alexghinet 11 Posted November 27, 2022 Share Posted November 27, 2022 Fix: Process: UNKNOWN HEADER: 140, LAST HEADER: 0(0), REMAIN BYTES: 3, fd: 21 Remove #ifdef Link to comment Share on other sites More sharing options...
Mettleshade 0 Posted December 8, 2022 Share Posted December 8, 2022 thank you for sharing Link to comment Share on other sites More sharing options...
4peppe 98 Posted January 15, 2023 Share Posted January 15, 2023 (edited) Hi, i have found a bug: when you have the mouse on the button, and you press the I to close the inventory, the tooltip remains open, you have to move the mouse from the button and close the inventory to do so that doesn't happen; Here is the fix: look in the file client->root->uiinventory.py, inside class InventoryWindow(ui.ScriptWindow) (it's the third def Close(self) you'll find): def Close(self): self.Hide( add below: if app.ENABLE_SORT_INVEN: for i in xrange(len(self.tooltipInfo)): self.tooltipInfo[i].Hide() Edited January 15, 2023 by 4peppe 2 Link to comment Share on other sites More sharing options...
4peppe 98 Posted January 16, 2023 Share Posted January 16, 2023 23 hours ago, 4peppe said: Hi, i have found a bug: when you have the mouse on the button, and you press the I to close the inventory, the tooltip remains open, you have to move the mouse from the button and close the inventory to do so that doesn't happen; Here is the fix: look in the file client->root->uiinventory.py, inside class InventoryWindow(ui.ScriptWindow) (it's the third def Close(self) you'll find): def Close(self): self.Hide( add below: if app.ENABLE_SORT_INVEN: for i in xrange(len(self.tooltipInfo)): self.tooltipInfo[i].Hide() @ Mali Link to comment Share on other sites More sharing options...
Vegaz 3 Posted January 28 Share Posted January 28 On 12/7/2021 at 11:27 AM, Jimmermania said: Yeah i fixed it. The only problem is that it doesnt show the details of ctrl + right click etc when i hover the mouse into refresh button. I have installed emoji in textline.. How did you fix it? I have the same thing Link to comment Share on other sites More sharing options...
SussyFlore96 2 Posted February 10 Share Posted February 10 Hello! How we can fix name sort for multilanguage? I used this function for name sort, but it doesn't work. The system read only default language "English". Return for name sort: return std::strcmp(i1->GetLocaleName(), i2->GetLocaleName()) < 0; item.cpp function: const char* CItem::GetLocaleName(BYTE bLocale) { if (bLocale == LOCALE_MAX_NUM) { if (m_pOwner != NULL) bLocale = m_pOwner->GetLanguage(); else { if (GetDesc()) bLocale = GetDesc()->GetLanguage(); else bLocale = LOCALE_DEFAULT; } } return m_pProto ? LC_ITEM_NAME(GetVnum(), bLocale) : NULL; } Link to comment Share on other sites More sharing options...
Jimmermania 27 Posted March 12 Share Posted March 12 Hi, im trying to install this part at def OnUpdate(self): if app.ENABLE_SORT_INVEN and self.tooltipInfo: for i in xrange(len(self.tooltipInfo)): if self.yenilebutton.IsIn(): self.tooltipInfo[i].Show() else: self.tooltipInfo[i].Hide() but def OnUpdate(self): missing from my uiinventory. Whats the right code? Thanks in advance. 1 Link to comment Share on other sites More sharing options...
iSkyx 5 Posted March 13 Share Posted March 13 23 hours ago, Jimmermania said: Hi, im trying to install this part at def OnUpdate(self): if app.ENABLE_SORT_INVEN and self.tooltipInfo: for i in xrange(len(self.tooltipInfo)): if self.yenilebutton.IsIn(): self.tooltipInfo[i].Show() else: self.tooltipInfo[i].Hide() but def OnUpdate(self): missing from my uiinventory. Whats the right code? Thanks in advance. put that code upper. def RefreshBagSlotWindow(self): Link to comment Share on other sites More sharing options...
Jimmermania 27 Posted March 13 Share Posted March 13 10 minutes ago, iSkyx said: put that code upper. def RefreshBagSlotWindow(self): At which function? Link to comment Share on other sites More sharing options...
iSkyx 5 Posted March 13 Share Posted March 13 24 minutes ago, Jimmermania said: At which function? that function you have to add it, put it before this : def RefreshBagSlotWindow(self): Link to comment Share on other sites More sharing options...
Jimmermania 27 Posted March 22 Share Posted March 22 On 3/13/2024 at 1:29 PM, iSkyx said: that function you have to add it, put it before this : def RefreshBagSlotWindow(self): Still not working. Link to comment Share on other sites More sharing options...
minigutza 54 Posted May 28 Share Posted May 28 @ MaliSorry for tag you. I have a problem. The poly item lose the mob and can t be used anymore. wild dog polymorh marble is polymorph marble and can t be used correctly. can you help me please? Link to comment Share on other sites More sharing options...
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