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Hello m2dev, 

I have a bug with the costume mount system ( without value 3)

Here is a gif 

https://metin2.download/picture/H1x3c6EhQ6QejjN8v81FaUaVX55VX8ye/.gif

 

I hope I can solve this 

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https://metin2.dev/topic/21145-costume-mount-visual-bug/
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33 minutes ago, WeedHex said:

Everyone have that problem. The solution is  c++ refactor baby.

Instance and races things are too awry.

The problem is when you use a costume. 

Here a video without costume 

https://metin2.download/picture/IVPoZc327zYJTM98K2VA41v2ONjdRZAW/.gif

 

Edited by Metin2 Dev
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It's normal bro, costume are PARTS  on c++ there are a lot of settings for attach on the char when Phase_game starts. 

Mount and unmount is recharge the phase_game. It's too hard to explain but I hope you understand.

 

Just for example.

Spoiler

 

void CInstanceBase::MountHorse(UINT eRace)
{
  .................

    m_GraphicThingInstance.RefreshActorInstance();
}

 

 

You must refactor everything about refreshing on phase_game with better codes and align each parameter in the same way in all functions or maybe it can be a packet problem. 

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41 minutes ago, M.Sorin said:

WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const

Check if you have         


        case PART_WEAPON:
            return GetPart(PART_WEAPON);

 

i have this:
 

case PART_WEAPON:
			if (GetWear(WEAR_COSTUME_WEAPON) != 0)
				return GetPart(PART_WEAPON);

 

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2 minutes ago, Aioria said:

Can't understand if it is the same bug, but on the turkey forum there is a fix to this

gif

Take off all costume and it's work 

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  • 2 weeks later...
WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
{
	switch (bPartPos)
	{
		case PART_MAIN:
			if (!IsPC())
				return GetPart(PART_MAIN);
			else
				return m_pointsInstant.bBasePart;
		case PART_HAIR:
			return GetPart(PART_HAIR);
			
#ifdef __WEAPON_COSTUME_SYSTEM__
		case PART_WEAPON:
			return GetPart(PART_WEAPON);
#endif

		default:
			return 0;
	}
}

 

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2 hours ago, ManiacRobert said:

WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
{
	switch (bPartPos)
	{
		case PART_MAIN:
			if (!IsPC())
				return GetPart(PART_MAIN);
			else
				return m_pointsInstant.bBasePart;
		case PART_HAIR:
			return GetPart(PART_HAIR);
			
#ifdef __WEAPON_COSTUME_SYSTEM__
		case PART_WEAPON:
			return GetPart(PART_WEAPON);
#endif

		default:
			return 0;
	}
}

 

Thanks but it's only with speed pots. 

 

The pot :

71050 

Type :

ITEM_USE

 SubType :

USE_ABILITY_UP

Makes stocking 

 

With shoes :

 

Type : ITEM_UNIQUE

Subtybe : UNIQUE_NONE

 

No bug? 

 

This is the funny part and it's not only with weapons it's with all costume parts

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