binary errors
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1435
[40250] Reference Serverfile + Client + Src [15 Available Languages]
Python2.7 installed, Quest compiled, but still korean symbols is in the chat. -
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Change Adder/Switchers from permanent to normal
I've changed it but it doesn't work. I've linked the code on the change attribute for vnum 71151. I've tried everything I can from my knowledge. Is there anything on here that looks odd to u that I need to change? And how would u change it if (item->GetVnum() == 71151 || item->GetVnum() == 76023) { if ((item2->GetType() == ITEM_WEAPON) || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) { bool bCanUse = true; for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) { if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) { bCanUse = false; break; } } if (false == bCanUse) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("���� �������� ���� ����� �Ұ����մϴ�.")); break; } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("����� ���ʿ��� ��� �����մϴ�.")); break; } } item2->ChangeAttribute(); } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("�Ӽ��� �����Ͽ����ϴ�.")); { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf); } item->SetCount(item->GetCount() - 1); -
1435
[40250] Reference Serverfile + Client + Src [15 Available Languages]
Hi after when i add 4 invetory and i recompile db/game/client than when i something drop on floor or i pickup this thing then i get in chat korean symbols. Before I did that, the Czech worked fine. But I don't know how to compile quests, since I can only compile them with VDI. On my VPS it doesn't work because I don't have python2.7 and I can't download it anymore -
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Client is closed when press ALT+TAB
Hello, my client is closed when I am in fullscreen and I press ALT+TAB, but only on windows 11. Does anyone know why, and how to solve it? Thanks -
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Systems requirement
I want to contribute a system to the forum, but i currently run out of ideas. Do you have anything to suggest (from small to big) ? -
15
Stateful Server and Sync Position between Clients
Please share what you have. Its important fix. -
15
Stateful Server and Sync Position between Clients
Yes, I found a fix for this. Maybe I'll make a post here. What I did fixed the auto-attack/no fall sync bug, it updates the positions now correctly. No more player1 attacks player2 and player2 goes 10km away, but on player1 client he appears next to him.- 1
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11
Add new font to Client
Ok, thank you very very much. I'm at work so I can't test it too but I will wait for the code and try it later today. -
11
Add new font to Client
Where you call the functions is up to you, but you have to do it before you use the font. So I recommend you call those functions during initialization of your client. There is no secret about using these functions, you just pass valid parameters. I will try to post example code later, right now I am on my phone.
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