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Sash System Exploit (Lennt)


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I found out that in every source which contains lennts sash system a Kick Hack is existing, if you change your sash with a very high Speed (using a Tool for example) you Can kick every player in the map you are currently.

can someone Provide a fix and maybe explain why this problem is existing?

my idea was it could be because the part column has a calculation (because parts are word lennt used a calculation)

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I want to help but  i did not like your behaviour with hachiwari.

Let's use this example dude:

 

    int iPulse = thecore_pulse();

    if (ch->GetMall())
    {
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í°¡ ÀÌ¹Ì ¿­·ÁÀÖ½À´Ï´Ù."));
        return;
    }

    if (iPulse - ch->GetMallLoadTime() < passes_per_sec * 10)
    {
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í¸¦ ´ÝÀºÁö 10ÃÊ ¾È¿¡´Â ¿­ ¼ö ¾ø½À´Ï´Ù."));
        return;
    }

    ch->SetMallLoadTime(iPulse);

 

 

You can study and understand from that. Dont wait for ready things, do by your self.
 

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vor 2 Stunden schrieb WeedHex:

I want to help but  i did not like your behaviour with hachiwari.

Let's use this example dude:

 

    int iPulse = thecore_pulse();

    if (ch->GetMall())
    {
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í°¡ ÀÌ¹Ì ¿­·ÁÀÖ½À´Ï´Ù."));
        return;
    }

    if (iPulse - ch->GetMallLoadTime() < passes_per_sec * 10)
    {
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<â°í> â°í¸¦ ´ÝÀºÁö 10ÃÊ ¾È¿¡´Â ¿­ ¼ö ¾ø½À´Ï´Ù."));
        return;
    }

    ch->SetMallLoadTime(iPulse);

 

 

You can study and understand from that. Dont wait for ready things, do by your self.
 

 

You dont like my behiavour? Do you think it would be too hard to ask a friend?

 

i posted this thread here so other users dont have to worry why players get kicked

 

anyways thank you for your post buddy, next time i wont create a thread

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