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Problem with the new Sashes


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Hey, guys

i´ve implemented the new sashes from the 17.5 Update.

All works fine, but if i wear a 19% absorbtion rate it will set a other sashes as the icon it says...

Here is a screen of that:

18% ( the original sash)

Spoiler

Iui8fab.jpg

and here is the same sash but with 19%

Spoiler

XFawdab.jpg

If you know or if you need something example a code of my source, tell me.

 

Edited by Metin2 Dev
Core X - External 2 Internal
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  • 1 month later...

 

13 hours ago, Chris90909090909090 said:

fix for Lennt Sash:

 

InstanceBase.cpp

 

search: void CInstanceBase::SetSash(DWORD dwSash)

dwSash > 86000 to dwSash > 87000 and dwSash -= 1000; to dwSash -= 2000;

 

Serverside:

item.cpp

search: toSetValue += 1000; to toSetValue += 2000;

compile finish!

thx fixed

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