- 0
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Activity
-
5
Looking for PAID serverfiles full unbugged + client (MULTILANGUAGE-Official systems-Lv120)
man is getting sponsored by owsap lmao -
20
-
0
erorrs after update granny to 2.9
Hi everyone, I have a problem after updating the granny version to 2.9 and I was not able to solve the problem, please help 0816 12:28:31123 :: GRANNY: d:/dev/rad/granny/rt/granny_file.cpp(939): ERROR: File is file format revision 6 (current version is 7) --- [2] Warning --- [24] FileReading 0816 12:28:31130 :: GRANNY: d:/dev/rad/granny/rt/granny_file_info.cpp(87): ERROR: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000037). Automatic conversion will be attempted. --- [2] Warning --- [24] FileReading weGDan -
0
Navicat Premium 16.1.1 x64
Sup bois and grils Most recent update from Navicat. For people that use foreign keys, this new version has it fixed. [Hidden Content] Download: [Hidden Content] (Can't upload to metin2.download, above 100MB allowed by Cloudflare)- 8
-
-
-
5
problem Dargon Soul Changre Attribute
[Hidden Content] You need c++11. If you are still using C++03/C++98 you can't use: for (auto lpItem : setItems) Instead: std::set<LPITEMS>::iterator itr; for (itr = setItems.begin(); itr != setItems.end(); itr++) and wherever lpItem in the loop is used, in this case needs to be replaced with *itr -
5
problem Dargon Soul Changre Attribute
I did what you asked of me I also replaced > nullptr I replaced it > NULL who is in DragonSoul.cpp questlua_dragonsoul.cpp char_dragonsoul.cpp [Hidden Content] But the problem is still there wait here Download- 1
-
-
1
-
41
Global Chat
Ok. The system is good but i had an issue on 40k source. The kingdom's color are not working, only for blue kingdom. To solve this, if you use the first post you need to change the colors i don t know really why, like those from xP3NG3Rx. So: Replace this: const char* kingdoms[3] = {"|cFFff000|h|h[Shinsoo]|cFFA7FFD4|H|h","|CFFFFFF00|H|h[Chunjo]|cFFA7FFD4|H|h","|cFF0080FF|H|h[Jinno]|cFFA7FFD4|H|h"}; With this: const char* kingdoms[3] = {"|cFFFF0000[Shinsoo]|r", "|cFFFFFF00[Chunjo]|r", "|cFF0080FF[Jinno]|r"}; I checked a while, maybe it will help others. Good luck! -
5
problem Dargon Soul Changre Attribute
item_length.h search this: enum EMaterialSubTypes { MATERIAL_LEATHER, MATERIAL_BLOOD, MATERIAL_ROOT, MATERIAL_NEEDLE, MATERIAL_JEWEL, MATERIAL_DS_REFINE_NORMAL, MATERIAL_DS_REFINE_BLESSED, MATERIAL_DS_REFINE_HOLLY, }; extend with this: enum EMaterialSubTypes { MATERIAL_LEATHER, MATERIAL_BLOOD, MATERIAL_ROOT, MATERIAL_NEEDLE, MATERIAL_JEWEL, MATERIAL_DS_REFINE_NORMAL, MATERIAL_DS_REFINE_BLESSED, MATERIAL_DS_REFINE_HOLLY, #if defined(__DS_CHANGE_ATTR__) MATERIAL_DS_CHANGE_ATTR, #endif }; DragonSoul.cpp nullptr change to: NULL
-
Question
mateo7788 1
Hi, I can't figure out how to add shining effect to an item when equiped. I was trying to do it like this in InstanceBase.cpp but it doesn't work.
Item has type 33 and subtype 0 in DB. I want it to give my character shining like armors do:
Thanks for help.
Link to comment
Share on other sites
Top Posters For This Question
4
2
1
Popular Days
Aug 14
2
Aug 16
1
Aug 17
1
Aug 13
1
Top Posters For This Question
mateo7788 4 posts
Distraught 2 posts
Riner 1 post
Popular Days
Aug 14 2017
2 posts
Aug 16 2017
1 post
Aug 17 2017
1 post
Aug 13 2017
1 post
6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now