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Hunting Quests - Level 2 to 90


stefano9876

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Composed by 2 files, hunting_quest_en.quest and questlib.lua

Hunting_quest_en.quest

 

Spoiler
--###################################
--#      Created By Stefano9876     #
--# Please don't remove the credits #
--###################################
quest hunting_quest_en begin
	state start begin
		when login or levelup with pc.get_level() >= 2 begin
			pc.setqf("lv_next",2)
			pc.setqf("current_mission",1)
			pc.setqf("LV_MAX",90)
			set_state("information")
		end
	end
	state check_level begin
		when login or levelup with pc.get_level() >= pc.getqf("lv_next") begin
			set_state("information")
		end
	end
	state information begin
		when letter begin
			send_letter("Hunting Quest "..pc.getqf("current_mission"))
		end
		when button or info begin
			say_title("Hunting Quest "..pc.getqf("current_mission"))
			say("Choose a monster:")
			local s = select(hunting_quest.monsters_num0[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")]),hunting_quest.monsters_num1[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")]),"Annulla")
			if s == 1 then
				pc.setqf("_s",1)
				set_state("running")
			elseif s == 2 then
				pc.setqf("_s",2)
				set_state("running")
			end
		end
	end
	state running begin
		when enter begin
			pc.setqf("_kill",0)
		end
		when letter begin
			send_letter("Hunting Quest "..pc.getqf("current_mission"))
		end
		when button or info begin
			say_title("Hunting Quest "..pc.getqf("current_mission"))
			say("Objective:")
			if pc.getqf("_s") == 1 then
				say_reward("Kill " ..hunting_quest.monsters_num0[pc.getqf("current_mission")]-pc.getqf("_kill").. " " ..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")]))
			else
				say_reward("Kill " ..hunting_quest.monsters_num1[pc.getqf("current_mission")]-pc.getqf("_kill").. " " ..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")]))
			end
		end
		when kill with not npc.is_pc() begin
			if pc.getqf("_s") == 1 then
				if npc.get_race() == hunting_quest.monsters_value0[pc.getqf("current_mission")] then
					pc.setqf("_kill",pc.getqf("_kill")+1)
				end
				if pc.getqf("_kill") >= hunting_quest.monsters_num0[pc.getqf("current_mission")] then
					set_state("reward")
				end
			elseif pc.getqf("_s") == 2 then
				if npc.get_race() == hunting_quest.monsters_value1[pc.getqf("current_mission")] then
					pc.setqf("_kill",pc.getqf("_kill")+1)
				end
				if pc.getqf("_kill") >= hunting_quest.monsters_num1[pc.getqf("current_mission")] then
					set_state("reward")
				end
			end
		end
	end
	state reward begin
		when letter begin
			send_letter("Hunting Quest Reward "..pc.getqf("current_mission"))
		end
		when button or info begin
			say_title("Hunting Quest Reward "..pc.getqf("current_mission"))
			say("Good done "..pc.get_name().."!")
			say("You have completed the mission number " ..pc.getqf("current_mission")..",")
			say("so, that's your reward!")
			say_reward("You've got:")
			say_reward("Experience and Yang.")
			pc.give_exp2(hunting_quest_en.GetExpReward(pc.getqf("current_mission"),pc.getqf("lv_next")))
			pc.changegold(hunting_quest_en.GetYangReward(pc.getqf("lv_next")))
			if pc.getqf("current_mission") == pc.getqf("LV_MAX") then
				set_state("__COMPLETE__")
				return
			end
			pc.setqf("lv_next",pc.getqf("lv_next")+1)
			pc.setqf("current_mission",pc.getqf("current_mission")+1)
			set_state("check_level")
		end
	end
	state __COMPLETE__ begin
		when enter begin
			pc.delqf("current_mission")
			pc.delqf("lv_next")
			pc.delqf("_kill")
		end
		
