Premium TAUMP 838 Posted March 28, 2016 Premium Share Posted March 28, 2016 Open char_battle.cpp and find struct FuncAggregateMonster if (number(1, 50) <= 100) // chance_bravery_cape and edit by himself. Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19674 Posted March 28, 2016 Honorable Member Share Posted March 28, 2016 I think this change is not neccessary. That is not so good if every monster will be aggregated in the user's viewrange. The standard is more than enough, but thanks. 1 Link to comment Share on other sites More sharing options...
Premium TAUMP 838 Posted March 28, 2016 Author Premium Share Posted March 28, 2016 2 hours ago, xP3NG3Rx said: I think this change is not neccessary. That is not so good if every monster will be aggregated in the user's viewrange. The standard is more than enough, but thanks. Its really chance Link to comment Share on other sites More sharing options...
Flow 2 Posted March 30, 2016 Share Posted March 30, 2016 This is a easy edit, but great job Link to comment Share on other sites More sharing options...
BekirAKDMR 5 Posted September 1, 2016 Share Posted September 1, 2016 thanks Link to comment Share on other sites More sharing options...
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