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Client compression


Alerin

Question

My client weighs a little, he is working on its optimization. I thought you could change tga and dds to png. It was a bad idea. The result of my tests


Test PC .png decompression: 351 MB
Test PC .png comression lz4: 336 MB
Test PC .png comression lmza2: 321 MB
Test PC .tga and .dds decompression: 305 MB
Test PC .tga and .dds comression lz4: 240 MB
Test PC .tga and .dds comression lmza2: 155 MB

 

Folder Pack
decompression: 2400 MB

lz4: 1700 MB

lmza2: 1190 MB

 

What compression do you use and what do you do to make the client weigh less?

 

I am currently working on a tool that will test the server base and use mobs, textures, armor, weapons and models that appear on the server. According to my calculations, it saves about 70% of the data. The client from 2007 weighed 700 MB, I think that with good compression and cleaning you can achieve up to 400 MB.

Edited by Alerin
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