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Better Enchant Costume


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Hello to all, im new in this Forum and i want to share something with you!
I offer or rls some other things.

//----Sourcepart---->
common/service.h

//Add:
#define ENABLE_ENCHANT_BONUS_ADD

common/item_length.h

//--Search: "USE_PUT_INTO_RING_SOCKET":
//--Add after:
#ifdef ENABLE_ENCHANT_BONUS_ADD
	USE_CHANGE_ATTRIBUTE,
	USE_RESET_ATTRIBUTE,
#endif

db/src/ProtoReader.cpp

//--Search: "static string arSub3" and add:
"USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE"

game/src/char_item.cpp

//--Search: "case USE_PUT_INTO_BELT_SOCKET":
//					case USE_PUT_INTO_BELT_SOCKET:
//					case USE_PUT_INTO_RING_SOCKET:
//					case USE_PUT_INTO_ACCESSORY_SOCKET:
//					case USE_ADD_ACCESSORY_SOCKET:
//					case USE_CLEAN_SOCKET:
//					case USE_CHANGE_ATTRIBUTE:
//					case USE_CHANGE_ATTRIBUTE2 :

//--Add before:
#ifdef ENABLE_ENCHANT_BONUS_ADD
                    case USE_CHANGE_ATTRIBUTE:
                    case USE_RESET_ATTRIBUTE:
                        {
                            LPITEM item2;
                            if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
                                return false;

                            if (item2->IsEquipped()) {
                                BuffOnAttr_RemoveBuffsFromItem(item2); }

                            if (ITEM_COSTUME != item2->GetType()) {
                                ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));
                                return false; }

                            if (item2->IsExchanging() || item2->IsEquipped())
                                return false;

                            if (item2->GetAttributeSetIndex() == -1) {
                                ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));
                                return false; }

                            if (item2->GetAttributeCount() == 0) {
                                ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));
                                return false; }

                            switch (item->GetSubType())
                            {
                                case USE_CHANGE_ATTRIBUTE:
                                    item2->ChangeAttribute(); {
                                        char buf[21];
                                        snprintf(buf, sizeof(buf), "%u", item2->GetID());
                                        LogManager::instance().ItemLog(this, item, "CHANGE_COSTUME_ATTR", buf); } break;

                                case USE_RESET_ATTRIBUTE:
                                    item2->ClearAttribute();
                                    item2->AlterToMagicItem(); {
                                        char buf[21];
                                        snprintf(buf, sizeof(buf), "%u", item2->GetID());
                                        LogManager::instance().ItemLog(this, item, "RESET_COSTUME_ATTR", buf); } break;
                            }

                            ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));

                            item->SetCount(item->GetCount() - 1);
                            break;
                        }
#endif

 

 

//----Binarypart---->
Gamelib/ItemData.cpp

//--Search: "const char* CItemData::GetUseTypeString() const"
//		case USE_PUT_INTO_RING_SOCKET:
//			return DEF_STR(USE_PUT_INTO_RING_SOCKET);

//--Add after:
#ifdef ENABLE_ENCHANT_BONUS_ADD
        case USE_CHANGE_ATTRIBUTE:
            return DEF_STR(USE_CHANGE_ATTRIBUTE);
        case USE_RESET_ATTRIBUTE:
            return DEF_STR(USE_RESET_ATTRIBUTE);
#endif


GameLib/ItemData.h

//--Search: "enum EUseSubTypes"
//			USE_PUT_INTO_RING_SOCKET,

//--Add after:
#ifdef ENABLE_ENCHANT_BONUS_ADD
            USE_CHANGE_ATTRIBUTE,
            USE_RESET_ATTRIBUTE,
#endif


UserInterface/Locale_inc.h

//--Add:
#define ENABLE_ENCHANT_BONUS_ADD


 

dump_proto/ItemCSVReader.cpp

//--Search: "Sub3"
//--Add:
"USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE"


 

Here in pastebin the Code:
http://pastebin.com/91u7kN8L

 

Best regards,
Legan.dev

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On 26/7/2016 at 8:26 AM, Lagan said:

Hello to all, im new in this Forum and i want to share something with you!
I offer or rls some other things.

