JeeX 38 Posted November 4, 2017 Share Posted November 4, 2017 Hey @first sorry for my englisch. I have a problem with my project.. i want to include the "Pseudo-radmon number generation" This is my clang: FreeBSD clang version 3.4.1 (tags/RELEASE_34/dot1-final 208032) 20140512 Target: i386-unknown-freebsd9.3 Thread model: posix in my code there are these lines: std::random_device rd; std::mt19937 gen(rd()); std::discrete_distribution<> d({ 200, 100, 20, 10, 5, 1 }); std i included in gamesource -> stdafx.h with this line: #define std std Error: namespace "std" has no member "random_device" namespace "std" has no member "mt19937" namespace "std" has no member "discrete_distribution" if i want to compile my project i will get these errors: char_item.cpp:8462: error: 'nullptr' was not declared in this scope char_item.cpp:8475: error: 'nullptr' was not declared in this scope char_item.cpp:8582: error: 'nullptr' was not declared in this scope char_item.cpp:8858: error: 'random_device' is not a member of 'std' char_item.cpp:8858: error: expected `;' before 'rd' char_item.cpp:8859: error: 'mt19937' is not a member of 'std' char_item.cpp:8859: error: expected `;' before 'gen' char_item.cpp:8860: error: 'discrete_distribution' is not a member of 'std' char_item.cpp:8860: error: expected primary-expression before '>' token char_item.cpp:8860: error: expected primary-expression before '{' token char_item.cpp:8860: error: 'd' was not declared in this scope char_item.cpp:8862: error: 'gen' was not declared in this scope I looked some C++ Threads and found something like this: "random is not a standard C++ function; it's a POSIX function" "use the new C++11 randomness library." "That header is new to C++11. Try using -std=c++11 or -std=c++0x. Also, make sure your compiler is up to date." i also tryed to include: #include <cstdlib> #include <stdlib.h> #include <random> -> fatal error: 'random' file not found or includes @ CFLAGS: -std=c++11 or -std=c++0x => but only Errors. but nothing helps... Does anyone knows a solution? Best regads! Link to comment Share on other sites More sharing options...
JeeX 38 Posted November 8, 2017 Author Share Posted November 8, 2017 i'm still searching... Link to comment Share on other sites More sharing options...
Салом 20 Posted November 8, 2017 Share Posted November 8, 2017 (edited) I think you need a higher clang version. Show me Makefile. Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
JeeX 38 Posted November 8, 2017 Author Share Posted November 8, 2017 hey, thanks for reply & trying to help. Here is my game Makefile: Spoiler CC = g++ GAME_VERSION := $(shell cat ../../__REVISION__) GccMajorVersion := $(shell expr `$(CC) -dumpversion | cut -f1 -d.`) GccMinorVersion := $(shell expr `$(CC) -dumpversion | cut -f2 -d.`) GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8) INCDIR = LIBDIR = BINDIR = .. OBJDIR = .obj $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) ## LIST OF CONSTANTS BEGIN ENABLE_GOOGLE_TEST = 0 ENABLE_HSHIELD_SYSTEM = 0 ENABLE_XTRAP_SYSTEM = 0 ENABLE_LUA_5_VERSION = 0 ENABLE_GCC_AUTODEPEND = 1 ENABLE_STATIC = 0 ## LIST OF CONSTANTS END # Depend Path File ifneq ($(ENABLE_GCC_AUTODEPEND), 1) DEPFILE = Depend endif # Standard Libraries LIBS = -lm -lmd # Project Flags CFLAGS = -m32 -g -w -O2 -std=c++0x -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG ifeq ($(ENABLE_STATIC), 1) CFLAGS += -static endif ifeq ($(GccMinorEGT8), 1) CFLAGS += -Wno-unused-local-typedefs endif # FreeBSD stack protector CFLAGS += -fstack-protector-all # Version defines CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\" # Boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../../Extern/include/IL LIBS += ../../../Extern/lib/libIL.a\ ../../../Extern/lib/libjasper.a\ ../../../Extern/lib/libpng.a\ ../../../Extern/lib/libtiff.a\ ../../../Extern/lib/libjbig.a\ ../../../Extern/lib/libmng.a\ /usr/lib/liblzma.a\ ../../../Extern/lib/liblcms.a\ ../../../Extern/lib/libjpeg.a # MySQL INCDIR += -I/usr/local/include/mysql LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a # CryptoPP LIBS += ../../../Extern/lib/libcryptopp.a # GTest ifeq ($(ENABLE_GOOGLE_TEST), 1) LIBS += /usr/local/lib/libgtest.a CFLAGS += -DENABLE_GOOGLE_TEST endif # HackShield ifeq ($(ENABLE_HSHIELD_SYSTEM), 1) INCDIR += -I../../libhackshield/include CFLAGS += -DENABLE_HSHIELD_SYSTEM endif # XTrap ifeq ($(ENABLE_XTRAP_SYSTEM), 1) INCDIR += -I../../libxtrap/include CFLAGS += -DENABLE_XTRAP_SYSTEM endif # OpenSSL INCDIR += -I/usr/include LIBS += -lssl # LIBS += /usr/lib/libssl.a # Lua CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION