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cTolip

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  1. Thanks for the share @ Mali You can test like that. I didn't test it in detail. Video bool CWindowManager::OnMouseWheelButtonUp() { //if (m_pTopWindow) //return m_pTopWindow->OnMouseWheelButtonUp(); if (auto* pPointWindow = GetPointWindow(); pPointWindow && pPointWindow->GetRoot() && pPointWindow->GetRoot()->IsIn()) { return pPointWindow->GetRoot()->OnMouseWheelButtonUp(); } return false; } bool CWindowManager::OnMouseWheelButtonDown() { //if (m_pTopWindow) //return m_pTopWindow->OnMouseWheelButtonDown(); if (auto* pPointWindow = GetPointWindow(); pPointWindow && pPointWindow->GetRoot() && pPointWindow->GetRoot()->IsIn()) { return pPointWindow->GetRoot()->OnMouseWheelButtonDown(); } return false; }
  2. This is not mob_drop_item problem. The problem's source is; void CHARACTER::DetermineDropMetinStone() If the array size is not equal with static DWORD c_adwMetin elements. You will get drop randomly item like that. const int METIN_STONE_NUM = 15; If you not sure about this, try with disable this code in item_manager.cpp if (pkChr->IsStone()) { if (pkChr->GetDropMetinStoneVnum()) { int iPercent = (pkChr->GetDropMetinStonePct() * iDeltaPercent) * 400; if (iPercent >= number(1, iRandRange)) { item = CreateItem(pkChr->GetDropMetinStoneVnum(), 1, 0, true); if (item) vec_item.push_back(item); } } } If you not getting drop when you disable this code, try to edit your DetermineDropMetinStone function.
  3. #Solved
  4. Thanks for sharing aaand what is name of the music ?
  5. Not big damage. 3x damage
  6. item_proto/item_vnum type="3" change this type="0"
  7. Hepsi denemez ama çoğunda böyle bir durum söz konusu Details required.
  8. Select all solution and click "rebuild"
  9. If you using Lennt's system Problem's source in db "socket3"
  10. Locale_inc.h //PythonShop.cpp Here
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