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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
2
Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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santa12 4
Hi anyone know how to trigger this fix? I have a feeling it doesn't work. Possibly anyone knows how to convert it to work?
file exchange.cpp - in the bool CExchange::Accept(bool bAccept)
if (quest::CQuestManager::instance().GetPCForce(GetOwner()->GetPlayerID())->IsRunning() == true)
{
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot trade if you're using quests"));
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot trade if the other part using quests"));
goto EXCHANGE_END;
}
else if (quest::CQuestManager::instance().GetPCForce(victim->GetPlayerID())->IsRunning() == true)
{
victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot trade if you're using quests"));
GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot trade if the other part using quests"));
goto EXCHANGE_END;
}
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