Hik 108 Posted March 8, 2020 Share Posted March 8, 2020 Hi guys, I need your help. I am using sources with the following upgrades by blackdragonx61: Granny 2.11.8 libjpeg-9a Python-2.7 Boost-1.71 Crypto++ 8.2.0 DevIL-1.8.0 lzo-2.10 When I add the pet system, I choose the character the client crashes and I get this: 0817 22:53:13712 :: Property already registered, replace property/devils_dragon_island/thing/obj_mtthund_thorn01.prb to property/devils_dragon_island/mtthunder_thorn01.prb 0817 22:53:13758 :: LoadWaterMapFile metin2_map_a1\000001\water.wtr 0 0817 22:53:13758 :: LoadRawHeightMapFile metin2_map_a1\000001\height.raw 0817 22:53:13761 :: LoadHeightMap::CalculateNormal 3 ms 0817 22:53:13761 :: LoadAttrMapFile metin2_map_a1\000001\attr.atr 0817 22:53:13762 :: 0 0817 22:53:13762 :: LoadSplatFile metin2_map_a1\000001\tile.raw 0817 22:53:13779 :: CTerrain::RAW_AllocateSplats 17 0817 22:53:13780 :: CTerrain::LoadShadowTexture 1 ms 0817 22:53:13780 :: LoadShadowMap metin2_map_a1\000001\shadowmap.raw 0817 22:53:13780 :: 0 ms 0817 22:53:13780 :: CTerrain::LoadMiniMapTexture 0 ms 0817 22:53:13781 :: CMapOutdoor::LoadTerrain 24 0817 22:53:13782 :: CMapOutdoor::LoadArea1 0 By debugging I get this: If I comment on the following function, the game starts but I only see NPCs and Mobs: if ( !pArea->Load(szAreaPathName) ) Can you tell me why it crashes and how to solve it if necessary? Thanks in advance! 1 Link to comment Share on other sites More sharing options...
Hik 108 Posted March 16, 2020 Author Share Posted March 16, 2020 (edited) up ps: new pet system not normal pet system. Edited March 16, 2020 by Hik Link to comment Share on other sites More sharing options...
Hik 108 Posted March 26, 2020 Author Share Posted March 26, 2020 up2 Link to comment Share on other sites More sharing options...
joshi 34 Posted March 26, 2020 Share Posted March 26, 2020 This Graphics error.. did you add it well? Link to comment Share on other sites More sharing options...
Hik 108 Posted March 26, 2020 Author Share Posted March 26, 2020 Yes, I'm sure. I also added the sash system and I keep getting an error. Both tested on a different source client and running smoothly. Both of these systems modify some parts of common code. Link to comment Share on other sites More sharing options...
joshi 34 Posted March 26, 2020 Share Posted March 26, 2020 Yes i know My pet and sash system too was putting together individually. Look for the error backwards Link to comment Share on other sites More sharing options...
Hik 108 Posted March 26, 2020 Author Share Posted March 26, 2020 Meaning? Do you intend to activate one system at a time? If yes, the first one I entered was the pet system and it didn't work. Link to comment Share on other sites More sharing options...
Hik 108 Posted December 17, 2020 Author Share Posted December 17, 2020 (edited) up ps: with vs15 it works, with vs19 it does not Edited December 17, 2020 by Hik Link to comment Share on other sites More sharing options...
Hik 108 Posted December 22, 2020 Author Share Posted December 22, 2020 (edited) UP reupload image: https://metin2.download/picture/JkaXypfDWhcaqyyUicmu5iRPY274wljT/.png Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
lordsas61 16 Posted December 22, 2020 Share Posted December 22, 2020 Please help! I am having the same problem. Link to comment Share on other sites More sharing options...
lordsas61 16 Posted December 22, 2020 Share Posted December 22, 2020 Problem Directx9 D3DXVECTOR3 m_vecScalePos; D3DXVECTOR3 m_vecScaleNew; D3DXMATRIX m_matAbsoluteTrans; D3DXMATRIX m_matScale; D3DXMATRIX m_matPositon; D3DXVECTOR3 m_v3ScalePosition; D3DXMATRIX m_ScaleMatrix, m_PositionMatrix, m_TransformMatrix; commands error. Link to comment Share on other sites More sharing options...
Hik 108 Posted December 22, 2020 Author Share Posted December 22, 2020 Not these variables in my sources. I managed to log in, I see the objects now. The problem, in my case, is the lack of trees. I think here is the problem: if (!GetMainTree(dwTreeCRC, &pMainTree, c_szTreeName)) //<--- @@@@@@@@@ { TraceError("CSpeedTreeForest::CreateInstance - Cannot find: %s", c_szTreeName); // 1 iunie 2018 return NULL; } Link to comment Share on other sites More sharing options...
lordsas61 16 Posted December 22, 2020 Share Posted December 22, 2020 (edited) @Hik please where is changed. Edited December 22, 2020 by lordsas61 Link to comment Share on other sites More sharing options...
Hik 108 Posted December 22, 2020 Author Share Posted December 22, 2020 I'm sorry, I haven't solved it yet Link to comment Share on other sites More sharing options...
Hik 108 Posted December 23, 2020 Author Share Posted December 23, 2020 UPDATE: If you comment the following function you will be able to login but obviously you will not see the trees: / __SetObjectInstance_SetTree(pObjectInstance, c_pData, pProperty); I fixed it by upgrading granny to version 11 again and changing the "granny.dll" file in the client. 1 Link to comment Share on other sites More sharing options...
lordsas61 16 Posted January 5, 2021 Share Posted January 5, 2021 @Hik Did you find a solution? Link to comment Share on other sites More sharing options...
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