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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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Question
Satan 8
Version of Files : XXX
Hi
1. Description of the problem / Question :
Auto refining only works with dragon diamonds but for the other stones he tells me that it is not the right stone. i use turkish auto refine
2. SysErr ( Client / Server ) / SysLog ( Server )
0808 11:10:02472 :: Traceback (most recent call last): 0808 11:10:02472 :: File "uiDragonSoul.py", line 1519, in OnUpdate 0808 11:10:02473 :: File "uiDragonSoul.py", line 1627, in AutoSetItem 0808 11:10:02475 :: File "uiDragonSoul.py", line 1158, in __SetItem 0808 11:10:02476 :: Exception 0808 11:10:02476 :: : 0808 11:10:02476 :: Invalid attachedItemCount(1). (base pos (5, 0), base itemCount(0)) 0808 11:10:02476 ::
3. How to reproduce it ?
Make All refine
4. Screenshots ?
https://gyazo.com/92e043b2209f9d17f78fd40a8e899f07
Thanks,
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