		--**
		--** FUNCTIONS
		--**
		
		function GetYangReward(lv_next)
			local goldRange1, goldrange2
			goldRange1 = hunting_quest.yang_reward[lv_next][1]
			goldRange2 = hunting_quest.yang_reward[lv_next][2]
			return number(goldRange1,goldrange2)
		end
		
		function GetExpReward(current_mission, lv_next)
			local _FirstPerc, _SecondPerc
			local exp_for_this_level = hunting_quest.exp_table[lv_next]
			if current_mission <= 20 then
				_FirstPerc = exp_for_this_level*(1-0.90) -- 10%
				_SecondPerc = _FirstPerc
			elseif current_mission <= 30 then
				_FirstPerc = exp_for_this_level*(1-0.98) -- 2%
				_SecondPerc = exp_for_this_level*(1-0.90) -- 10%
			elseif current_mission <= 50 then
				_FirstPerc = exp_for_this_level*(1-0.98) -- 2%
				_SecondPerc = exp_for_this_level*(1-0.95) -- 5%
			elseif current_mission <= 60 then
				_FirstPerc = exp_for_this_level*(1-0.99) -- 1%
				_SecondPerc = exp_for_this_level*(1-0.96) -- 4%
			elseif current_mission <= 83 then
				_FirstPerc = exp_for_this_level*(1-0.98) -- 2%
				_SecondPerc = exp_for_this_level*(1-0.96) -- 4%
			elseif current_mission <=90 then
				_FirstPerc = exp_for_this_level*(1-0.95) -- 5%
				_SecondPerc = exp_for_this_level*(1-0.90) -- 10%
			end
			return number(_FirstPerc,_SecondPerc)
		end -- GetRewardExp
	end
end

questlib.lua

 

Spoiler
--###################################
--#      Created By Stefano9876     #
--# Please don't remove the credits #
--###################################
hunting_quest = {}
hunting_quest.monsters_value0 = {
--	 1    2    3    4    5    6    7    8    9   10
	171, 171, 172, 173, 174, 178, 178, 175, 175, -- 2 to 10
	179, 180, 176, 181, 181, 177, 177, 184, 181, 182, -- 11 to 21
	352, 185, 354, 431, 551, 552, 456, 651, 651, 652, -- 21 to 30
	652, 652, 653, 751, 751, 752, 754, 773, 774, 756, -- 31 to 40
	931, 932, 932, 933, 771, 772, 933, 934, 773, 774, -- 41 to 50
	775, 934, 934, 776, 777, 935, 935, 936, 936, 937, -- 51 to 60
