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Hi, I tried insert more sockets for insert stones...

 

And I change it in ClientGameLibItemData.h:

 

ITEM_SOCKET_MAX_NUM = 3 to 4 for example.

 

and in server:

 

common/item_length.h

 

ITEM_SOCKET_MAX_NUM = 3 to 4 for example.

 

I compile DB, GAME, and binary.

 

But when i start clientside, and login appear it.. And i don't change nothing of it.

 

0726 17:51:03681 :: 
game.py(line:229) Open
game.py(line:647) StartGame
game.py(line:799) RefreshCharacter
interfaceModule.py(line:577) RefreshCharacter
uiCharacter.py(line:1110) RefreshCharacter
uiCharacter.py(line:1172) __SelectSkillGroup
uiCharacter.py(line:1158) __SetSkillSlotData
uiCharacter.py(line:855) RefreshSkill
uiCharacter.py(line:830) __RefreshSkillPage
 
GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 61
 
0726 17:51:03683 :: ============================================================================================================
0726 17:51:03683 :: Abort!!!!
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