.ZeNu 3507 Posted August 26, 2018 Share Posted August 26, 2018 (edited) M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) Auto refine option when you upgrade the item with SCROLL or on NPC. I did all checks like example : When you have just one scroll in inventory, refine window will be close. When the item is already maximum upgrade. (+8 to +9 just in case will be succes) and more .. Preview: https://metin2.download/picture/698k2baWEOV40gk0jFvHl4l031PHq8fP/.gif Download : This is the hidden content, please Sign In or Sign Up Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 292 1 1 3 2 4 1 5 2 5 2 88 1 13 212 Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 678 Posted August 26, 2018 Forum Moderator Share Posted August 26, 2018 (edited) 2 hours ago, .Elijah said: Auto refine option when you upgrade the item with SCROLL or on NPC. I did all checks like example : When you have just one scroll in inventory, refine window will be close. When the item is already maximum upgrade. (+8 to +9 just in case will be succes) and more .. Preview: https://metin2.download/picture/698k2baWEOV40gk0jFvHl4l031PHq8fP/.gif Download : This is the hidden content, please Sign In or Sign Up Amazing <3 Thank you!! Best regards Raylee Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 4 1 2 6 Link to comment Share on other sites More sharing options...
txtxtx 16 Posted August 27, 2018 Share Posted August 27, 2018 Nice Thanks for the release. Link to comment Share on other sites More sharing options...
Moon 1 Posted August 27, 2018 Share Posted August 27, 2018 Thank you. But I got 1 Problem, the uppitems doesn't update, it always shows the same, and it also always show me +0, even if I upgraded it to +4. I hope that you can help me though. Link to comment Share on other sites More sharing options...
BeHappy4Ever 271 Posted August 27, 2018 Share Posted August 27, 2018 I cant find this function def RefineBindAffectShower(self, affectShower): I am using an old version (i think 2015) of official client. Link to comment Share on other sites More sharing options...
D4NTE 2 Posted August 28, 2018 Share Posted August 28, 2018 Nevermind Link to comment Share on other sites More sharing options...
HaiosMotan 455 Posted August 28, 2018 Share Posted August 28, 2018 Acum 13 ore, BeHappy4Ever a spus: I cant find this function def RefineBindAffectShower(self, affectShower): I am using an old version (i think 2015) of official client. find this def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) change with def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) if app.ENABLE_REFINE_RENEWAL: def CheckRefineDialog(self, isFail): self.dlgRefineNew.CheckRefine(isFail) Acum 23 ore, Moon a spus: Thank you. But I got 1 Problem, the uppitems doesn't update, it always shows the same, and it also always show me +0, even if I upgraded it to +4. I hope that you can help me though. in uiRefine.py find def CheckRefine(self, isFail): then find chat.AppendChat(chat.CHAT_TYPE_INFO, "%d %d" % (itemIndex, int(itemIndex %10))) and delete it try after, or whrite above that line "import chat" 2 Link to comment Share on other sites More sharing options...
BeHappy4Ever 271 Posted August 28, 2018 Share Posted August 28, 2018 4 hours ago, SergiuAndreiM said: find this def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) change with def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) if app.ENABLE_REFINE_RENEWAL: def CheckRefineDialog(self, isFail): self.dlgRefineNew.CheckRefine(isFail) Thanks a lot for your reply! Spoiler networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:expected an indented block (interfaceModule.py, line 911) I get this error , can you help me please? Line 910-915: Spoiler def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) if app.ENABLE_REFINE_RENEWAL: def CheckRefineDialog(self, isFail): self.dlgRefineNew.CheckRefine(isFail) Link to comment Share on other sites More sharing options...
HaiosMotan 455 Posted August 29, 2018 Share Posted August 29, 2018 Acum 18 ore, BeHappy4Ever a spus: Thanks a lot for your reply! Reafișează conținuturi ascunse networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:expected an indented block (interfaceModule.py, line 911) I get this error , can you help me please? Line 910-915: Reafișează conținuturi ascunse def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) if app.ENABLE_REFINE_RENEWAL: def CheckRefineDialog(self, isFail): self.dlgRefineNew.CheckRefine(isFail) https://pastebin.com/0gxk9pDy be careful with the tabs 5 1 1 1 Link to comment Share on other sites More sharing options...
Active Member MariusExygo 1194 Posted August 29, 2018 Active Member Share Posted August 29, 2018 The only purpose for this release is to post someone else's system(anger attempt). He would never do releases for you guys, only to anger someone else and earn respect from kids. 3 1 https://www.youtube.com/channel/UCQ8mAeda9TWq6SsTzB53emw/videos Link to comment Share on other sites More sharing options...
