Truman7321 3 Posted January 19, 2019 Share Posted January 19, 2019 Hello, i have a strange bug. I dont have this item in metin drop, mob drop or common drop but it still drops from low level metins Item ID: 203 which is Edge Blade +3 http://wiki.metin-2.com/index.php/Edge_Blade Where do i fix it? I even have Wikipedia of Drop on my server and its not appearing in Wikipedia but still drops from low level metins! 1 1 Link to comment Share on other sites More sharing options...
Truman7321 3 Posted January 20, 2019 Author Share Posted January 20, 2019 up Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted January 20, 2019 Premium Share Posted January 20, 2019 lol are you sure that 203 isn't in your mob_drop_item.txt?? Link to comment Share on other sites More sharing options...
ManiacRobert 427 Posted January 20, 2019 Share Posted January 20, 2019 mob_proto from server it's not full compatible with server reads Link to comment Share on other sites More sharing options...
Truman7321 3 Posted January 21, 2019 Author Share Posted January 21, 2019 12 godzin temu, WeedHex napisał: lol are you sure that 203 isn't in your mob_drop_item.txt?? I have problem with 4 items, ID: 1, 2, ID 178 and ID 203. I dont have any of these in mob drop, common drop or mob proto. They are dropping from metins randomly. 10 godzin temu, ManiacRobert napisał: mob_proto from server it's not full compatible with server reads Can you be more specific please? Link to comment Share on other sites More sharing options...
Contributor MrQuin 6401 Posted January 21, 2019 Contributor Share Posted January 21, 2019 You'll find that the line of the weapon is repeated in item_proto.txt , Just remove it . 1 1 My only accounts are here and on M2D, Don't trust anyone else from other shitty sites. Link to comment Share on other sites More sharing options...
damzaffari 6 Posted July 19, 2021 Share Posted July 19, 2021 I Still with that problem. The Metin Stone's was dropping "50029 18k �ݹ��� Anel de Ouro 18 Quilates" But, that is not on mob_drop_item.txt Someone have any ideia? Link to comment Share on other sites More sharing options...
Premium Beforekk 87 Posted August 18, 2021 Premium Share Posted August 18, 2021 (edited) Its in src. But I dont remember where exactly I got same problem, where I got boss and he drops weird item. I found it in src, deleted the item and thats it. Fastest way to find it, is to use notepadd++ and find ID in every file in src. Notepad++ has function, that checks every file and search for ID. Edited August 18, 2021 by Beforekk I always wanted to be a hero, but destiny given me a role of a villain throw my whole life - Tenebris Viator Link to comment Share on other sites More sharing options...
Active+ Member Abel(Tiger) 1195 Posted August 18, 2021 Active+ Member Share Posted August 18, 2021 The name of that sword (name from item_proto.txt) might start with a number. The method that loads the mob_drop_item.txt search first for the item name not vnum. Example: 50028 24k 금반지 ITEM_SPECIAL If I try to add an item with vnum 24 to mob_drop_item.txt I will drop item with vnum 50028 Easy fix for this is to add it like 0024 Also check the file ori_to_new_table.txt. Link to comment Share on other sites More sharing options...
damzaffari 6 Posted August 23, 2021 Share Posted August 23, 2021 On 8/17/2021 at 11:13 PM, Beforekk said: Its in src. But I dont remember where exactly I got same problem, where I got boss and he drops weird item. I found it in src, deleted the item and thats it. Fastest way to find it, is to use notepadd++ and find ID in every file in src. Notepad++ has function, that checks every file and search for ID. Solved, its on the source. Thanks! 1 Link to comment Share on other sites More sharing options...
Premium Beforekk 87 Posted August 24, 2021 Premium Share Posted August 24, 2021 19 hours ago, damzaffari said: Solved, its on the source. Thanks! No problem I always wanted to be a hero, but destiny given me a role of a villain throw my whole life - Tenebris Viator Link to comment Share on other sites More sharing options...
Adddirl 2 Posted March 26, 2023 Share Posted March 26, 2023 On 8/23/2021 at 9:57 PM, damzaffari said: Solved, its on the source. Thanks! Where do you find it? if u remember Link to comment Share on other sites More sharing options...
Pisti95 134 Posted May 4, 2023 Share Posted May 4, 2023 does anyone know the solution? where should i look? Link to comment Share on other sites More sharing options...
posti 2 Posted June 6, 2023 Share Posted June 6, 2023 On 8/23/2021 at 10:57 PM, damzaffari said: Solved, its on the source. Thanks! next time tell us the fix, so others wont have to start another thread Link to comment Share on other sites More sharing options...
ArturxApsik 0 Posted July 8, 2023 Share Posted July 8, 2023 does anyone know the solution? where should i look? Link to comment Share on other sites More sharing options...
posti 2 Posted July 8, 2023 Share Posted July 8, 2023 6 hours ago, ArturxApsik said: does anyone know the solution? where should i look? do you use the target drop information system? thats where you should take a look. Link to comment Share on other sites More sharing options...
Angell4k 0 Posted February 22 Share Posted February 22 anyone can still help? i removed everything on mob_drop.txt but enemies are still dropping items... Link to comment Share on other sites More sharing options...
cTolip 1 Posted February 24 Share Posted February 24 On 2/23/2024 at 12:18 AM, Angell4k said: anyone can still help? i removed everything on mob_drop.txt but enemies are still dropping items... This is not mob_drop_item problem. The problem's source is; void CHARACTER::DetermineDropMetinStone() If the array size is not equal with static DWORD c_adwMetin elements. You will get drop randomly item like that. const int METIN_STONE_NUM = 15; If you not sure about this, try with disable this code in item_manager.cpp if (pkChr->IsStone()) { if (pkChr->GetDropMetinStoneVnum()) { int iPercent = (pkChr->GetDropMetinStonePct() * iDeltaPercent) * 400; if (iPercent >= number(1, iRandRange)) { item = CreateItem(pkChr->GetDropMetinStoneVnum(), 1, 0, true); if (item) vec_item.push_back(item); } } } If you not getting drop when you disable this code, try to edit your DetermineDropMetinStone function. Link to comment Share on other sites More sharing options...
posti 2 Posted February 24 Share Posted February 24 (edited) On 2/22/2024 at 10:18 PM, Angell4k said: anyone can still help? i removed everything on mob_drop.txt but enemies are still dropping items... just take a look at target drop information system. had the same problem. its not just for metin stones, but for every monster drop. look at the packets. thats the only hit i'll give you with this one. Edited February 24 by posti typo Link to comment Share on other sites More sharing options...
jonaskowalczyk 1 Posted March 3 Share Posted March 3 Hello, I have the same issue on following SF: When I set new group in mob_drop_item.txt: Group dog { Mob 101 Type drop 1 18 1 100 } 18 should be sword+8, but it drops 50029 (18k golden ring). There is more items like that, but this one is enough as an example. I searched for 50029 in all of the files, but havent found any reference, that coud create an issue. @ TMP4 1 Link to comment Share on other sites More sharing options...
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