	2061, 1305, 1305, 2062, 2062, 2301, 2301, 1106, 1031, 2201, -- 61 to 70
	2303, 2303, 1063, 2305, 2204, 2205, 2311, 1070, 1069, 2312, -- 71 to 80
	1071, 2313, 2314, 2315, 1071, 1172, 1172, 1173, 1173, 1172, -- 81 to 90
}
hunting_quest.monsters_value1 = {
--	1	2	3	4	5	6	7	8	9	10
	172, 172, 173, 174, 178, 175, 175, 179, 179, -- 2 to 10
	179, 176, 181, 177, 177, 184, 184, 182, 183, 352, -- 11 to 20
	185, 354, 431, 402, 434, 456, 554, 554, 652, 2102, -- 21 to 30
	2102, 2051, 2103, 2103, 2052, 2106, 2003, 2004, 2005, 2158, -- 31 to 40
	5132, 5123, 2031, 2031, 2032, 5124, 7005, 7005, 2063, 5126, -- 41 to 50
	5126, 2034, 2034, 1001, 1301, 1002, 1002, 1303, 1303, 1003, -- 51 to 60
	1004, 2131, 1101, 1102, 1104, 1105, 1105, 1031, 1107, 2302, -- 61 to 70
	2202, 2202, 2304, 1063, 1064, 1035, 1068, 1066, 1070, 1071, -- 71 to 80
	2312, 2314, 2313, 1171, 2315, 1175, 1175, 1176, 1177, 1177, -- 81 to 90
}
hunting_quest.monsters_num0 = {
--	 1   2   3   4   5   6   7   8   9   10
	10, 20, 15, 10, 20, 10, 20, 15, 20, -- 2 to 10
	10, 15, 20, 15, 20, 15, 20, 10, 20, 20, -- 11 to 21
	20, 25, 20, 60, 80, 80, 30, 35, 40, 40, -- 21 to 30
	50, 45, 35, 40, 40, 20, 30, 40, 40, 40, -- 31 to 40
	40, 30, 40, 40, 50, 30, 35, 40, 40, 40, -- 41 to 50
	50, 45, 50, 40, 40, 50, 60, 45, 50, 45, -- 51 to 60
	60, 45, 50, 50, 40, 50, 55, 50, 50, 70, -- 61 to 70
	55, 60, 55, 50, 50, 45, 50, 50, 50, 55, -- 71 to 80
	55, 55, 45, 45, 60, 60, 60, 60, 60, 60, -- 81 to 90
}
hunting_quest.monsters_num1 = {
--	1	2	3	4	5	6	7	8	9	10
	5, 10, 5, 10, 10, 5, 10, 5, 10, -- 2 to 10
	5, 10, 5, 5, 10, 5, 10, 10, 10, 15, -- 11 to 20
	10, 10, 40, 80, 20, 20, 20, 30, 30, 30, -- 21 to 30
	45, 40, 30, 40, 30, 20, 20, 20, 30, 20, -- 31 to 40
	25, 30, 35, 40, 45, 30, 30, 35, 45, 20, -- 41 to 50
	30, 45, 50, 30, 35, 30, 40, 40, 45, 40, -- 51 to 60
	50, 55, 45, 45, 40, 45, 50, 50, 45, 55, -- 61 to 70
	55, 60, 55, 55, 50, 50, 50, 50, 45, 50, -- 71 to 80
	55, 45, 55, 60, 45, 50, 50, 50, 50, 40, -- 81 to 90
	
