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Luna

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  1. Hello, as title says i'm looking for a fishing.txt &\or .cpp (the one containing all the fishes, their chances...etc) in English, i looked all over the place and couldn't find any. If anyone has a file of such it'd be much appreciated, thanks.
  2. Hello there, i want to ask how to remove the 4th floor in Devil's catacomb (the labyrinth) entirely and instead you'd go from floor 3 to 5 without going through 4? i'm using 40k Leaked files. quest devilcatacomb_zone begin state start begin function is_closed() return (game.get_event_flag("dc_closed") > 0) --close dialog end function setting() return { ["base"]={["x"] = 3072 , ["y"]= 12032 ,}, ["floor1_s"] = { ["x"] = 20, ["y"] = 20, }, ["floor1_e"] = { ["x"] = 500, ["y"] = 470,}, ["floor2_s"] = { ["x"] = 510, ["y"] = 18, }, ["floor2_e"] = { ["x"] = 978, ["y"] = 470,}, ["floor1_entry"] = {["x"] = 73, ["y"] = 63,}, ["floor2_entry"] = {["x"] = 550, ["y"] = 45,}, ["floor3_entry"] = {["x"] = 1378, ["y"] = 249,}, ["floor4_entry"] = {["x"] = 70, ["y"] = 592,}, ["floor5_entry"] = {["x"] = 846, ["y"] = 898}, ["floor6_entry"] = {["x"] = 1362, ["y"] = 666}, ["floor7_entry"] = {["x"] = 73, ["y"] = 1156}, ["map_idx"] = 216, ["rag"] = 30311, ["devil_king"] = 2591, ["reapers_credit1"] = 30319, ["reapers_credit2"] = 30320, ["reapers_credit3"] = 76002, ["floor3_stone"] = 8038, ["floor3_stone_pos"] = { {1366, 150}, {1366, 351}, {1234, 365}, {1234, 140}, {1150, 135}, {1130, 365}, {1135, 253} }, ["mob_regen_file_path"] = "data/dungeon/devilcatacomb/", ["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt", "devilcatacomb_floor4_regen2.txt", "devilcatacomb_floor4_regen3.txt", "devilcatacomb_floor4_regen4.txt", "devilcatacomb_floor4_regen5.txt"} , ["credit_stone"] = 30101, ["credit_stone_pos"] = {307,323}, ["floor2_stone"] = 30103, ["floor2_stone_pos"] = {741,217}, ["floor2_merchant_npc"] = 20368, ["floor2_merchant_npc_pos"] = {734,214}, ["floor4_npc"] = 30104, ["floor4_npc_pos"] = {500, 717}, ["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}}, ["unlock_stone"] = 30312, ["floor5_stone"] = 30102, ["floor5_stone_pos"] = {848, 735}, ["devil_great_king"] = 2597 , ["devil_great_king_pos"] = {1303,704}, ["devil_emperor"] = 2598, ["devil_emperor_pos"] = {74,1103}, ["dc2_door_set_size"] = {4,2,3,2}, ["dc2_door_set1"] = { {{30111, 566, 117, 5},{30112, 562, 311, 5,},{30118, 663, 434, 7},{30119, 881, 434, 7}}, {{30116, 743, 390, 3},{30119, 612, 251, 1,}}, {{30113, 654, 211, 5},{30111, 707, 338, 7,},{30112, 775, 336, 7}}, {{30117, 733, 294, 3},{30113, 694, 271, 1,}} }, ["dc2_door_set2"] = { {{30115, 942, 141, 5},{30116, 942, 245, 5},{30117, 942, 321, 5},{30115, 763, 64, 7}}, {{30118, 643, 116, 3},{30114, 900, 167, 1}}, {{30114, 850, 293, 5},{30113, 715, 164, 7},{30114, 817, 162, 7}}, {{30111, 802, 277, 1},{30112, 800, 241, 1}} }, } end when login begin local setting = devilcatacomb_zone.setting() local idx = pc.get_map_index() if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then -- pc.set_warp_location(65, 5914, 992) -----------아귀동굴 좌표로 local level = d.getf("level") -- warp location이 0,0 이면 시스템 상으로, 종료 시, 종료 위치를 시작 위치로 저장한다. d.set_warp_location (0, 0, 0) if level == 2 then say(gameforge.devilcatacomb_zone._10_say) say(string.format(gameforge.devilcatacomb_zone._20_say, 60)) elseif level == pc.getqf ("level") then -- say ("낙오되지 않기 위해 동료들과 합류하십시오.") say(gameforge.devilcatacomb_zone._30_say) else say(gameforge.devilcatacomb_zone._40_say) -- say ("당신은 낙오되었습니다. 