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Change Spawn point of new Character


Strzikjav

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I'm not entirely sure where the spawn points are defined, but if it's in a quest then just do the following.

 

1) make a new player, don't move it and record the coordinates.

2) download all the quests to 1 folder

3) Open Notepadd++ & press Shift, Ctrl +F

4) select the directory for it to search in ( where you saved the quests)

5) input the coordinates and click find all.

 

 

this will search all the files in that folder for whatever you put in the search box, useful for many many things.

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The coordinates are in source code ;)

Inviato dal mio iPhone utilizzando Tapatalk

 

thanks to all for your help, do you know where exactly?

 

****linesrcsservergamesrcstart_position.cpp

 

 

for start position

DWORD g_start_position[4][2] =
{
	{      0,      0 },	// reserved
	{ 469300, 964200 },	// ½Å¼ö±¹
	{  55700, 157900 },	// õÁ¶±¹
	{ 969600, 278400 }	// Áø³ë±¹
};

for new character

DWORD g_create_position[4][2] = 
{
	{		0,		0 },
	{ 459800, 953900 },
	{ 52070, 166600 },
	{ 957300, 255200 },	
};

I dont rly now the difference.. But I think with a little testing it should work

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The coordinates are in source code ;)

Inviato dal mio iPhone utilizzando Tapatalk

 

thanks to all for your help, do you know where exactly?

 

****linesrcsservergamesrcstart_position.cpp

 

 

for start position

DWORD g_start_position[4][2] =
{
	{      0,      0 },	// reserved
	{ 469300, 964200 },	// ½Å¼ö±¹
	{  55700, 157900 },	// õÁ¶±¹
	{ 969600, 278400 }	// Áø³ë±¹
};

for new character

DWORD g_create_position[4][2] = 
{
	{		0,		0 },
	{ 459800, 953900 },
	{ 52070, 166600 },
	{ 957300, 255200 },	
};

I dont rly now the difference.. But I think with a little testing it should work

 

 

Where exactly can i find the path / file? I'm new to Servermodding

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The coordinates are in source code ;)

Inviato dal mio iPhone utilizzando Tapatalk

 

thanks to all for your help, do you know where exactly?

 

****linesrcsservergamesrcstart_position.cpp

 

 

for start position

DWORD g_start_position[4][2] =
{
	{      0,      0 },	// reserved
	{ 469300, 964200 },	// ½Å¼ö±¹
	{  55700, 157900 },	// õÁ¶±¹
	{ 969600, 278400 }	// Áø³ë±¹
};

for new character

DWORD g_create_position[4][2] = 
{
	{		0,		0 },
	{ 459800, 953900 },
	{ 52070, 166600 },
	{ 957300, 255200 },	
};

I dont rly now the difference.. But I think with a little testing it should work

 

 

Where exactly can i find the path / file? I'm new to Servermodding

 

It's in the sourcecode. I won't give any information where to download or find it but first you should know what a source code is. After you should know how to compile the Metin2 source code in c++ and then you can start editing the spawn point of new characters. Sorry for mistakes but I'm tired ;)

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The coordinates are in source code ;)

Inviato dal mio iPhone utilizzando Tapatalk

 

thanks to all for your help, do you know where exactly?

 

****linesrcsservergamesrcstart_position.cpp

 

 

for start position

DWORD g_start_position[4][2] =
{
	{      0,      0 },	// reserved
	{ 469300, 964200 },	// ½Å¼ö±¹
	{  55700, 157900 },	// õÁ¶±¹
	{ 969600, 278400 }	// Áø³ë±¹
};

for new character

DWORD g_create_position[4][2] = 
{
	{		0,		0 },
	{ 459800, 953900 },
	{ 52070, 166600 },
	{ 957300, 255200 },	
};

I dont rly now the difference.. But I think with a little testing it should work

 

 

Where exactly can i find the path / file? I'm new to Servermodding

 

It's in the sourcecode. I won't give any information where to download or find it but first you should know what a source code is. After you should know how to compile the Metin2 source code in c++ and then you can start editing the spawn point of new characters. Sorry for mistakes but I'm tired ;)

 

 

ahh okay then i know what to do, just missunderstood it, thanks anyway for you help

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