}
hunting_quest.yang_reward = {
	[1] = {1000,5000},
	[2] = {1000,5000},
	[3] = {1000,5000},
	[4] = {1000,5000},
	[5] = {1000,5000},
	[6] = {3000,7000},
	[7] = {3000,7000},
	[8] = {3000,7000},
	[9] = {3000,7000},
	[10] = {10000,20000},
	[11] = {10000,20000},
	[12] = {10000,20000},
	[13] = {10000,20000},
	[14] = {10000,20000},
	[15] = {10000,20000},
	[16] = {15000,25000},
	[17] = {15000,25000},
	[18] = {15000,25000},
	[19] = {15000,25000},
	[20] = {20000,40000},
	[21] = {20000,40000},
	[22] = {20000,40000},
	[23] = {20000,40000},
	[24] = {20000,40000},
	[25] = {20000,40000},
	[26] = {35000,70000},
	[27] = {35000,70000},
	[28] = {35000,70000},
	[29] = {35000,70000},
	[30] = {50000,90000},
	[31] = {50000,90000},
	[32] = {50000,90000},
	[33] = {50000,90000},
	[34] = {50000,90000},
	[35] = {50000,90000},
	[36] = {50000,90000},
	[37] = {50000,90000},
	[38] = {50000,90000},
	[39] = {50000,90000},
	[40] = {50000,90000},
	[41] = {50000,90000},
	[42] = {50000,90000},
	[43] = {50000,90000},
	[44] = {50000,90000},
	[45] = {50000,90000},
	[46] = {50000,90000},
	[47] = {50000,90000},
	[48] = {50000,90000},
	[49] = {50000,90000},
	[50] = {50000,90000},
	[51] = {50000,90000},
	[52] = {50000,90000},
	[53] = {50000,90000},
	[54] = {50000,90000},
	[55] = {50000,90000},
	[56] = {50000,90000},
	[57] = {50000,90000},
	[58] = {50000,90000},
	[59] = {50000,90000},
	[60] = {50000,90000},
	[61] = {50000,90000},
	[62] = {50000,90000},
	[63] = {50000,90000},
	[64] = {50000,90000},
	[65] = {50000,90000},
	[66] = {50000,90000},
	[67] = {50000,90000},
	[68] = {50000,90000},
	[69] = {50000,90000},
	[70] = {50000,90000},
	[71] = {50000,90000},
	[72] = {50000,90000},
	[73] = {50000,90000},
	[74] = {50000,90000},
	[75] = {50000,90000},
	[76] = {50000,90000},
	[77] = {50000,90000},
	[78] = {50000,90000},
	[79] = {50000,90000},
	[80] = {50000,90000},
	[81] = {50000,90000},
	[82] = {50000,90000},
	[83] = {50000,90000},
	[84] = {50000,90000},
	[85] = {50000,90000},
	[86] = {50000,90000},
	[87] = {50000,90000},
	[88] = {50000,90000},
	[89] = {50000,90000},
	[90] = {50000,90000},	
}
hunting_quest.exp_table = {
	[1] = 300,
	[2] = 800,
	[3] = 1500,
	[4] = 2500,
	[5] = 4300,
	[6] = 7200,
	[7] = 11000,
	[8] = 17000,
	[9] = 24000,
	[10] = 33000,
	[11] = 43000,
	[12] = 58000,
	[13] = 76000,
	[14] = 100000,
	[15] = 130000,
	[16] = 169000,
	[17] = 219000,
	[18] = 283000,
	[19] = 365000,
	[20] = 472000,
	[21] = 610000,
	[22] = 705000,
	[23] = 813000,
	[24] = 937000,
	[25] = 1077000,
	[26] = 1237000,
	[27] = 1418000,
	[28] = 1624000,
	[29] = 1857000,
	[30] = 2122000,
	[31] = 2421000,
	[32] = 2761000,
	[33] = 3145000,
	[34] = 3580000,
	[35] = 4073000,
	[36] = 4632000,
	[37] = 5194000,
	[38] = 5717000,
	[39] = 6264000,
	[40] = 6837000,
	[41] = 7600000,
	[42] = 8274000,
	[43] = 8990000,
	[44] = 9753000,
	[45] = 10560000,
	[46] = 11410000,
	[47] = 12320000,
	[48] = 13270000,
	[49] = 14280000,
	[50] = 15340000,
	[51] = 16870000,
	[52] = 18960000,
	[53] = 19980000,
	[54] = 21420000,
	[55] = 22930000,
	[56] = 24530000,
	[57] = 26200000,
	[58] = 27960000,
	[59] = 29800000,
	[60] = 32780000,
	[61] = 36060000,
	[62] = 39670000,
	[63] = 43640000,
	[64] = 48000000,
	[65] = 52800000,
	[66] = 58080000,
	[67] = 63890000,
	[68] = 70280000,
	[69] = 77310000,
	[70] = 85040000,
	[71] = 93540000,
	[72] = 102900000,
	[73] = 113500000,
	[74] = 121000000,
	[75] = 137000000,
	[76] = 150700000,
	[77] = 165700000,
	[78] = 236990000,
	[79] = 260650000,
	[80] = 286780000,
	[81] = 315000000,
	[82] = 346970000,
	[83] = 381680000,
	[84] = 419770000,
	[85] = 461760000,
	[86] = 508040000,
	[87] = 558740000,
	[88] = 614640000,
	[89] = 676130000,
	[90] = 743730000,
}