용신의 힘을 빌어 잠시 뒤 동굴 밖으로 이동합니다.") timer ("devilcatacomb_ban_timer", 5) end end if idx == setting.map_idx then pc.setf("devilcatacomb_zone","last_exit_time", get_global_time()) -- 2층이상이면, 쫓겨나 if pc.get_x() < setting.floor1_s.x + setting.base.x or pc.get_y() < setting.floor1_s.y + setting.base.y or pc.get_x() > setting.floor1_e.x + setting.base.x or pc.get_y() > setting.floor1_e.y + setting.base.y then -- 아귀동굴 입구로 -- if not is_test_server() then say(gameforge.devilcatacomb_zone._40_say) timer ("devilcatacomb_ban_timer", 5) -- end else -- 아귀동굴 입구로 -- pc.set_warp_location(65, 5914, 992) say(gameforge.devilcatacomb_zone._50_say) end end end when logout begin local idx = pc.get_map_index() local setting = devilcatacomb_zone.setting() if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then pc.setf("devilcatacomb_zone","last_exit_time", get_global_time()) end end when devilcatacomb_ban_timer.timer begin pc.warp((5914)*100, (992)*100, 65) end when warp_timer.timer begin local level = d.getf("level") local level_switch = { [3] = gameforge.devilcatacomb_zone._60_say, [4] = gameforge.devilcatacomb_zone._70_say, [5] = gameforge.devilcatacomb_zone._80_say, [6] = gameforge.devilcatacomb_zone._90_say, } local t = 3600 -(get_global_time() - d.getf("enter_time")) local t_r = math.mod (t, 60) local t_m = (t - t_r) / 60 d.notice ( level_switch[level] ) d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m)) d.set_warp_location (0, 0, 0) end when devilcatacomb_man.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin local setting = devilcatacomb_zone.setting() if pc.get_level() < 75 then say(gameforge.devilcatacomb_zone._110_say) elseif pc.getf("deviltower_zone","9_done") == 0 then say(gameforge.devilcatacomb_zone._120_say) elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then say(gameforge.devilcatacomb_zone._130_say) else say(gameforge.devilcatacomb_zone._140_say) local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select) if s == 1 then pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100) end end end -- 몬스터가 죽으면 발생하는 이벤트. when kill begin local setting = devilcatacomb_zone.setting() -- 아귀동굴 1층이면 1% 확률로 금시건을 드랍한다. if pc.get_x() > setting.floor1_s.x + setting.base.x and pc.get_y() > setting.floor1_s.y + setting.base.y and pc.get_x() < setting.floor1_e.x + setting.base.x and pc.get_y() < setting.floor1_e.y + setting.base.y then local j = number(1, 100) if j == 1 then game.drop_item (setting.rag, 1) end end end function spawn_doors () local setting = devilcatacomb_zone.setting() for i = 1, 4 do local mob_set = setting.dc2_door_set1[i] local set_size = setting.dc2_door_set_size[i] for j = 1, set_size do d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4])) end mob_set = setting.dc2_door_set2[i] for j = 1, set_size do d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4])) end end end -- 금시건을 나찰인증석에 드래그하면 2층으로 보낸다. 2층부터는 던전이다. when devilcatacomb_credit_stone. take begin local setting = devilcatacomb_zone.setting() if item.vnum == setting.rag then if not party.is_party() then say(gameforge.devilcatacomb_zone._170_say) return elseif party.is_in_dungeon() then say(gameforge.devilcatacomb_zone._180_say) return end item.remove() say(gameforge.devilcatacomb_zone._190_say) wait() say(gameforge.devilcatacomb_zone._200_say) wait() d.new_jump_party (setting.map_idx, setting.floor2_entry.x + setting.base.x , setting.floor2_entry.y + setting.base.y ) d.setqf2("devilcatacomb_zone","level", 2) d.setf ("level",2) d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt") d.spawn_mob (setting.floor2_merchant_npc, setting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2]) d.spawn_mob (setting.floor2_stone, setting.floor2_stone_pos[1], setting.floor2_stone_pos[2]) devilcatacomb_zone.spawn_doors () server_timer('devilcatacomb_45m_left_timer',60 * 15, d.get_map_index()) d.setf("enter_time", get_global_time()) end end when devilcatacomb_45m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 45)) server_timer('devilcatacomb_30m_left_timer', 60 * 15, get_server_timer_arg()) end end when devilcatacomb_30m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 30)) server_timer('devilcatacomb_15m_left_timer', 60 * 15, get_server_timer_arg()) end end when devilcatacomb_15m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 15)) server_timer('devilcatacomb_5m_left_timer', 60 * 10, get_server_timer_arg()) end end when devilcatacomb_5m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 5)) server_timer('devilcatacomb_1m_left_timer', 60 * 4, get_server_timer_arg()) end end when devilcatacomb_1m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 1)) server_timer ("devilcatacomb_0m_left_timer", 60 * 1, get_server_timer_arg()) end end when devilcatacomb_0m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then d.notice (gameforge.devilcatacomb_zone._210_dNotice) d.set_warp_location (65, 5914, 992) server_timer('devilcatacomb_exit_timer', 7, get_server_timer_arg()) end end function is_dc2_doors_clear () local setting = devilcatacomb_zone.setting() local clear = true for i = 1, 4 do local set_clear = true local mob_set = setting.dc2_door_set1[i] local set_size = setting.dc2_door_set_size[i] for j = 1, set_size do set_clear = set_clear and d.is_unique_dead (i.."_1_"..j) end if not set_clear then set_clear = true mob_set = setting.dc2_door_set2[i] for j = 1, set_size do set_clear = set_clear and d.is_unique_dead (i.."_2_"..j) end end clear = clear and set_clear end return clear end -- 현황석을 클릭하면 3층 진입 여부를 선택할 수 있고 -- 진입시 사신의증표를 검사한다. -- 사신의 증표가 없다면 밖으로 워프된다. when devilcatacomb_floor2_stone.click begin local setting = devilcatacomb_zone.setting() if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then if not devilcatacomb_zone.is_dc2_doors_clear () then say(gameforge.devilcatacomb_zone._220_say) wait () return end say(gameforge.devilcatacomb_zone._230_say) wait() say(gameforge.devilcatacomb_zone._240_say) wait() local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select) if s == 1 then if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then d.setf("devilcatacomb_floor2_stone_clicked", 1) d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time()) d.set_item_group ("reapers_credit", 3, setting.reapers_credit3, 1, setting.reapers_credit2, 1, setting.reapers_credit1, 1) d.say_diff_by_item_group("reapers_credit", gameforge.devilcatacomb_zone._250_say, gameforge.devilcatacomb_zone._260_say) timer ("devilcatacomb_floor3_enter_timer", 7) end end else say(gameforge.devilcatacomb_zone._270_say) end end when devilcatacomb_floor3_enter_timer.timer begin local setting = devilcatacomb_zone.setting() d.set_warp_location (65, 5914, 992) d.exit_all_by_item_group ("reapers_credit") d.delete_item_in_item_group_from_all ("reapers_credit") d.purge () d.jump_all (setting.floor3_entry.x + setting.base.x , setting.floor3_entry.y + setting.base.y) d.setf("level",3) d.setqf2("devilcatacomb_zone","level", 3) d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt") timer("warp_timer",3) local position = setting.floor3_stone_pos local n = number(1,7) for i = 1, 7 do if (i != n) then d.set_unique("fake"..i, d.spawn_mob( setting.floor3_stone, position[i][1], position[i][2])) end end local vid = d.spawn_mob( setting.floor3_stone, position[n][1], position[n][2]) d.set_unique ("real",vid) if (is_test_server()) then -- real stone pos chat (position[n][1],position[n][2]) end end when devilcatacomb3_stone.kill begin local setting = devilcatacomb_zone.setting() -- 돌이 파괴되면 진짜가 죽었는지 확인해본다. -- 진짜가 죽었으면 4층으로 이동한다. if d.is_unique_dead("real") then d.notice(gameforge.devilcatacomb_zone._280_dNotice) d.setf ("level",4) d.setqf2("devilcatacomb_zone","level", 4) timer ("devilcatacomb_floor4_enter_timer", 3) else d.notice(gameforge.devilcatacomb_zone._290_dNotice) end end when devilcatacomb_floor4_enter_timer.timer begin local setting = devilcatacomb_zone.setting() local i = number (1, 5) timer("warp_timer",3) d.purge () d.jump_all (setting.floor4_entry.x + setting.base.x , setting.floor4_entry.y + setting.base.y) d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt") d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file[i]) if (is_test_server()) then d.notice (setting.floor4_regen_file[i]) end d.spawn_mob (setting.floor4_npc, setting.floor4_npc_pos[1], setting.floor4_npc_pos[2]) end -- devilcatacomb_floor4_stone는 클릭 시 4층에서 5층으로 이동시키는 npc이다. when devilcatacomb_floor4_stone.click begin local setting = devilcatacomb_zone.setting() local n = number (1,5) say(gameforge.devilcatacomb_zone._300_say) wait() if (is_test_server()) then -- devil_king pos chat (setting.devil_king_pos[n][1], setting.devil_king_pos[n][2]) end d.purge () d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y ) d.setf ("level",5) d.setqf2("devilcatacomb_zone","level", 5) timer("warp_timer",3) d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt") d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2]) d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2]) end -- 아귀왕(2591)이 죽으면 봉인해체석 드랍 when devilcatacomb_devil_king.kill begin local setting = devilcatacomb_zone.setting() game.drop_item (setting.unlock_stone, 1) end -- 사신금제비(30102)에 금제해체석봉을 드래그하면 모든 몬스터를 죽이고 -- 6층으로 이동하는 타이머를 동작시킨다. when devilcatacomb_floor5_stone.take begin local setting = devilcatacomb_zone.setting() if item.vnum == setting.unlock_stone then item.remove () d.notice(gameforge.devilcatacomb_zone._310_dNotice) -- 6층으로 이동 d.clear_regen() d.purge() timer("devilcatacomb_floor6_timer",2) end end when devilcatacomb_floor6_timer.timer begin local setting = devilcatacomb_zone.setting() d.setf("level",6) d.setqf2("devilcatacomb_zone","level", 6) d.jump_all (setting.floor6_entry.x + setting.base.x, setting.floor6_entry.y + setting.base.y ) d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt") d.spawn_mob (setting.devil_great_king, setting.devil_great_king_pos[1], setting.devil_great_king_pos[2]) timer("warp_timer",3) end -- 아걸(2597)이 죽으면, 6층의 타이머1이 동작한다. when devilcatacomb_devil_great_king.kill begin server_timer ("floor6_eli_check_timer_1", 5,d.get_map_index()) end -- 6층의 타이머1은 던전의 모든 몬스터 숫자를 보고, -- 0이면 7층으로 워프하는 타이머를 동작한다. -- 바로 7층으로 가지 않는 이유는, 유저에게 준비할 시간을 주기 위해서이다. -- 1이면 타이머2를 동작시킨다. -- 타이머1을 recursive하게 동작시키지 않은 것은, -- 그럴 경우 reset한 타이머1이 동작하지 않았기 때문이다. when floor6_eli_check_timer_1.