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31 minutes ago, arves100 said:

Problem is in PythonPlayer.h

Client/UserInterface/PythonPlayer.h here i change only:

       void    AddQuickSlot(int QuickslotIndex, char IconType, char IconPosition);

to:
       
void    AddQuickSlot(int QuickslotIndex, char IconType, INT IconPosition);  

in what problem?

 

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21 minutes ago, arves100 said:

it say that you didn't edited AbstractPlayer.

And yes you're right about icon pos xD

thk)) fixed it problem. now problem when i click put belt on me i don`t see in him slot belt.. but he work gived bonus but in inventory don`t see

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15 minutes ago, arves100 said:

You didn't see pointon or belt?

Have you edited GameType.h stuff?

don`t see belt in slot but he open on me..  628237bc72bc49efa75d7209dbe33dee.png

hmm,no,but what need add in gametype.h?

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7 minutes ago, arves100 said:

inventorywindow.py

Check GameType.h is c_Belt_equipment == inventorywindow.py belt index slot

in inventorywndow.py have {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32}, 

in Gametype.h don`t have it.. where add it?

10 minutes ago, arves100 said:

inventorywindow.py

Check GameType.h is c_Belt_equipment == inventorywindow.py belt index slot

ah. i have it:  7250c39a1ac5405d9470d78853737ccb.png

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14 minutes ago, arves100 said:

PythonItemModule.cpp you will find

EQUIPMENT_BELT macro

That point to a specific variable in GameType.h

e48b490975514c21a9b43335e388caa8.png

have

 

but in gametype.h some #inc ..h don`t need add?

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5 minutes ago, arves100 said:

enum EWearPositions

length.h

enum EWearPositions
{
    WEAR_BODY,        // 0
    WEAR_HEAD,        // 1
    WEAR_FOOTS,        // 2
    WEAR_WRIST,        // 3
    WEAR_WEAPON,    // 4
    WEAR_NECK,        // 5
    WEAR_EAR,        // 6
    WEAR_UNIQUE1,    // 7
    WEAR_UNIQUE2,    // 8
    WEAR_ARROW,        // 9
    WEAR_SHIELD,    // 10
    WEAR_ABILITY1,  // 11
    WEAR_ABILITY2,  // 12
    WEAR_ABILITY3,  // 13
    WEAR_ABILITY4,  // 14
    WEAR_ABILITY5,  // 15
    WEAR_ABILITY6,  // 16
    WEAR_ABILITY7,  // 17
    WEAR_ABILITY8,  // 18
    WEAR_COSTUME_BODY,    // 19 : Costumes
    WEAR_COSTUME_HAIR,    // 20 : New Hair
    
#ifdef ACCE_SYSTEM
    WEAR_COSTUME_ACCE,    // 21 : Acce System
#endif
    // 22 : Costume Mount
    
#ifdef COSTUME_WEAPON
    WEAR_COSTUME_WEAPON = 23, // 23    : Costume Weapon
#endif

//COSTUME SLOT FIX (ARVES100 - 2016)
    WEAR_RING1 = 24,        // 24    : 신규 반지슬롯1 (왼쪽)
    WEAR_RING2 = 25,        // 25    : 신규 반지슬롯2 (오른쪽)
    WEAR_BELT = 26,            // 26    : 신규 벨트슬롯

    WEAR_MAX = 32    //
};

im use still it {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
                                        {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},

hm, i don`t have weapon costume, or it nothing..?

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