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Block attacks when moving

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Hey guys,

I noticed while the character was moving, attack packets are processed.
It´s nothing special and just a small improvement 🙂

in battle.cpp

int battle_hit(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int & iRetDam)


    if (pkAttacker->IsStateMove())
        return (BATTLE_DAMAGE);


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exactly, when you attack you don´t move, so there is no downside using this.

when you are sending attack packets like you do on those waithacks and move

it won´t be processed because of that simple check.

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