Johnny69 368 Posted September 6, 2017 Share Posted September 6, 2017 (edited) M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) New class used in official servers for minigameokey (move cards). Code can be improved, who have a better code please make a new topic. No one is forced to use my code. This is the hidden content, please Sign In or Sign Up Screen (Shang) : Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal 14 1 12 Link to comment Share on other sites More sharing options...
Active Member Exygo 1095 Posted September 6, 2017 Active Member Share Posted September 6, 2017 (edited) What does this do? This is what it does: Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal https://www.youtube.com/channel/UCQ8mAeda9TWq6SsTzB53emw/videos Link to comment Share on other sites More sharing options...
Premium ragem0re 155 Posted September 6, 2017 Premium Share Posted September 6, 2017 published long time ago: or is there any improvement? Link to comment Share on other sites More sharing options...
Shang 371 Posted September 6, 2017 Share Posted September 6, 2017 (edited) hace 34 minutos, ragem0re dijo: published long time ago: or is there any improvement? What Ken published is nothing. hace 50 minutos, Exygo dijo: What does this do? This is what it does: This is only a rendering of an image, published by Mijago with FineListBox for his last switchbot. Spoiler This is what I mean with Mijago's FineListBox: This is what it does: Spoiler Otherwise thanks for the release. Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
kasko30 19 Posted September 9, 2017 Share Posted September 9, 2017 Can somebody show us a full guide to implent it with the released okey card system . Link to comment Share on other sites More sharing options...
Baumi 73 Posted September 11, 2017 Share Posted September 11, 2017 Okay xD yours might be a bit better mine after some reverse engineering looked more like this void CMoveImageBox::SetMovePosition (float x, float y) { if (x == m_vec2TargetPos.x) { return; } if (x == m_vec2TargetPos.y) { return; } if (m_rect.top == m_vec2StartingPos.x) { return; } if (m_rect.right == m_vec2StartingPos.y) { return; } m_vec2StartingPos.x = m_rect.top; m_vec2StartingPos.y = m_rect.right; m_vec2TargetPos.x = x; m_vec2TargetPos.y = y; m_vec2NormalizedPos.x = m_vec2TargetPos.x - m_vec2StartingPos.x; m_vec2NormalizedPos.y = m_vec2TargetPos.y - m_vec2StartingPos.y; m_fMoveDist = m_vec2NormalizedPos.y * m_vec2NormalizedPos.y + m_vec2NormalizedPos.x * m_vec2NormalizedPos.x; D3DXVec2Normalize (&m_vec2NormalizedPos, &m_vec2NormalizedPos); if (m_pImageInstance && (m_vec2StartingPos.x != m_vec2NextMovePos.x || m_vec2StartingPos.y != m_vec2NextMovePos.y)) { float fDist = sqrt (m_vec2DistanceFromStart.y * m_vec2DistanceFromStart.y + m_vec2DistanceFromStart.x * m_vec2DistanceFromStart.x); m_vec2NextMovePos.x = m_vec2NormalizedPos.x * fDist; m_vec2NextMovePos.y = m_vec2NormalizedPos.y * fDist; m_pImageInstance->SetPosition (m_vec2NextMovePos.x, m_vec2NextMovePos.y); } } Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19722 Posted April 6, 2020 Honorable Member Share Posted April 6, 2020 Reup: This is the hidden content, please Sign In or Sign Up 9 3 Link to comment Share on other sites More sharing options...
Management AZICKO 7400 Posted April 6, 2020 Management Share Posted April 6, 2020 (edited) Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
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