ifeq ($(ENABLE_LUA_5_VERSION), 2) INCDIR += -I../../liblua/5.2/install/include LIBDIR += -L../../liblua/5.2/install/lib LIBS += ../../liblua/5.2/install/lib/liblua.a else INCDIR += -I../../liblua/5.0/include LIBDIR += -L../../liblua/5.0/lib LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a endif # Project Libraries INCDIR += -I../../../Extern/include INCDIR += -I/usr/local/include LIBDIR += -L/usr/local/lib INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../libserverkey LIBS += -lthecore -lpoly -lsql -lgame -lserverkey # PROJECT_SRC_FILES BEGIN MAINCPP = main.cpp TESTCPP = test.cpp CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp # PROJECT_SRC_FILES END # PROJECT_OBJ_FILES BEGIN COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) CDEPS = $(COBJS:%.o=%.d) CPPDEPS = $(CPPOBJS:%.o=%.d) endif MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) MAINDEPS = $(MAINOBJ:%.o=%.d) endif TESTOBJ = $(TESTCPP:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) TESTDEPS = $(TESTOBJ:%.o=%.d) endif # PROJECT_OBJ_FILES END # Target Paths MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION) TEST_TARGET = $(BINDIR)/test_r$(GAME_VERSION) # previously -> default: $(MAIN_TARGET) $(TEST_TARGET) default: $(MAIN_TARGET) test: $(TEST_TARGET) $(OBJDIR)/%.o: %.c @echo -e "\033[0;32m [OK] \033[0m \033[0;33m Compiling:\033[0m" $< # @echo compiling $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif $(OBJDIR)/%.o: %.cpp @echo -e "\033[0;32m [OK] \033[0m \033[0;33m Compiling:\033[0m" $< # @echo compiling $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif limit_time: @echo update limit time @python update_limit_time.py $(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo -e "\033[0;31m [linking] \033[0m " $(MAIN_TARGET) # @echo linking $(MAIN_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET) $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ) @echo linking $(TEST_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o $(TEST_TARGET) dump: @$(CC) -dM -E - < /dev/null > .nope.nope symlink: @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink strip: @cp $(MAIN_TARGET) $(BINDIR)/game_r @strip $(BINDIR)/game_r clean: @echo cleaning $(MAIN_TARGET) $(TEST_TARGET) $(OBJDIR) @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS) endif @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv cc-ver: @$(CC) -v tag: ctags *.cpp *.h *.c dep: ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @echo "Note: gcc autodepend is autodetected, so target dep skipped" else makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE) endif # AUTO_DEPEND_CHECK BEGIN ifeq ($(ENABLE_GCC_AUTODEPEND), 1) sinclude $(CDEPS) sinclude $(CPPDEPS) sinclude $(MAINDEPS) sinclude $(TESTDEPS) else sinclude $(DEPFILE) endif # AUTO_DEPEND_CHECK END Here my installed clang Version: :clang --version FreeBSD clang version 3.4.1 (tags/RELEASE_34/dot1-final 208032) 20140512 Target: i386-unknown-freebsd9.3 Thread model: posix Link to comment Share on other sites More sharing options...
Premium TAUMP 838 Posted November 8, 2017 Premium Share Posted November 8, 2017 1 hour ago, JeeX said: hey, thanks for reply & trying to help. Here is my game Makefile: Hide contents CC = g++ GAME_VERSION := $(shell cat ../../__REVISION__) GccMajorVersion := $(shell expr `$(CC) -dumpversion | cut -f1 -d.`) GccMinorVersion := $(shell expr `$(CC) -dumpversion | cut -f2 -d.`) GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8) INCDIR = LIBDIR = BINDIR = .. OBJDIR = .obj $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) ## LIST OF CONSTANTS BEGIN ENABLE_GOOGLE_TEST = 0 ENABLE_HSHIELD_SYSTEM = 0 ENABLE_XTRAP_SYSTEM = 0 ENABLE_LUA_5_VERSION = 0 ENABLE_GCC_AUTODEPEND = 1 ENABLE_STATIC = 0 ## LIST OF CONSTANTS END # Depend Path File ifneq ($(ENABLE_GCC_AUTODEPEND), 1) DEPFILE = Depend endif # Standard Libraries LIBS = -lm -lmd # Project Flags CFLAGS = -m32 -g -w -O2 -std=c++0x -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG ifeq ($(ENABLE_STATIC), 1) CFLAGS += -static endif ifeq ($(GccMinorEGT8), 1) CFLAGS += -Wno-unused-local-typedefs endif # FreeBSD stack protector CFLAGS += -fstack-protector-all # Version defines CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\" # Boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../../Extern/include/IL LIBS += ../../../Extern/lib/libIL.a\ ../../../Extern/lib/libjasper.a\ ../../../Extern/lib/libpng.a\ ../../../Extern/lib/libtiff.a\ ../../../Extern/lib/libjbig.a\ ../../../Extern/lib/libmng.a\ /usr/lib/liblzma.a\ ../../../Extern/lib/liblcms.a\ ../../../Extern/lib/libjpeg.a # MySQL INCDIR += -I/usr/local/include/mysql LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a # CryptoPP LIBS += ../../../Extern/lib/libcryptopp.a # GTest ifeq ($(ENABLE_GOOGLE_TEST), 1) LIBS += /usr/local/lib/libgtest.a CFLAGS += -DENABLE_GOOGLE_TEST endif # HackShield ifeq ($(ENABLE_HSHIELD_SYSTEM), 1) INCDIR += -I../../libhackshield/include CFLAGS += -DENABLE_HSHIELD_SYSTEM endif # XTrap ifeq ($(ENABLE_XTRAP_SYSTEM), 1) INCDIR += -I../../libxtrap/include CFLAGS += -DENABLE_XTRAP_SYSTEM endif # OpenSSL INCDIR += -I/usr/include LIBS += -lssl # LIBS += /usr/lib/libssl.a # Lua CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION ifeq ($(ENABLE_LUA_5_VERSION), 2) INCDIR += -I../../liblua/5.2/install/include LIBDIR += -L../../liblua/5.2/install/lib LIBS += ../../liblua/5.2/install/lib/liblua.a else INCDIR += -I../../liblua/5.0/include LIBDIR += -L../../liblua/5.0/lib LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a endif # Project Libraries INCDIR += -I../../../Extern/include INCDIR += -I/usr/local/include LIBDIR += -L/usr/local/lib INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../libserverkey LIBS += -lthecore -lpoly -lsql -lgame -lserverkey # PROJECT_SRC_FILES BEGIN MAINCPP = main.cpp TESTCPP = test.cpp CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\ arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\ party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\ questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\ BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\ HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\ SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\ auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp # PROJECT_SRC_FILES END # PROJECT_OBJ_FILES BEGIN COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) CDEPS = $(COBJS:%.o=%.d) CPPDEPS = $(CPPOBJS:%.o=%.d) endif MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) MAINDEPS = $(MAINOBJ:%.o=%.d) endif TESTOBJ = $(TESTCPP:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) TESTDEPS = $(TESTOBJ:%.o=%.d) endif # PROJECT_OBJ_FILES END # Target Paths MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION) TEST_TARGET = $(BINDIR)/test_r$(GAME_VERSION) # previously -> default: $(MAIN_TARGET) $(TEST_TARGET) default: $(MAIN_TARGET) test: $(TEST_TARGET) $(OBJDIR)/%.o: %.c @echo -e "\033[0;32m [OK] \033[0m \033[0;33m Compiling:\033[0m" $< # @echo compiling $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif $(OBJDIR)/%.o: %.cpp @echo -e "\033[0;32m [OK] \033[0m \033[0;33m Compiling:\033[0m" $< # @echo compiling $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif limit_time: @echo update limit time @python update_limit_time.py $(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo -e "\033[0;31m [linking] \033[0m " $(MAIN_TARGET) # @echo linking $(MAIN_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET) $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ) @echo linking $(TEST_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o $(TEST_TARGET) dump: @$(CC) -dM -E - < /dev/null > .nope.nope symlink: @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink strip: @cp $(MAIN_TARGET) $(BINDIR)/game_r @strip $(BINDIR)/game_r clean: @echo cleaning $(MAIN_TARGET) $(TEST_TARGET) $(OBJDIR) @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS) endif @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv cc-ver: @$(CC) -v tag: ctags *.cpp *.h *.c dep: ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @echo "Note: gcc autodepend is autodetected, so target dep skipped" else makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE) endif # AUTO_DEPEND_CHECK BEGIN ifeq ($(ENABLE_GCC_AUTODEPEND), 1) sinclude $(CDEPS) sinclude $(CPPDEPS) sinclude $(MAINDEPS) sinclude $(TESTDEPS) else sinclude $(DEPFILE) endif # AUTO_DEPEND_CHECK END Here my installed clang Version: :clang --version FreeBSD clang version 3.4.1 (tags/RELEASE_34/dot1-final 208032) 20140512 Target: i386-unknown-freebsd9.3 Thread model: posix Its Marty source, why no ask him? 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Салом 20 Posted November 8, 2017 Share Posted November 8, 2017 CC = g++ you are not using clang at this moment, your source is not configured to be compiled using clang, since the default compiler is g++ (You source use gcc which is very old, since 2004). I advise you to install gcc49, it supports c ++ 11. As I can see you use the martysama source, contact him for the update which contains clang as default compiler. Link to comment Share on other sites More sharing options...
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