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slot HIGHLIGHT_SYSTEM


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hello can anybody please help with bug after add acce system, slot effect bugged, when click for example on auto pottion he very fast turns. GIF: .gif

and the same with HIGHLIGHT_SYSTEM..syserr nothing..

 my  function def RefreshBagSlotWindow(self): from uiinventory.py: 

def RefreshBagSlotWindow(self):
		getItemVNum=player.GetItemIndex
		getItemCount=player.GetItemCount
		setItemVNum=self.wndItem.SetItemSlot
		if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
			setLock=self.wndItem.SetLock

		for i in xrange(player.INVENTORY_PAGE_SIZE):
			slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)

			itemCount = getItemCount(slotNumber)
			if 0 == itemCount:
				self.wndItem.ClearSlot(i)
				continue
			elif 1 == itemCount:
				itemCount = 0

			itemVnum = getItemVNum(slotNumber)
			setItemVNum(i, itemVnum, itemCount)
			#################### NEW PART 1 ####################
			if itemVnum == 0 and slotNumber in self.liHighlightedItems:
				self.liHightlightedItems.remove(slotNumber)
			##################################################

			if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
				if constInfo.InventoryLocked():
					setLock(True, i)
				else:
					setLock(False, i)

			if app.ENABLE_CHANGE_LOOK_SYSTEM:
				GlobalSlot = self.__InventoryLocalSlotPosToGlobalSlotPos(i)

				if player.GetItemLook(GlobalSlot):
					self.wndItem.EnableSlotCoverImage(i)
				else:
					self.wndItem.DisableSlotCoverImage(i)

				if player.FindActivedChangeLookSlot(0) == GlobalSlot or player.FindActivedChangeLookSlot(1) == GlobalSlot:
					self.wndItem.ActivateChangeLookSlot(i)
				else:
					self.wndItem.DeactivateChangeLookSlot(i)

			if constInfo.IS_AUTO_POTION(itemVnum):
				metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
				if slotNumber >= player.INVENTORY_PAGE_SIZE:
					slotNumber -= player.INVENTORY_PAGE_SIZE

				isActivated = 0 != metinSocket[0]
				if isActivated:
					self.wndItem.ActivateSlot(i)
					potionType = 0;
					if constInfo.IS_AUTO_POTION_HP(itemVnum):
						potionType = player.AUTO_POTION_TYPE_HP
					elif constInfo.IS_AUTO_POTION_SP(itemVnum):
						potionType = player.AUTO_POTION_TYPE_SP						
					
					usedAmount = int(metinSocket[1])
					totalAmount = int(metinSocket[2])					
					player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
					
				else:
					self.wndItem.DeactivateSlot(slotNumber)

			elif app.ENABLE_HIGHLIGHT_SYSTEM:
				if slotNumber in self.listHighlightedSlot:
					self.wndItem.ActivateSlot(i)

			if app.ENABLE_ACCE_SYSTEM:
				slotNumberChecked = 0
				if not constInfo.IS_AUTO_POTION(itemVnum):
					if app.ENABLE_HIGHLIGHT_SYSTEM:
						if not slotNumber in self.listHighlightedSlot:
							self.wndItem.DeactivateSlot(i)
					else:
						self.wndItem.DeactivateSlot(i)
				
				for j in xrange(acce.WINDOW_MAX_MATERIALS):
					(isHere, iCell) = acce.GetAttachedItem(j)
					if isHere:
						if iCell == slotNumber:
							self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
							if not slotNumber in self.listAttachedAcces:
								self.listAttachedAcces.append(slotNumber)
							
							slotNumberChecked = 1
					else:
						if slotNumber in self.listAttachedAcces and not slotNumberChecked:
							self.wndItem.DeactivateSlot(i)
							self.listAttachedAcces.remove(slotNumber)

		self.__RefreshHighlights()
		self.wndItem.RefreshSlot()

		if self.wndBelt:
			self.wndBelt.RefreshSlot()
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