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Stop collision for all mobs


avertuss

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Hi. I know we have this 

but i want to stop collison for all mobs. I don't want make it in this 

You can add whatever you like vnum of npc or monster (mob_proto) */
	int pListGlobal[] = {9001, 9002, 9003, 9004, 9005, 9006, 20011, 20091, 20092, 20093, 20094, 20095, 30000};

XD

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On 5/6/2017 at 2:49 PM, avertuss said:

Hi. I know we have this 

but i want to stop collison for all mobs. I don't want make it in this 

You can add whatever you like vnum of npc or monster (mob_proto) */
	int pListGlobal[] = {9001, 9002, 9003, 9004, 9005, 9006, 20011, 20091, 20092, 20093, 20094, 20095, 30000};

XD

You just need to add the map you want.

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