Xerneas 10 Posted September 26, 2017 Share Posted September 26, 2017 (edited) Hey, guys i´ve implemented the new sashes from the 17.5 Update. All works fine, but if i wear a 19% absorbtion rate it will set a other sashes as the icon it says... Here is a screen of that: 18% ( the original sash) Spoiler and here is the same sash but with 19% Spoiler If you know or if you need something example a code of my source, tell me. Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
note-twinkle 0 Posted November 4, 2017 Share Posted November 4, 2017 same problem .. Link to comment Share on other sites More sharing options...
Chris90909090909090 50 Posted November 4, 2017 Share Posted November 4, 2017 fix for Lennt Sash: InstanceBase.cpp search: void CInstanceBase::SetSash(DWORD dwSash) dwSash > 86000 to dwSash > 87000 and dwSash -= 1000; to dwSash -= 2000; Serverside: item.cpp search: toSetValue += 1000; to toSetValue += 2000; compile finish! 3 Link to comment Share on other sites More sharing options...
note-twinkle 0 Posted November 5, 2017 Share Posted November 5, 2017 13 hours ago, Chris90909090909090 said: fix for Lennt Sash: InstanceBase.cpp search: void CInstanceBase::SetSash(DWORD dwSash) dwSash > 86000 to dwSash > 87000 and dwSash -= 1000; to dwSash -= 2000; Serverside: item.cpp search: toSetValue += 1000; to toSetValue += 2000; compile finish! thx fixed Link to comment Share on other sites More sharing options...
Chris90909090909090 50 Posted November 5, 2017 Share Posted November 5, 2017 np Link to comment Share on other sites More sharing options...
Xerneas 10 Posted November 5, 2017 Author Share Posted November 5, 2017 Yep worked Link to comment Share on other sites More sharing options...
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