Seryov 17 Posted September 22, 2016 Share Posted September 22, 2016 Hi Guys! How I can position effect in map position? s.g: In function CreateSpecialEffect you can set a effect in a object position, but, how i can create a effect in a map position? Using: SetEffectInstanceGlobalMatrix() with D3DXMATRIX? Thank you guys! Link to comment Share on other sites More sharing options...
z35 170 Posted September 22, 2016 Share Posted September 22, 2016 Why don't you use World Editor instead? Link to comment Share on other sites More sharing options...
Seryov 17 Posted September 22, 2016 Author Share Posted September 22, 2016 17 minutes ago, z35 said: Why don't you use World Editor instead? Hi! I would like to create the effect on a position with specific occasion when necessary. Link to comment Share on other sites More sharing options...
tavi 13 Posted September 22, 2016 Share Posted September 22, 2016 You want to create a effect for example for when you have event of stone metin, you want to set the effect on minimap for the player to see where is the event ? Link to comment Share on other sites More sharing options...
Seryov 17 Posted September 22, 2016 Author Share Posted September 22, 2016 19 minutes ago, tavi said: You want to create a effect for example for when you have event of stone metin, you want to set the effect on minimap for the player to see where is the event ? Thank you for answering, I want to create a effect using c++ binary (effect using mse files) and set a position in map for a effect. Example not success: CEffectManager::Instance().CreateEffect(EFFECT_TYPE, D3DXVECTOR3(0.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 0.0f)); Link to comment Share on other sites More sharing options...
Honorable Member .plechito' 7715 Posted September 22, 2016 Honorable Member Share Posted September 22, 2016 But why do you want make it so complicated? You can easy put .mse file (via .pre file ofc) with World edtior. I don't understand why do you want to use c++ for positing effect on the map. That doesn't make any sense. Link to comment Share on other sites More sharing options...
MichaelM 40 Posted September 22, 2016 Share Posted September 22, 2016 5 minutes ago, .plechito' said: But why do you want make it so complicated? You can easy put .mse file (via .pre file ofc) with World edtior. I don't understand why do you want to use c++ for positing effect on the map. That doesn't make any sense. Maybe he needs dynamic object spawns. Link to comment Share on other sites More sharing options...
Seryov 17 Posted September 23, 2016 Author Share Posted September 23, 2016 (edited) 9 hours ago, .plechito' said: But why do you want make it so complicated? You can easy put .mse file (via .pre file ofc) with World edtior. I don't understand why do you want to use c++ for positing effect on the map. That doesn't make any sense. Because i want to create effect in specific ocassion, like it: 9 hours ago, MichaelM said: Maybe he needs dynamic object spawns. Exactly! but i want to create only the effect. Thank you guys for answering! Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
MichaelM 40 Posted September 23, 2016 Share Posted September 23, 2016 (edited) 6 hours ago, Seryov said: Because i want to create effect in specific ocassion, like it: Exactly! but i want to create only the effect. Thank you guys for answering! What are those circles exactly? Only map effects or timer-based map aoe damage spawned on random locations? Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
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