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Old type 18 hairstyles


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Ok , a few months ago my hairstyles was type 18 and now they are type 28. And ... they remain equiped on the player and the bonus is x2 ( the type 18 hair and type 28 )

quest hair begin
	state start begin
		when login with pc.getqf("limit_time") >= 0 begin
			if pc.get_part( PART_HAIR ) >= 1000 then
				affect.remove_hair()
				pc.setqf("limit_time", 0)
				pc.set_part( PART_HAIR , 0 )
			end
		end
	end
end

I tried a little fix but is not working properly because when they mount the horse the old hair appears again.
 
Original hair.quest

quest hair begin
    state start begin
        function My_hair_item(vnum,index)    
            hair_list={}
                 --   vnum    /hair/ option  /  howmuch / duration
            hair_list [74001] = {1001, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74002] = {1002, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74003] = {1003, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74004] = {1004, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74005] = {1005, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74006] = {1006, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74007] = {1007, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74008] = {1008, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74009] = {1009, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74010] = {1010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74011] = {1011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74012] = {1012, apply.ATTBONUS_SHAMAN,    10, 2592000}    
        
            hair_list [74251] = {2001, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74252] = {2002, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74253] = {2003, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74254] = {2004, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74255] = {2005, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74256] = {2006, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74257] = {2007, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74258] = {2008, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74259] = {2009, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74260] = {2010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74261] = {2011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74262] = {2012, apply.ATTBONUS_SHAMAN,    10, 2592000}    
 
            hair_list [74501] = {3001,  apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74502] = {3002,  apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74503] = {3003,  apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74504] = {3004,  apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74505] = {3005,  apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74506] = {3006,  apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74507] = {3007,  apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74508] = {3008,  apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74509] = {3009,  apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74510] = {3010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74511] = {3011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74512] = {3012, apply.ATTBONUS_SHAMAN,    10, 2592000}    

            hair_list [74751] = {4001, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74752] = {4002, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74753] = {4003, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74754] = {4004, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74755] = {4005, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74756] = {4006, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74757] = {4007, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74758] = {4008, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [74759] = {4009, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [74760] = {4010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [74761] = {4011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [74762] = {4012, apply.ATTBONUS_SHAMAN,    10, 2592000}    

        
            hair_list [75001] = {1001, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75002] = {1002, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75003] = {1003, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75004] = {1004, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75005] = {1005, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75006] = {1006, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75007] = {1007, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75008] = {1008, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75009] = {1009, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75010] = {1010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75011] = {1011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75012] = {1012, apply.ATTBONUS_SHAMAN,    10, 2592000}    
        
            hair_list [75201] = {2001, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75202] = {2002, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75203] = {2003, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75204] = {2004, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75205] = {2005, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75206] = {2006, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75207] = {2007, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75208] = {2008, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75209] = {2009, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75210] = {2010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75211] = {2011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75212] = {2012, apply.ATTBONUS_SHAMAN,    10, 2592000}    
 
            hair_list [75401] = {3001,  apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75402] = {3002,  apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75403] = {3003,  apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75404] = {3004,  apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75405] = {3005,  apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75406] = {3006,  apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75407] = {3007,  apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75408] = {3008,  apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75409] = {3009,  apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75410] = {3010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75411] = {3011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75412] = {3012, apply.ATTBONUS_SHAMAN,    10, 2592000}    

            hair_list [75601] = {4001, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75602] = {4002, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75603] = {4003, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75604] = {4004, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75605] = {4005, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75606] = {4006, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75607] = {4007, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75608] = {4008, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            hair_list [75609] = {4009, apply.ATTBONUS_WARRIOR,    10, 2592000}    
            hair_list [75610] = {4010, apply.ATTBONUS_ASSASSIN,    10, 2592000}    
            hair_list [75611] = {4011, apply.ATTBONUS_SURA,        10, 2592000}    
            hair_list [75612] = {4012, apply.ATTBONUS_SHAMAN,    10, 2592000}    
            return hair_list[vnum][index]
        end
        
        function leave_log(item_vnum)
            
            char_log(0, "CHANGE_HAIR", string.format("USE_ITEM(%d)",item_vnum)) -- Set Item log