BeHappy4Ever 271 Posted August 29, 2018 Share Posted August 29, 2018 13 hours ago, SergiuAndreiM said: https://pastebin.com/0gxk9pDy be careful with the tabs Spoiler 0830 02:07:38485 :: File "networkModule.py", line 237, in SetGamePhase 0830 02:07:38485 :: File "system.py", line 177, in __hybrid_import 0830 02:07:38486 :: File " 0830 02:07:38486 :: game.py 0830 02:07:38486 :: ", line 0830 02:07:38486 :: 1311 0830 02:07:38486 :: 0830 02:07:38486 :: 0830 02:07:38486 :: if app.ENABLE_REFINE_RENEWAL: 0830 02:07:38486 :: 0830 02:07:38486 :: 0830 02:07:38486 :: ^ 0830 02:07:38486 :: IndentationError 0830 02:07:38486 :: : 0830 02:07:38486 :: expected an indented block 0830 02:07:38486 :: Here is my interfacemodule.py https://pastebin.com/mZwg8Lzh Thanks a lot for your reply! 2 1 1 1 Link to comment Share on other sites More sharing options...
HaiosMotan 455 Posted August 30, 2018 Share Posted August 30, 2018 Acum 11 ore, BeHappy4Ever a spus: Ascunde conținuturi 0830 02:07:38485 :: File "networkModule.py", line 237, in SetGamePhase 0830 02:07:38485 :: File "system.py", line 177, in __hybrid_import 0830 02:07:38486 :: File " 0830 02:07:38486 :: game.py 0830 02:07:38486 :: ", line 0830 02:07:38486 :: 1311 0830 02:07:38486 :: 0830 02:07:38486 :: 0830 02:07:38486 :: if app.ENABLE_REFINE_RENEWAL: 0830 02:07:38486 :: 0830 02:07:38486 :: 0830 02:07:38486 :: ^ 0830 02:07:38486 :: IndentationError 0830 02:07:38486 :: : 0830 02:07:38486 :: expected an indented block 0830 02:07:38486 :: Here is my interfacemodule.py https://pastebin.com/mZwg8Lzh Thanks a lot for your reply! your problem is from game.py this time not from interfacemodule Link to comment Share on other sites More sharing options...
xGetHigh 148 Posted August 30, 2018 Share Posted August 30, 2018 La 27.08.2018 la 14:50, Moon a spus: Thank you. But I got 1 Problem, the uppitems doesn't update, it always shows the same, and it also always show me +0, even if I upgraded it to +4. I hope that you can help me though. Same problem! I think it need a refreshment function... Edit: i didnt see the solution... Thank you @SergiuAndreiM Link to comment Share on other sites More sharing options...
BeHappy4Ever 271 Posted August 31, 2018 Share Posted August 31, 2018 Can someone send me his constinfo.py? Link to comment Share on other sites More sharing options...
forum80 19 Posted August 31, 2018 Share Posted August 31, 2018 0831 14:34:38280 :: Traceback (most recent call last): 0831 14:34:38280 :: File "game.py", line 758, in BINARY_NEW_AddAffect 0831 14:34:38280 :: File "game.py", line 1759, in BINARY_DragonSoulGiveQuilification 0831 14:34:38280 :: File "interfaceModule.py", line 1014, in DragonSoulGiveQuilification 0831 14:34:38280 :: AttributeError 0831 14:34:38280 :: : 0831 14:34:38280 :: 'NoneType' object has no attribute 'SetToolTipText' 0831 14:34:38280 :: 0831 14:34:40309 :: Exception 0831 14:34:40309 :: AttributeError 0831 14:34:40309 :: : 0831 14:34:40309 :: "'CheckBox' object has no attribute 'hWnd'" 0831 14:34:40309 :: in 0831 14:34:40309 :: <bound method CheckBox.__del__ of <ui.CheckBox object at 0x051C9050>> 0831 14:34:40309 :: ignored 0831 14:34:40309 :: Traceback (most recent call last): 0831 14:34:40309 :: File "game.py", line 735, in OpenRefineDialog 0831 14:34:40309 :: File "interfaceModule.py", line 823, in OpenRefineDialog 0831 14:34:40309 :: File "uiRefine.py", line 340, in Open 0831 14:34:40310 :: File "uiRefine.py", line 278, in __LoadScript 0831 14:34:40310 :: TypeError 0831 14:34:40310 :: : 0831 14:34:40310 :: __init__() takes at least 5 arguments (1 given) 0831 14:34:40310 :: ??? Link to comment Share on other sites More sharing options...
eugen1234 11 Posted August 31, 2018 Share Posted August 31, 2018 0831 17:03:30351 :: Traceback (most recent call last): 0831 17:03:30351 :: File "game.py", line 755, in OpenRefineDialog 0831 17:03:30351 :: File "interfaceModule.py", line 878, in OpenRefineDialog 0831 17:03:30351 :: File "uiRefine.py", line 340, in Open 0831 17:03:30362 :: File "uiRefine.py", line 283, in __LoadScript 0831 17:03:30362 :: AttributeError 0831 17:03:30362 :: : 0831 17:03:30362 :: 'RefineDialogNew' object has no attribute 'AutoRefine' 0831 17:03:30362 :: I have this problem ! PLEASE HELP ME !!! Link to comment Share on other sites More sharing options...
