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Looking for Someone to create the queries etc for armors and weapons
Hello I am looking for someone who will create the queries from the ground up and item proto etc everything required to implement a few armor and weapon sets for my server such as these - https://imgur.com/a/sUwencb Paid service obviously Contact me on discord for more info - whait#7061 -
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Official Private Shop Search
From where get this Cheque-System that are used in this system -
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
Hi tmp4, I was trying to increase the pull range by editing FuncAggregateMonster. But it seems that there is something other than the DISTANCE_APPROX check limiting the max range. struct FuncAggregateMonster { LPCHARACTER m_ch; FuncAggregateMonster(LPCHARACTER ch) { m_ch = ch; } void operator()(LPENTITY ent) { if (ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER ch = (LPCHARACTER) ent; if (ch->IsPC()) return; if (!ch->IsMonster()) return; if (ch->GetVictim()) return; if (DISTANCE_APPROX(ch->GetX() - m_ch->GetX(), ch->GetY() - m_ch->GetY()) < 20000) if (ch->CanBeginFight()) { ch->AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, 700, AFF_MOV_SPEED_POTION, 500, 0, true); ch->BeginFight(m_ch); } } } }; I added a movementspeed Affect and got very weird behaviour. The movementspeed bonus is applied to mobs way further than the "standard" pull range, yet no mobs outside of the standard pull range get aggressive towards my character. Do you know what's causing this? EDIT: Oh and I am posting this here, because the same code snipped works on other serverfiles. -
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GUI Teleport System
Working With press button, but how can i add under indevtory button? -
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inventory slot marking system cant compile
Hey guys! As i have mentioned in the title i have problems with compiling client src for inventory slot marking system. Server src is fine but in client src i get errorr that arg4 is not member of class exchange_packet... where can i add the member ? -
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Inventory Bug
syserr is empty.. refreshbagslot I have it like this def SetInventoryPage(self, page): self.inventoryTab[self.inventoryPageIndex].SetUp() self.inventoryPageIndex = page self.inventoryTab[self.inventoryPageIndex].Down() self.RefreshBagSlotWindow() and def RefreshBagSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndItem.SetItemSlot for i in xrange(self.wndItem.GetSlotCount()): self.wndItem.DeactivateSlot(i) for i in xrange(player.INVENTORY_PAGE_SIZE): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) itemCount = getItemCount(slotNumber) # itemCount == 0이면 소켓을 비운다. if 0 == itemCount: self.wndItem.ClearSlot(i) continue elif 1 == itemCount: itemCount = 0 itemVnum = getItemVNum(slotNumber) setItemVNum(i, itemVnum, itemCount) ## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo] if constInfo.IS_AUTO_POTION(itemVnum): # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량 metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex: slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex isActivated = 0 != metinSocket[0] if isActivated: self.wndItem.ActivateSlot(slotNumber) potionType = 0; if constInfo.IS_AUTO_POTION_HP(itemVnum): potionType = player.AUTO_POTION_TYPE_HP elif constInfo.IS_AUTO_POTION_SP(itemVnum): potionType = player.AUTO_POTION_TYPE_SP usedAmount = int(metinSocket[1]) totalAmount = int(metinSocket[2]) player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i)) else: self.wndItem.DeactivateSlot(slotNumber) if app.WJ_ENABLE_TRADABLE_ICON: self.RefreshMarkSlots(i) self.__HighlightSlot_Refresh() self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot() if app.WJ_ENABLE_TRADABLE_ICON: map(lambda wnd:wnd.RefreshLockedSlot(), self.bindWnds) def RefreshEquipSlotWindow(self): getItemVNum=player.GetItemIndex getItemCount=player.GetItemCount setItemVNum=self.wndEquip.SetItemSlot for i in xrange(player.EQUIPMENT_PAGE_COUNT): slotNumber = player.EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount) if app.ENABLE_NEW_EQUIPMENT_SYSTEM: for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT): slotNumber = player.NEW_EQUIPMENT_SLOT_START + i itemCount = getItemCount(slotNumber) if itemCount <= 1: itemCount = 0 setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount) print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber) self.wndEquip.RefreshSlot() if self.wndCostume: self.wndCostume.RefreshCostumeSlot() def RefreshItemSlot(self): self.RefreshBagSlotWindow() self.RefreshEquipSlotWindow() -
63
Metin2 Dev - Changelogs
Duplicate posts (warns, topics, PM's...) are resolved 2FA re-enabled IP Board Upgrade IPS 4.7.0 Beta 10 (Dev Build)- 2
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Question
TryHard 4
Hello guys , I hope your all fine
I need to ask about DDOS attacks
As you know, when a DDOS attack occurs, server lag increases for some time
So is there a way to reduce impact on the server?
Is that done just by the hosting ? or are there any way to do that by server files ?
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TryHard 2 posts
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Vanilla 1 post
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Shogun
Here's a pretty good writeup about the subject: https://www.imperva.com/docs/DS_Incapsula_The_Top_10_DDoS_Attack_Trends_ebook.pdf TLDR; get an OVH server, enable the permanent DDoS protection, use secondary IPs for your public stuff, set up pf, rate limit your auth ports and game ports as well because Layer 7 attacks on Metin2 are getting popular and not just the typical auth flood. These usually work by flooding poorly written systems that directly interact w
Vanilla
First things first, here's a rough (and obviously incomplete) explanation. You'd differ between DoS and DDoS. DoS (Denial of Service) simply put is using up the resources of the machine by leveraging on a weak spot of the program. You'll see often people targeting the auth server and flooding it with packets and if the server has bad code in it, it'll use up too many resources. This could lead to lags or in worst cases the server to not respond anymore. Now, if you think
WeedHex
A good degree in telecommunications. Jk, create a secure and serious infrastructure. They can still attack you from the game you have to be sure of every thing.
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