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say) server_timer ("devilcatacomb_floor7_timer", 3, get_server_timer_arg()) else server_timer ("floor6_eli_check_timer_2", 5, get_server_timer_arg()) end end end when floor6_eli_check_timer_2.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say) server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg()) else server_timer ("floor6_eli_check_timer_1", 5, get_server_timer_arg()) end end end when devilcatacomb_floor7_timer.server_timer begin if d.select(get_server_timer_arg()) then local setting = devilcatacomb_zone.setting() d.setf("level",7) d.setqf2("devilcatacomb_zone","level", 7) d.jump_all (setting.floor7_entry.x + setting.base.x, setting.floor7_entry.y + setting.base.y ) d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt") d.spawn_mob (setting.devil_emperor, setting.devil_emperor_pos[1], setting.devil_emperor_pos[2]) server_timer ("devilcatacomb_floor7_say_timer", 2, get_server_timer_arg()) end end when devilcatacomb_floor7_say_timer.server_timer begin if d.select(get_server_timer_arg()) then local t = 3600 -(get_global_time() - d.getf("enter_time")) local t_r = math.mod (t, 60) local t_m = (t - t_r) / 60 d.notice(gameforge.devilcatacomb_zone._330_dNotice) d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m)) d.set_warp_location (0, 0, 0) end end -- 6층과 마찬가지로 사마휘(2598)이 죽으면 -- 7층의 타이머가 작동한다. when devilcatacomb_devil_emperor.kill begin server_timer ("floor7_eli_check_timer_1", 5, d.get_map_index()) end -- 7층의 타이머는 6층 타이머와 비슷하며, -- 몬스터 숫자가 0이면 exit 타이머를 발생시킨다. -- 바로 exit하지 않는 이유는, 유저들에게 준비할 시간을 주기 위해서이다. when floor7_eli_check_timer_1.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then d.set_warp_location (65, 5914, 992) d.setqf2("devilcatacomb_zone","done", 1) say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say) clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg()) server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg()) else server_timer ("floor7_eli_check_timer_2", 5, get_server_timer_arg()) end end end when floor7_eli_check_timer_2.server_timer begin if d.select(get_server_timer_arg()) then if d.count_monster() == 0 then d.set_warp_location (65, 5914, 992) d.setqf2("devilcatacomb_zone","done", 1) say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say) clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg()) server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg()) else server_timer ("floor7_eli_check_timer_1", 5, get_server_timer_arg()) end end end when devilcatacomb_exit_timer.server_timer begin if d.select(get_server_timer_arg()) then d.setqf2("devilcatacomb_zone","level", 0) d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time()) clear_server_timer("devilcatacomb_5m_left_timer", get_server_timer_arg()) clear_server_timer("devilcatacomb_1m_left_timer", get_server_timer_arg()) clear_server_timer("devilcatacomb_0m_left_timer", get_server_timer_arg()) clear_server_timer("floor6_eli_check_timer_1", get_server_timer_arg()) clear_server_timer("floor6_eli_check_timer_2", get_server_timer_arg()) clear_server_timer("floor7_eli_check_timer_1", get_server_timer_arg()) clear_server_timer("floor7_eli_check_timer_2", get_server_timer_arg()) clear_server_timer("devilcatacomb_floor7_say_timer", get_server_timer_arg()) clear_server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg()) d.clear_regen() d.exit_all() end end end --state end --quest
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