 

 

Download LINK: https://mega.co.nz/#!FhcnlYjA!oce78L5cAgyqDpFJ950bhYXTiXS24Dv8dBoBqpQuPLE

The password is my nickname.

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  • 1 month later...

Download dont work ;/

 

 

And i have problem when mission is complete and open reward quest i dont get yang exp (reward)

 

Whay?

 

 

I get next mision but any reward again and again...

 

console

mPAyLHk.pngmPAyLHk.png

 

 

and how add how many left to quest list on "v"

Edited by Metin2 Dev
Core X - External 2 Internal

 

 

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  • Bronze

Here is a little update:
 

			if pc.get_level() >= pc.getqf("lv_next") then
				set_state("information")
			else
				set_state("check_level")
			end

When you complete a Quest, then the next will appear instant, without login / levelup, if you have the right level.

 

 

Another update:
 

--###################################
--#      Created By Stefano9876     #
--# Please don't remove the credits #
--###################################
quest hunting_quest_en begin
	state start begin
		when login or levelup with pc.get_level() >= 2 begin
			pc.setqf("lv_next",2)
			pc.setqf("current_mission",1)
			pc.setqf("LV_MAX",90)
			set_state("information")
		end
	end
	state check_level begin
		when login or levelup with pc.get_level() >= pc.getqf("lv_next") begin
			set_state("information")
		end
	end
	state information begin
		when letter begin
			send_letter(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission")))
		end
		when button or info begin
			say_title(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission")))
			say(gameforge[get_language()].huntquest_say_2)
			local s = select(hunting_quest.monsters_num0[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")]),hunting_quest.monsters_num1[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")]),gameforge[get_language()].reset_scroll_say_8)
			if s == 1 then
				pc.setqf("_s",1)
				set_state("running")
			elseif s == 2 then
				pc.setqf("_s",2)
				set_state("running")
			end
		end
	end
	state running begin
		when enter begin
			pc.setqf("_kill",0)
		end
		when letter begin
			send_letter(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission")))
		end
		when button or info begin
			say_title(string.format(gameforge[get_language()].huntquest_say_1, pc.getqf("current_mission")))
			say(gameforge[get_language()].huntquest_say_3)
			if pc.getqf("_s") == 1 then
				say_reward(string.format(gameforge[get_language()].huntquest_say_4, hunting_quest.monsters_num0[pc.getqf("current_mission")]-pc.getqf("_kill"), mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")])))
			else
				say_reward(string.format(gameforge[get_language()].huntquest_say_4, hunting_quest.monsters_num1[pc.getqf("current_mission")]-pc.getqf("_kill"), mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")])))
			end
		end
		when kill with not npc.is_pc() begin
			if pc.getqf("_s") == 1 then
				if npc.get_race() == hunting_quest.monsters_value0[pc.getqf("current_mission")] then
					pc.setqf("_kill",pc.getqf("_kill")+1)
				end
				if pc.getqf("_kill") >= hunting_quest.monsters_num0[pc.getqf("current_mission")] then
					set_state("reward")
				end
			elseif pc.getqf("_s") == 2 then
				if npc.get_race() == hunting_quest.monsters_value1[pc.getqf("current_mission")] then
					pc.setqf("_kill",pc.getqf("_kill")+1)
				end
				if pc.getqf("_kill") >= hunting_quest.monsters_num1[pc.getqf("current_mission")] then
					set_state("reward")
				end
			end
		end
	end
	state reward begin
		when letter begin
			send_letter(string.format(gameforge[get_language()].huntquest_say_5,pc.getqf("current_mission")))
		end
		when button or info begin
			say_title(string.format(gameforge[get_language()].huntquest_say_5,pc.getqf("current_mission")))
			say(string.format(gameforge[get_language()].huntquest_say_6,pc.get_name()))
			say(string.format(gameforge[get_language()].huntquest_say_7,pc.getqf("current_mission")))
			say(gameforge[get_language()].huntquest_say_8)
			say_reward(gameforge[get_language()].huntquest_say_9)
			say_reward(gameforge[get_language()].huntquest_say_10)
			pc.give_exp2(hunting_quest_en.GetExpReward(pc.getqf("current_mission"),pc.getqf("lv_next")))
			pc.changegold(hunting_quest_en.GetYangReward(pc.getqf("lv_next")))
			if pc.getqf("current_mission") == pc.getqf("LV_MAX") then
				set_state("__COMPLETE__")
				return
			end
			pc.setqf("lv_next",pc.getqf("lv_next")+1)
			pc.setqf("current_mission",pc.getqf("current_mission")+1)
			if pc.get_level() >= pc.getqf("lv_next") then
				set_state("information")
			else
				set_state("check_level")
			end
			
		end
	end
	state __COMPLETE__ begin
		when enter begin
			pc.delqf("current_mission")
			pc.delqf("lv_next")
			pc.delqf("_kill")
		end
		
