Shang 369 Posted May 15, 2014 Share Posted May 15, 2014 Hi, I want to put the horizontal inventory (game source) so the items not place above others. Anyone? Thanks. Link to comment Share on other sites More sharing options...
Shang 369 Posted May 16, 2014 Author Share Posted May 16, 2014 #Up Link to comment Share on other sites More sharing options...
Originale 134 Posted May 23, 2014 Share Posted May 23, 2014 the number of slot inventory is managed in the game. my the rest is handled in python looks in inventorywindow.py it's like the official ## Item Slot { "name" : "ItemSlot", "type" : "grid_table", "x" : 8, "y" : 246, "start_index" : 0, "x_count" : 5, "y_count" : 9, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub" }, it is in the horizontal ## Item Slot { "name" : "ItemSlot", "type" : "grid_table", "x" : 8, "y" : 246, "start_index" : 0, "x_count" : 9, "y_count" : 5, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub" }, 1 Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1123 Posted May 23, 2014 Former Staff Share Posted May 23, 2014 sry but you will have bugs with item placement. They will overlap each other 1 Link to comment Share on other sites More sharing options...
Originale 134 Posted May 23, 2014 Share Posted May 23, 2014 I just had to change his time is his work had Link to comment Share on other sites More sharing options...
Shang 369 Posted May 23, 2014 Author Share Posted May 23, 2014 On the other games we need a diff, but with 40k we have the source. So i want modify the source to repair which the items be placed over other items. Link to comment Share on other sites More sharing options...
Shang 369 Posted July 30, 2014 Author Share Posted July 30, 2014 (edited) UserInterface/GameType.h Change 5*9 for 9*5 #Solved, close please. Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff flygun 304 Posted July 31, 2014 Former Staff Share Posted July 31, 2014 (edited) like this ??? Edited August 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Shang 369 Posted July 31, 2014 Author Share Posted July 31, 2014 (edited) like this ??? No. Edited August 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
eTony 104 Posted October 8, 2014 Share Posted October 8, 2014 (edited) UserInterface/GameType.h Change 5*9 for 9*5 #Solved, close please. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA yes.... And just like creating bugs Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Endymion 320 Posted October 21, 2014 Share Posted October 21, 2014 Did you think that 5*9 isn't the same as 9*5? Brainless. Link to comment Share on other sites More sharing options...
Thorer 19 Posted October 21, 2014 Share Posted October 21, 2014 (edited) UserInterface/GameType.h Change 5*9 for 9*5 #Solved, close please. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA yes.... And just like creating bugs 9*5 != 5*9? That change dont gonna create bugs, it gonna dont change anything. Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Yoshix3 8 Posted October 30, 2014 Share Posted October 30, 2014 (edited) UserInterface/GameType.h Change 5*9 for 9*5 #Solved, close please. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA yes.... And just like creating bugs 9*5 != 5*9? That change dont gonna create bugs, it gonna dont change anything. I never laught like now You have to change in char_item.cpp for example the lines int p = wCell + (i * 5) BYTE p = bCell + (5 * j); the 5 is the count of x lines. for the count in y line you have to change in exchange.cpp static CGrid s_grid1(xcount, ycount); Mfg, Yoshix3 Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
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