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Hey @first sorry for my englisch.

I have a problem with my project..
i want to include the "Pseudo-radmon number generation"

This is my clang:

FreeBSD clang version 3.4.1 (tags/RELEASE_34/dot1-final 208032) 20140512
Target: i386-unknown-freebsd9.3
Thread model: posix


in my code there are these lines:
                        std::random_device rd;
                        std::mt19937 gen(rd());
                        std::discrete_distribution<> d({ 200, 100, 20, 10, 5, 1 });

std i included in gamesource -> stdafx.h with this line:
#define std std

Error:
namespace "std" has no member "random_device"
namespace "std" has no member "mt19937"
namespace "std" has no member "discrete_distribution"

if i want to compile my project i will get these errors:
char_item.cpp:8462: error: 'nullptr' was not declared in this scope
char_item.cpp:8475: error: 'nullptr' was not declared in this scope
char_item.cpp:8582: error: 'nullptr' was not declared in this scope
char_item.cpp:8858: error: 'random_device' is not a member of 'std'
char_item.cpp:8858: error: expected `;' before 'rd'
char_item.cpp:8859: error: 'mt19937' is not a member of 'std'
char_item.cpp:8859: error: expected `;' before 'gen'
char_item.cpp:8860: error: 'discrete_distribution' is not a member of 'std'
char_item.cpp:8860: error: expected primary-expression before '>' token
char_item.cpp:8860: error: expected primary-expression before '{' token
char_item.cpp:8860: error: 'd' was not declared in this scope
char_item.cpp:8862: error: 'gen' was not declared in this scope

I looked some C++ Threads and found something like this:
"random is not a standard C++ function; it's a POSIX function"
"use the new C++11 randomness library."
"That header is new to C++11. Try using -std=c++11 or -std=c++0x. Also, make sure your compiler is up to date."


i also tryed to include:
#include <cstdlib>
#include <stdlib.h>
#include <random> -> fatal error: 'random' file not found

or includes @ CFLAGS: -std=c++11 or -std=c++0x => but only Errors.

but nothing helps...

Does anyone knows a solution?
Best regads!

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hey, thanks for reply & trying to help.

Here is my game Makefile:

Spoiler

CC = g++

GAME_VERSION := $(shell cat ../../__REVISION__)

GccMajorVersion := $(shell expr `$(CC) -dumpversion | cut -f1 -d.`)
GccMinorVersion := $(shell expr `$(CC) -dumpversion | cut -f2 -d.`)
GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_HSHIELD_SYSTEM = 0
ENABLE_XTRAP_SYSTEM = 0
ENABLE_LUA_5_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
## LIST OF CONSTANTS END

# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif

# Standard Libraries
LIBS = -lm -lmd

# Project Flags
CFLAGS = -m32 -g -w -O2 -std=c++0x -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

ifeq ($(GccMinorEGT8), 1)
CFLAGS += -Wno-unused-local-typedefs
endif

# FreeBSD stack protector
CFLAGS += -fstack-protector-all

# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a

# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a

# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif

# HackShield
ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
INCDIR += -I../../libhackshield/include
CFLAGS += -DENABLE_HSHIELD_SYSTEM
endif

# XTrap
ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
INCDIR += -I../../libxtrap/include
CFLAGS += -DENABLE_XTRAP_SYSTEM
endif

# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl
# LIBS += /usr/lib/libssl.a

# Lua
CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION
ifeq ($(ENABLE_LUA_5_VERSION), 2)
INCDIR += -I../../liblua/5.2/install/include
LIBDIR += -L../../liblua/5.2/install/lib
LIBS += ../../liblua/5.2/install/lib/liblua.a
else
INCDIR += -I../../liblua/5.0/include
LIBDIR += -L../../liblua/5.0/lib
LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a
endif

# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib

INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../libserverkey
LIBS += -lthecore -lpoly -lsql -lgame -lserverkey

# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp
TESTCPP = test.cpp

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp
# PROJECT_SRC_FILES END

# PROJECT_OBJ_FILES BEGIN
COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS    = $(COBJS:%.o=%.d)
CPPDEPS    = $(CPPOBJS:%.o=%.d)
endif

MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif

TESTOBJ = $(TESTCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
TESTDEPS = $(TESTOBJ:%.o=%.d)
endif
# PROJECT_OBJ_FILES END

# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)
TEST_TARGET = $(BINDIR)/test_r$(GAME_VERSION)

# previously -> default: $(MAIN_TARGET) $(TEST_TARGET)
default: $(MAIN_TARGET)
test: $(TEST_TARGET)

$(OBJDIR)/%.o: %.c
    @echo -e "\033[0;32m [OK] \033[0m       \033[0;33m Compiling:\033[0m" $<
#    @echo compiling $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32m [OK] \033[0m       \033[0;33m Compiling:\033[0m" $<
#    @echo compiling $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

limit_time:
    @echo update limit time
    @python update_limit_time.py

$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo -e "\033[0;31m [linking] \033[0m " $(MAIN_TARGET)
#    @echo linking $(MAIN_TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)

$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
    @echo linking $(TEST_TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o $(TEST_TARGET)

dump:
    @$(CC) -dM -E - < /dev/null > .nope.nope

symlink:
    @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
    @cp $(MAIN_TARGET) $(BINDIR)/game_r
    @strip $(BINDIR)/game_r

clean:
    @echo cleaning $(MAIN_TARGET) $(TEST_TARGET) $(OBJDIR)
    @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS)
endif
    @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv

cc-ver:
    @$(CC) -v

tag:
    ctags *.cpp *.h *.c

dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
    makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
endif

# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
sinclude $(TESTDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END

Here my installed clang Version:

:clang --version
FreeBSD clang version 3.4.1 (tags/RELEASE_34/dot1-final 208032) 20140512
Target: i386-unknown-freebsd9.3
Thread model: posix

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1 hour ago, JeeX said:

hey, thanks for reply & trying to help.

