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C++ Effect Position in Map


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19 minutes ago, tavi said:

You want to create a effect for example for when you have event of stone metin, you want to set the effect on minimap for the player to see where is the event ?

Thank you for answering,

I want to create a effect using c++ binary (effect using mse files) and set a position in map for a effect.

Example not success:
CEffectManager::Instance().CreateEffect(EFFECT_TYPE, D3DXVECTOR3(0.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 0.0f));

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But why do you want make it so complicated? You can easy put .mse file (via .pre file ofc) with World edtior. I don't understand why do you want to use c++ for positing effect on the map. That doesn't make any sense.

plechi-frost-dungeon.gif

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9 hours ago, .plechito' said:

But why do you want make it so complicated? You can easy put .mse file (via .pre file ofc) with World edtior. I don't understand why do you want to use c++ for positing effect on the map. That doesn't make any sense.

Because i want to create effect in specific ocassion, like it:
2f1acb8afe4642e6a74e56fdb395f12d.png

9 hours ago, MichaelM said:

Maybe he needs dynamic object spawns. :)

Exactly! but i want to create only the effect.

Thank you guys for answering!

Edited by Metin2 Dev
Core X - External 2 Internal
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6 hours ago, Seryov said:

Because i want to create effect in specific ocassion, like it:
2f1acb8afe4642e6a74e56fdb395f12d.png

Exactly! but i want to create only the effect.

Thank you guys for answering!

What are those circles exactly? Only map effects or timer-based map aoe damage spawned on random locations?

Edited by Metin2 Dev
Core X - External 2 Internal
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