//----Sourcepart---->
common/service.h


//Add:
#define ENABLE_ENCHANT_BONUS_ADD

common/item_length.h


//--Search: "USE_PUT_INTO_RING_SOCKET":
//--Add after:
#ifdef ENABLE_ENCHANT_BONUS_ADD
	USE_CHANGE_ATTRIBUTE,
	USE_RESET_ATTRIBUTE,
#endif

db/src/ProtoReader.cpp


//--Search: "static string arSub3" and add:
"USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE"

game/src/char_item.cpp


//--Search: "case USE_PUT_INTO_BELT_SOCKET":
//					case USE_PUT_INTO_BELT_SOCKET:
//					case USE_PUT_INTO_RING_SOCKET:
//					case USE_PUT_INTO_ACCESSORY_SOCKET:
//					case USE_ADD_ACCESSORY_SOCKET:
//					case USE_CLEAN_SOCKET:
//					case USE_CHANGE_ATTRIBUTE:
//					case USE_CHANGE_ATTRIBUTE2 :

//--Add before:
#ifdef ENABLE_ENCHANT_BONUS_ADD
                    case USE_CHANGE_ATTRIBUTE:
                    case USE_RESET_ATTRIBUTE:
                        {
                            LPITEM item2;
                            if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
                                return false;

                            if (item2->IsEquipped()) {
                                BuffOnAttr_RemoveBuffsFromItem(item2); }

                            if (ITEM_COSTUME != item2->GetType()) {
                                ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));
                                return false; }

                            if (item2->IsExchanging() || item2->IsEquipped())
                                return false;

                            if (item2->GetAttributeSetIndex() == -1) {
                                ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));
                                return false; }

                            if (item2->GetAttributeCount() == 0) {
                                ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));
                                return false; }

                            switch (item->GetSubType())
                            {
                                case USE_CHANGE_ATTRIBUTE:
                                    item2->ChangeAttribute(); {
                                        char buf[21];
                                        snprintf(buf, sizeof(buf), "%u", item2->GetID());
                                        LogManager::instance().ItemLog(this, item, "CHANGE_COSTUME_ATTR", buf); } break;

                                case USE_RESET_ATTRIBUTE:
                                    item2->ClearAttribute();
                                    item2->AlterToMagicItem(); {
                                        char buf[21];
                                        snprintf(buf, sizeof(buf), "%u", item2->GetID());
                                        LogManager::instance().ItemLog(this, item, "RESET_COSTUME_ATTR", buf); } break;
                            }

                            ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx"));

                            item->SetCount(item->GetCount() - 1);
                            break;
                        }
#endif

 

 

//----Binarypart---->
Gamelib/ItemData.cpp


//--Search: "const char* CItemData::GetUseTypeString() const"
//		case USE_PUT_INTO_RING_SOCKET:
//			return DEF_STR(USE_PUT_INTO_RING_SOCKET);

//--Add after:
#ifdef ENABLE_ENCHANT_BONUS_ADD
        case USE_CHANGE_ATTRIBUTE:
            return DEF_STR(USE_CHANGE_ATTRIBUTE);
        case USE_RESET_ATTRIBUTE:
            return DEF_STR(USE_RESET_ATTRIBUTE);
#endif


GameLib/ItemData.h


//--Search: "enum EUseSubTypes"
//			USE_PUT_INTO_RING_SOCKET,

//--Add after:
#ifdef ENABLE_ENCHANT_BONUS_ADD
            USE_CHANGE_ATTRIBUTE,
            USE_RESET_ATTRIBUTE,
#endif


UserInterface/Locale_inc.h


//--Add:
#define ENABLE_ENCHANT_BONUS_ADD


 

dump_proto/ItemCSVReader.cpp


//--Search: "Sub3"
//--Add:
"USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE"


 

Here in pastebin the Code:
http://pastebin.com/91u7kN8L

 

Best regards,
Legan.dev

hi man thx

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