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Hi, I tried insert more sockets for insert stones...


And I change it in ClientGameLibItemData.h:


ITEM_SOCKET_MAX_NUM = 3 to 4 for example.


and in server:




ITEM_SOCKET_MAX_NUM = 3 to 4 for example.


I compile DB, GAME, and binary.


But when i start clientside, and login appear it.. And i don't change nothing of it.


0726 17:51:03681 :: 
game.py(line:229) Open
game.py(line:647) StartGame
game.py(line:799) RefreshCharacter
interfaceModule.py(line:577) RefreshCharacter
uiCharacter.py(line:1110) RefreshCharacter
uiCharacter.py(line:1172) __SelectSkillGroup
uiCharacter.py(line:1158) __SetSkillSlotData
uiCharacter.py(line:855) RefreshSkill
uiCharacter.py(line:830) __RefreshSkillPage
GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 61
0726 17:51:03683 :: ============================================================================================================
0726 17:51:03683 :: Abort!!!!
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