		--**
		--** FUNCTIONS
		--**
		
		function GetYangReward(lv_next)
			local goldRange1, goldrange2
			goldRange1 = hunting_quest.yang_reward[lv_next][1]
			goldRange2 = hunting_quest.yang_reward[lv_next][2]
			return number(goldRange1,goldrange2)
		end
		
		function GetExpReward(current_mission, lv_next)
			local _FirstPerc, _SecondPerc
			local exp_for_this_level = hunting_quest.exp_table[lv_next]
			if current_mission <= 20 then
				_FirstPerc = exp_for_this_level*(1-0.90) -- 10%
				_SecondPerc = _FirstPerc
			elseif current_mission <= 30 then
				_FirstPerc = exp_for_this_level*(1-0.98) -- 2%
				_SecondPerc = exp_for_this_level*(1-0.90) -- 10%
			elseif current_mission <= 50 then
				_FirstPerc = exp_for_this_level*(1-0.98) -- 2%
				_SecondPerc = exp_for_this_level*(1-0.95) -- 5%
			elseif current_mission <= 60 then
				_FirstPerc = exp_for_this_level*(1-0.99) -- 1%
				_SecondPerc = exp_for_this_level*(1-0.96) -- 4%
			elseif current_mission <= 83 then
				_FirstPerc = exp_for_this_level*(1-0.98) -- 2%
				_SecondPerc = exp_for_this_level*(1-0.96) -- 4%
			elseif current_mission <=90 then
				_FirstPerc = exp_for_this_level*(1-0.95) -- 5%
				_SecondPerc = exp_for_this_level*(1-0.90) -- 10%
			end
			return number(_FirstPerc,_SecondPerc)
		end -- GetRewardExp
	end
end

Quest with multilang variables
 

gameforge["en"].huntquest = {}
gameforge["en"].huntquest_say_1 = "Hunting Quest %s"
gameforge["en"].huntquest_say_2 = "Choose a monster:"
gameforge["en"].huntquest_say_3 = "Objective:"
gameforge["en"].huntquest_say_4 = "Kill %s %s"
gameforge["en"].huntquest_say_5 = "Hunting Quest Reward %s"
gameforge["en"].huntquest_say_6 = "Good done  %s !"
gameforge["en"].huntquest_say_7 = "You have completed the mission number %s,"
gameforge["en"].huntquest_say_8 = "so, that's your reward!"
gameforge["en"].huntquest_say_9 = "You've got:"
gameforge["en"].huntquest_say_10 = "Experience and Yang."
gameforge["de"].huntquest = {}
gameforge["de"].huntquest_say_1 = "Jagd-Quest %s"
gameforge["de"].huntquest_say_2 = "Wähle ein Monster:"
gameforge["de"].huntquest_say_3 = "Ziel:"
gameforge["de"].huntquest_say_4 = "Töte %s %s"
gameforge["de"].huntquest_say_5 = "Belohnung für die Jagd-Quest %s"
gameforge["de"].huntquest_say_6 = "Gut gemacht %s !"
gameforge["de"].huntquest_say_7 = "Du hast die Mission %s abgeschlossen,"
gameforge["de"].huntquest_say_8 = "hier ist deine Belohnung!"
gameforge["de"].huntquest_say_9 = "Du bekommst:"
gameforge["de"].huntquest_say_10 = "Erfahrung and Yang."

 

 

 

Another Bug. He has a typo. Here withour typo:
 

		function GetYangReward(lv_next)
			local goldRange1, goldRange2
			goldRange1 = hunting_quest.yang_reward[lv_next][1]
			goldRange2 = hunting_quest.yang_reward[lv_next][2]
			return number(goldRange1,goldRange2)
		end

 

Edited by V0lvox
  • Metin2 Dev 1
  • Not Good 1
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  • 9 months later...
Posted (edited)

Hey when i dropped the quest.lua file and pasted the text from questlib file to my questlib (i pasted it at the end of the file)
i get this in my server\Machine after typing ./qc quest.lua
FUNCTION GetYangReward(lv_next)
FUNCITON GetExpReward(current.mission,lv_next)

i dont know what to do 

Edited by iderx
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1 hour ago, iderx said:

Hey when i dropped the quest.lua file and pasted the text from questlib file to my questlib (i pasted it at the end of the file)
i get this in my server\Machine after typing ./qc quest.lua
FUNCTION GetYangReward(lv_next)
FUNCITON GetExpReward(current.mission,lv_next)

i dont know what to do 

..that's not an error.

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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35 minutes ago, Syreldar said:

..that's not an error.

yeah now i see that everythink works
but now after i completed the first 3 missions (for first 3 levels) i seem to not get any money\Yang. I do get the exp tho

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