SmyleMDFK 147 Posted May 7, 2022 Share Posted May 7, 2022 And for a new type of item .. i need one item for costume window.. but not costume or weapon .. https://amnesia2.com/ Link to comment Share on other sites More sharing options...
PandiCore 9 Posted May 10, 2022 Share Posted May 10, 2022 Not work on costume weapon.. Link to comment Share on other sites More sharing options...
ARiniii 5 Posted May 10, 2022 Share Posted May 10, 2022 On 4/25/2022 at 10:23 PM, bancsiandris1 said: For item scale sash System: Instancebase.h Instancebase.cpp Solved! Thank you! Link to comment Share on other sites More sharing options...
dotMatryx 11 Posted June 6, 2022 Share Posted June 6, 2022 unresolved external symbol "public: bool __thiscall CItemManager::LoadShiningTable(char const *)" (?LoadShiningTable@CItemManager@@QAE_NPBD@Z) UserInterface Does anyone know what is wrong? Link to comment Share on other sites More sharing options...
dawnofthedead15 7 Posted June 30, 2022 Share Posted June 30, 2022 Great system worked flawless. some funny bugs tho xD they were on purpose? Link to comment Share on other sites More sharing options...
ShyD 34 Posted July 7, 2022 Share Posted July 7, 2022 On 6/6/2022 at 8:48 PM, dotMatryx said: unresolved external symbol "public: bool __thiscall CItemManager::LoadShiningTable(char const *)" (?LoadShiningTable@CItemManager@@QAE_NPBD@Z) UserInterface Does anyone know what is wrong? same here Link to comment Share on other sites More sharing options...
Menson 0 Posted December 27, 2022 Share Posted December 27, 2022 Hello, the weapon costume does not work, I tried everything, can you help me please HELPPPPPPPP Link to comment Share on other sites More sharing options...
KissD 0 Posted January 3, 2023 Share Posted January 3, 2023 Nice have a greed days Link to comment Share on other sites More sharing options...
Sauug 27 Posted January 22, 2023 Share Posted January 22, 2023 On 12/27/2022 at 7:43 PM, Menson said: Hello, the weapon costume does not work, I tried everything, can you help me please HELPPPPPPPP Hello is work, In your InstanceBase.cpp file in "bool CInstanceBase::SetWeapon(DWORD eWeapon)" function you need add : #ifdef ENABLE_SHINING_SYSTEM __GetShiningEffect(pItemData); #endif } else { __ClearWeaponRefineEffect(); #ifdef ENABLE_SHINING_SYSTEM __ClearWeaponShiningEffect(); #endif } return true; Link to comment Share on other sites More sharing options...
iSkyx 6 Posted May 12, 2023 Share Posted May 12, 2023 costume weapon isn't working, i have tryied and putted every fix from here but is not working. Link to comment Share on other sites More sharing options...
PandiCore 9 Posted July 14, 2023 Share Posted July 14, 2023 any have this problem?> Severity Code Description Project File Line Suppression State Error C2065 'ITEM_SHINING_MAX_COUNT': undeclared identifier (compiling source file Area.cpp) Link to comment Share on other sites More sharing options...
duffisk2w 9 Posted January 16 Share Posted January 16 (edited) please, can you help me somewhere, I have everything right but it shows such an error Foto : https://metin2.download/picture/0Dp4W92x73FOBwrZ4x22ODO4x5X23bQt/.jpg Error C2027 use of undefined type 'CItemData' Edited January 16 by Metin2 Dev International Core X - External 2 Internal Link to comment Share on other sites More sharing options...
oSocks 0 Posted April 22 Share Posted April 22 On 1/16/2024 at 1:31 PM, duffisk2w said: please, can you help me somewhere, I have everything right but it shows such an error Foto : https://metin2.download/picture/0Dp4W92x73FOBwrZ4x22ODO4x5X23bQt/.jpg Error C2027 use of undefined type 'CItemData' i have the same problem, any solution or idea for error ? Link to comment Share on other sites More sharing options...
white 1 Posted April 22 Share Posted April 22 10 hours ago, oSocks said: i have the same problem, any solution or idea for error ? You never defined the macro.. if you have a custom file with defines let's say my_custom_defines.h Go and add this: #define ENABLE_SHINING_SYSTEM If you do not have any file like this go to locale_inc.h and add it there. Link to comment Share on other sites More sharing options...
oSocks 0 Posted April 22 Share Posted April 22 1 hour ago, white said: You never defined the macro.. if you have a custom file with defines let's say my_custom_defines.h Go and add this: #define ENABLE_SHINING_SYSTEM If you do not have any file like this go to locale_inc.h and add it there. Solved, missing #include, but work only for body costume and not for weapon costume... Sad Link to comment Share on other sites More sharing options...
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