alberto2010 143 Posted August 8, 2016 Share Posted August 8, 2016 Hello! First of all this example: CH1: 1 3 4 5 21 23 24 25 26 41 43 44 45 61 62 63 64 65 66 67 68 69 70 71 72 73 81 103 104 105 107 108 109 110 111 CH99: 113 114 118 119 120 121 122 123 124 125 126 127 128 181 182 183 193 206 207 212 213 215 216 217 218 240 250 Good , think about if I want to transfer me with a portal from map 1 to map 21. Every time you will transfer from a map to other map with a portal you will see a loading screen. But , these maps are on same channel and same core so , how i can make the transfer like this function from dungeons d.new_jump(mapindex, xcoord, ycoord)? If we go in game source we can copy this function d.new_jump and remake it as pc.new_jump without this condition if pc.in_dungeon , this will jump peoples directly from a map to other map without loading screen if maps are on same channel and same core. So this is real question , how i can change function warp from portals to become pc.new_jump ? In short : I want to get rid of loading bar when peoples teleport , i want this bar to appear only when you move from ch1 map to ch99 map. Link to comment Share on other sites More sharing options...
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