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Armors/Weapons Specular Bug


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Hey guys, i took a break from metin2 and when i compiled my project armors/weapons looked like this, i don't remember what i did. Does someone have a clue? I really tried for days to fix this issue but i'm not able to solve it, hope i get some help..

https://metin2.download/picture/6amIV22oD68vM04wcxw8XE60il5fy71u/.gif

 

As you see the armors have the refine effect but  they look like +0 same with weapons and sash

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6 minutes ago, Cunoo said:

You changed something in client src? Like add shining system or something like this? Check specular part and shining part in:

UserInterface/InstanceBase.cpp

 

I dont think i changed something  but i dont remember, i already compared with other sources instancebase.cpp is normal

In client syserr there is 0704 12:54:10706 :: CEffectManager::RegisterEffect - LoadScript() Error
0704 12:54:10706 :: CInstanceBase::RegisterEffect(eEftType=81, c_szEftAttachBone=, c_szEftName=, isCache=0) - Error but idk

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34 minutes ago, Paladin said:

Thanks bro but i already know that, it's not item_proto, everything is correct there. For me its either clientside or binary side one of them 100%

Well you need to dump the item_proto from db and set the result on pack/locale inside your client. 

If you make some change on source you should tell us what kind of change are or, alternatively, tell us what type of system or modify you add. 

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22 minutes ago, Paladin said:

 

I dont think i changed something  but i dont remember, i already compared with other sources instancebase.cpp is normal

In client syserr there is 0704 12:54:10706 :: CEffectManager::RegisterEffect - LoadScript() Error
0704 12:54:10706 :: CInstanceBase::RegisterEffect(eEftType=81, c_szEftAttachBone=, c_szEftName=, isCache=0) - Error but idk

playersettingmodule.py in root. But I nevermind its original, because look at number of type 81????? Too much. Post here (idealy pastebin) instancebase.cpp, instancebase.h + playersettingmodule.py.. We have 0 informations about your case..

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