- 0
-
Activity
-
57
-
1
-
9
-
9
-
9
-
9
-
-
5
boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
2
Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
-
-
Recently Browsing
- No registered users viewing this page.
Question
pixel 0
Version of Files : XXX
Hey,
So what i want to achieve is:
When player A receives damage from player B(only from ground) i want player A not to be able to climb on mount for the next X seconds.
How can this be done?
Thanks for your time,
Pixel
Link to comment
Share on other sites
Top Posters For This Question
2
1
1
1
Popular Days
Aug 9
4
Aug 6
1
Top Posters For This Question
pixel 2 posts
WeedHex 1 post
ridetpro 1 post
Catalin2o14 1 post
Popular Days
Aug 9 2020
4 posts
Aug 6 2020
1 post
4 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now