problem with change channel command
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The issue related to the HandshakeProcess.
Hello community. I'm facing an issue with the server. I can't connect anymore. All I have is this error: Quote Unfortunately, I haven't found any solution or understood where this problem originates. I would be very grateful if you could help me. -
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The issue related to the HandshakeProcess.
Hello community. I'm facing an issue with the server. I can't connect anymore. All I have is this error: Unfortunately, I haven't found any solution or understood where this problem originates. I would be very grateful if you could help me. -
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Increase Safebox / Warehouse
Ok. I found a bug. The mall_storage become bugged after this change. The game disconnect me every time when i try to take out items from the mall storage to the inventory. Can i somehow make only the normal storage bigger and let the itemshop storage normal? SYSERR: May 29 21:19:19 :: Process: SEQUENCE 326f6a80 mismatch 0x97 != 0x45 header 69 SYSERR: May 29 21:19:19 :: Process: SEQUENCE_LOG [charname]------------- -
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Auto Potion refill event
I have used the default values from unique_item.h ITEM_AUTO_HP_RECOVERY_S = 72723, ITEM_AUTO_HP_RECOVERY_M = 72724, ITEM_AUTO_HP_RECOVERY_L = 72725, ITEM_AUTO_HP_RECOVERY_X = 72726, ITEM_AUTO_SP_RECOVERY_S = 72727, ITEM_AUTO_SP_RECOVERY_M = 72728, ITEM_AUTO_SP_RECOVERY_L = 72729, ITEM_AUTO_SP_RECOVERY_X = 72730, and simply re-assigned them to the enum enum EAutoPotion { ITEM_AUTO_HP_POTION_1 = ITEM_AUTO_HP_RECOVERY_S, ITEM_AUTO_HP_POTION_2 = ITEM_AUTO_HP_RECOVERY_M, ITEM_AUTO_HP_POTION_3 = ITEM_AUTO_HP_RECOVERY_L, ITEM_AUTO_HP_POTION_4 = ITEM_AUTO_HP_RECOVERY_X, ITEM_AUTO_SP_POTION_1 = ITEM_AUTO_SP_RECOVERY_S, ITEM_AUTO_SP_POTION_2 = ITEM_AUTO_SP_RECOVERY_M, ITEM_AUTO_SP_POTION_3 = ITEM_AUTO_SP_RECOVERY_L, ITEM_AUTO_SP_POTION_4 = ITEM_AUTO_SP_RECOVERY_X, AUTO_POTION_MAX_NUM = 8, }; If you use other vnums just change them in the enum. If you add or remove enum values make sure to adjust AUTO_POTION_MAX_NUM -
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Can we get rid of this VISUAL BUG?
only need to do the void CPythonPlayer::__OnPressGround(CInstanceBase& rkInstMain, const TPixelPosition& c_rkPPosPickedGround) part -
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Can we get rid of this VISUAL BUG?
animation related fix or something lmao I don't know. but thank you anyway!! -
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Can we get rid of this VISUAL BUG?
Like what .. magic ? It's a problem that occurre when you spam a walkable + unwalkable areas, there's no other solution better than a simple timer ... -
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