            --char_log(0, "CHANGE_HAIR", string.format("SET_HAIR(%d)",item_vnum)) --Set Item log

            char_log(0, "CHANGE_HAIR", string.format("END_SEC(%d)",get_time()+ hair.My_hair_item(item_vnum,4)) ) -- Duration log

            --char_log(0, "CHANGE_HAIR", string.format("AFFECT(%s), DURATION:%d)",hair.My_hair_item(item_vnum,2),get_time()+ hair.My_hair_item(item_vnum,4))) -- Effect set log

            char_log(0, "CHANGE_HAIR", "CHANGE_HAIR_END") -- End log

        end
                                                                                
    
        when  74001.use or
              74002.use or
              74003.use or
              74004.use or
              74005.use or
              74006.use or
              74007.use or
              74008.use or
              74009.use or
              74010.use or
              74011.use or
              74012.use or
              75001.use or
              75002.use or
              75003.use or
              75004.use or
              75005.use or
              75006.use or
              75007.use or
              75008.use or
              75009.use or
              75010.use or
              75011.use or
              75012.use with pc.get_job()==0 begin
            
            pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
            affect.remove_hair()
            affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))

            pc.setqf("limit_time",get_time()+ hair.My_hair_item(item.vnum,4))
            hair.leave_log(item.vnum)
            item.remove()
        end
    
        when  74251.use or
              74252.use or
              74253.use or
              74254.use or
              74255.use or
              74256.use or
              74257.use or
              74258.use or
              74259.use or
              74260.use or
              74261.use or
              74262.use or
              75201.use or
              75202.use or
              75203.use or
              75204.use or
              75205.use or
              75206.use or
              75207.use or
              75208.use or
              75209.use or
              75210.use or
              75211.use or
              75212.use with pc.get_job()==1 begin
        
            pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
            affect.remove_hair()
            affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))

            pc.setqf("limit_time",get_time()+hair.My_hair_item(item.vnum,4))

            hair.leave_log(item.vnum)
            item.remove()
        end

        when  74501.use or
              74502.use or
              74503.use or
              74504.use or
              74505.use or
              74506.use or
              74507.use or
              74508.use or
              74509.use or
              74510.use or
              74511.use or
              74512.use or
              75401.use or
              75402.use or
              75403.use or
              75404.use or
              75405.use or
              75406.use or
              75407.use or
              75408.use or
              75409.use or
              75410.use or
              75411.use or
              75412.use with pc.get_job()==2 begin
              
            
            pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
            affect.remove_hair()
            affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))

            pc.setqf("limit_time",get_time()+hair.My_hair_item(item.vnum,4))

            hair.leave_log(item.vnum)
            item.remove()
        end
    
        when  74751.use or
              74752.use or
              74753.use or
              74754.use or
              74755.use or
              74756.use or
              74757.use or
              74758.use or
              74759.use or
              74760.use or
              74761.use or
              74762.use or
              75601.use or
              75602.use or
              75603.use or
              75604.use or
              75605.use or
              75606.use or
              75607.use or
              75608.use or
              75609.use or
              75610.use or
              75611.use or
              75612.use with pc.get_job()==3 begin
              
            
            pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
            affect.remove_hair()
            affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))

            pc.setqf("limit_time",get_time()+ hair.My_hair_item(item.vnum,4))

            hair.leave_log(item.vnum)
            item.remove()
        end

    end
end

PS: I pay for the best fix and sorry for my poor english.

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Not sure to undestand my english is bad.. want remove all hair from player? if yes, try from db with sql like 

update player.player set part_hair = '0' where part_hair >= '1'

if the question is another sry  :wacko:

 

That`s the problem ... i set manualy and by query and the old part_hair apears again and again and again when i use bersek or mount & horse..

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Not sure to undestand my english is bad.. want remove all hair from player? if yes, try from db with sql like 

update player.player set part_hair = '0' where part_hair >= '1'

if the question is another sry  :wacko:

 

That`s the problem ... i set manualy and by query and the old part_hair apears again and again and again when i use bersek or mount & horse..

 

 

Do you modify the database when the server is off? What db/game versin do you use?

 

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Your changes to part_hair on player shouldn't change much, I guess what's messing in here is the old affect, or the items itselves. The affects are stored at the affect table.

With server off, try the following query:

DELETE FROM affect WHERE bType = 514

(although by this logic, that'd mean that affect.remove_hair is not really working... which I guess can be but it may not be this and you'd need to unequip the items that are equipped)

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