terrorr 15 Posted September 1, 2018 Share Posted September 1, 2018 This is buggy because if you use this tick then you can't move any item or use in inventory Link to comment Share on other sites More sharing options...
flexio 83 Posted October 28, 2018 Share Posted October 28, 2018 Thanks. Edited your code. Link to comment Share on other sites More sharing options...
alicization 11 Posted April 15, 2019 Share Posted April 15, 2019 delete this Link to comment Share on other sites More sharing options...
alicization 11 Posted April 17, 2019 Share Posted April 17, 2019 networkModule.py(line:208) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:30) <module> system.py(line:130) __pack_import system.py(line:110) _process_result interfaceModule.py(line:12) <module> system.py(line:130) __pack_import system.py(line:110) _process_result uiInventory.py(line:12) <module> system.py(line:130) __pack_import networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:expected an indented block (uiRefine.py, line 97) 0417 16:40:05870 :: ============================================================================================================ 0417 16:40:05870 :: Abort!!!! My uiRefine def Destroy(self): self.ClearDictionary() self.board = 0 self.successPercentage = 0 self.titleBar = 0 self.toolTip = 0 self.dlgQuestion = 0 if app.ENABLE_REFINE_RENEWAL: def __InitializeOpen(self): self.children = [] self.vnum = 0 self.targetItemPos = 0 self.dialogHeight = 0 self.cost = 0 self.percentage = 0 self.type = 0 self.xRefineStart = 0 self.yRefineStart = 0 your code that i should put: ## 0.2 Search : def Destroy(self): .. ## 0.2 Add after: if app.ENABLE_REFINE_RENEWAL: def __InitializeOpen(self): self.children = [] self.vnum = 0 self.targetItemPos = 0 self.dialogHeight = 0 self.cost = 0 self.percentage = 0 self.type = 0 self.xRefineStart = 0 self.yRefineStart = 0 bu in uiRefine.py there is 2x def Destroy(self):.. So where should i put?? uirefine.py 1 9 Link to comment Share on other sites More sharing options...
Tunga 10 Posted June 24, 2019 Share Posted June 24, 2019 link is broken 1 Link to comment Share on other sites More sharing options...
Fernando 7 Posted June 25, 2019 Share Posted June 25, 2019 can you renew the link.. Link to comment Share on other sites More sharing options...
.ZeNu 3507 Posted June 25, 2019 Author Share Posted June 25, 2019 Acum 1 oră, Fernando a spus: can you renew the link.. This is the hidden content, please Sign In or Sign Up 22 3 8 Link to comment Share on other sites More sharing options...
xnutzx 5 Posted June 26, 2019 Share Posted June 26, 2019 (edited) On 8/26/2018 at 6:26 PM, .ZeNu said: Auto refine option when you upgrade the item with SCROLL or on NPC. I did all checks like example : When you have just one scroll in inventory, refine window will be close. When the item is already maximum upgrade. (+8 to +9 just in case will be succes) and more .. Preview: https://metin2.download/picture/698k2baWEOV40gk0jFvHl4l031PHq8fP/.gif Download : This is the hidden content, please Sign In or Sign Up Help pls https://metin2.download/picture/BQ4r078ryGf10QT3ux6D390G5Xe9Rdc4/.gif https://metin2.download/picture/97rE7102R9hYKO1aJiWiyRvwPj8K8OOV/.gif no syserr Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Arturogarcelan 7 Posted July 5, 2019 Share Posted July 5, 2019 En 17/4/2019 a las 16:53, alicization dijo: networkModule.py(line:208) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:30) <module> system.py(line:130) __pack_import system.py(line:110) _process_result interfaceModule.py(line:12) <module> system.py(line:130) __pack_import system.py(line:110) _process_result uiInventory.py(line:12) <module> system.py(line:130) __pack_import networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:expected an indented block (uiRefine.py, line 97) 0417 16:40:05870 :: ============================================================================================================ 0417 16:40:05870 :: Abort!!!! My uiRefine def Destroy(self): self.ClearDictionary() self.board = 0 self.successPercentage = 0 self.titleBar = 0 self.toolTip = 0 self.dlgQuestion = 0 if app.ENABLE_REFINE_RENEWAL: def __InitializeOpen(self): self.children = [] self.vnum = 0 self.targetItemPos = 0 self.dialogHeight = 0 self.cost = 0 self.percentage = 0 self.type = 0 self.xRefineStart = 0 self.yRefineStart = 0 your code that i should put: ## 0.2 Search : def Destroy(self): .. ## 0.2 Add after: if app.ENABLE_REFINE_RENEWAL: def __InitializeOpen(self): self.children = [] self.vnum = 0 self.targetItemPos = 0 self.dialogHeight = 0 self.cost = 0 self.percentage = 0 self.type = 0 self.xRefineStart = 0 self.yRefineStart = 0 bu in uiRefine.py there is 2x def Destroy(self):.. So where should i put?? uirefine.py same error, can someone help us? 5 Link to comment Share on other sites More sharing options...
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