timer", get_server_timer_arg())
				clear_server_timer("devilcatacomb_0m_left_timer", get_server_timer_arg())
				clear_server_timer("floor6_eli_check_timer_1", get_server_timer_arg())
				clear_server_timer("floor6_eli_check_timer_2", get_server_timer_arg())
				clear_server_timer("floor7_eli_check_timer_1", get_server_timer_arg())
				clear_server_timer("floor7_eli_check_timer_2", get_server_timer_arg())
				clear_server_timer("devilcatacomb_floor7_say_timer", get_server_timer_arg())
				clear_server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
				d.clear_regen()
				d.exit_all()
			end
		end
	end  --state
end   --quest

 

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Spoiler

when devilcatacomb3_stone.kill begin
            local setting = devilcatacomb_zone.setting()
            -- 돌이 파괴되면 진짜가 죽었는지 확인해본다.
            -- 진짜가 죽었으면 4층으로 이동한다.
            if d.is_unique_dead("real") then
                d.notice(gameforge.devilcatacomb_zone._280_dNotice)
                when devilcatacomb3_stone.kill begin
            local setting = devilcatacomb_zone.setting()
            -- 돌이 파괴되면 진짜가 죽었는지 확인해본다.
            -- 진짜가 죽었으면 4층으로 이동한다.
            if d.is_unique_dead("real") then
                d.notice(gameforge.devilcatacomb_zone._280_dNotice)
                local setting = devilcatacomb_zone.setting()
                local n = number (1,5)
                d.purge ()
                d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y )
                d.setf ("level",5)
                d.setqf2("devilcatacomb_zone","level", 5)
                timer("warp_timer",3)
                d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt")
                d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
                d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2])
            else
                d.notice(gameforge.devilcatacomb_zone._290_dNotice)
            end
        end
            else
                d.notice(gameforge.devilcatacomb_zone._290_dNotice)
            end
        end

 

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