Here is my game Makefile:

  Hide contents

CC = g++

GAME_VERSION := $(shell cat ../../__REVISION__)

GccMajorVersion := $(shell expr `$(CC) -dumpversion | cut -f1 -d.`)
GccMinorVersion := $(shell expr `$(CC) -dumpversion | cut -f2 -d.`)
GccMinorEGT8 := $(shell expr $(GccMinorVersion) \>= 8)

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

## LIST OF CONSTANTS BEGIN
ENABLE_GOOGLE_TEST = 0
ENABLE_HSHIELD_SYSTEM = 0
ENABLE_XTRAP_SYSTEM = 0
ENABLE_LUA_5_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_STATIC = 0
## LIST OF CONSTANTS END

# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif

# Standard Libraries
LIBS = -lm -lmd

# Project Flags
CFLAGS = -m32 -g -w -O2 -std=c++0x -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG

ifeq ($(ENABLE_STATIC), 1)
CFLAGS += -static
endif

ifeq ($(GccMinorEGT8), 1)
CFLAGS += -Wno-unused-local-typedefs
endif

# FreeBSD stack protector
CFLAGS += -fstack-protector-all

# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"

# Boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
        ../../../Extern/lib/libjasper.a\
        ../../../Extern/lib/libpng.a\
        ../../../Extern/lib/libtiff.a\
        ../../../Extern/lib/libjbig.a\
        ../../../Extern/lib/libmng.a\
        /usr/lib/liblzma.a\
        ../../../Extern/lib/liblcms.a\
        ../../../Extern/lib/libjpeg.a

# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a

# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a

# GTest
ifeq ($(ENABLE_GOOGLE_TEST), 1)
LIBS += /usr/local/lib/libgtest.a
CFLAGS += -DENABLE_GOOGLE_TEST
endif

# HackShield
ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
INCDIR += -I../../libhackshield/include
CFLAGS += -DENABLE_HSHIELD_SYSTEM
endif

# XTrap
ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
INCDIR += -I../../libxtrap/include
CFLAGS += -DENABLE_XTRAP_SYSTEM
endif

# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl
# LIBS += /usr/lib/libssl.a

# Lua
CFLAGS += -DENABLE_LUA_5_VERSION=ENABLE_LUA_5_VERSION
ifeq ($(ENABLE_LUA_5_VERSION), 2)
INCDIR += -I../../liblua/5.2/install/include
LIBDIR += -L../../liblua/5.2/install/lib
LIBS += ../../liblua/5.2/install/lib/liblua.a
else
INCDIR += -I../../liblua/5.0/include
LIBDIR += -L../../liblua/5.0/lib
LIBS += ../../liblua/5.0/lib/liblua.a ../../liblua/5.0/lib/liblualib.a
endif

# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib

INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../libserverkey
LIBS += -lthecore -lpoly -lsql -lgame -lserverkey

# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp
TESTCPP = test.cpp

CFILE    = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp
# PROJECT_SRC_FILES END

# PROJECT_OBJ_FILES BEGIN
COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS    = $(COBJS:%.o=%.d)
CPPDEPS    = $(CPPOBJS:%.o=%.d)
endif

MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif

TESTOBJ = $(TESTCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
TESTDEPS = $(TESTOBJ:%.o=%.d)
endif
# PROJECT_OBJ_FILES END

# Target Paths
MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)
TEST_TARGET = $(BINDIR)/test_r$(GAME_VERSION)

# previously -> default: $(MAIN_TARGET) $(TEST_TARGET)
default: $(MAIN_TARGET)
test: $(TEST_TARGET)

$(OBJDIR)/%.o: %.c
    @echo -e "\033[0;32m [OK] \033[0m       \033[0;33m Compiling:\033[0m" $<
#    @echo compiling $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

$(OBJDIR)/%.o: %.cpp
    @echo -e "\033[0;32m [OK] \033[0m       \033[0;33m Compiling:\033[0m" $<
#    @echo compiling $<
    @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
    @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif

limit_time:
    @echo update limit time
    @python update_limit_time.py

$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    @echo -e "\033[0;31m [linking] \033[0m " $(MAIN_TARGET)
#    @echo linking $(MAIN_TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)

$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
    @echo linking $(TEST_TARGET)
    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o $(TEST_TARGET)

dump:
    @$(CC) -dM -E - < /dev/null > .nope.nope

symlink:
    @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink

strip:
    @cp $(MAIN_TARGET) $(BINDIR)/game_r
    @strip $(BINDIR)/game_r

clean:
    @echo cleaning $(MAIN_TARGET) $(TEST_TARGET) $(OBJDIR)
    @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS)
endif
    @rm -f $(BINDIR)/game_r* $(BINDIR)/test_r* $(BINDIR)/conv

cc-ver:
    @$(CC) -v

tag:
    ctags *.cpp *.h *.c

dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
    @echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
    makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
endif

# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
sinclude $(TESTDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END

Here my installed clang Version:

:clang --version
FreeBSD clang version 3.4.1 (tags/RELEASE_34/dot1-final 208032) 20140512
Target: i386-unknown-freebsd9.3
Thread model: posix

Its Marty source, why no ask him?


 

CC = g++
you are not using clang at this moment, your source is not configured to be compiled using clang, since the default compiler is g++  (You source use gcc which is very old, since 2004). I advise you to install gcc49, it supports c ++ 11. As I can see you use the martysama source, contact him for the update which contains clang as default compiler.

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

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