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Costume Weapon bug


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    case CItemData::ITEM_TYPE_ARMOR:
        __ClearArmorRefineEffect();

        // °©?E A—E­ AIAaA®
        if (pItem->GetSubType() == CItemData::ARMOR_BODY)
        {
            DWORD vnum = pItem->GetIndex();

            if (12010 <= vnum && vnum <= 12049)
            {
                __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);
                __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);
            }
        }

        if (refine < 7)    //ÇöAç Á¦·Aµµ 7 AI»ó¸¸ AIAaA®°! AÖ1A´I´U.
            return 0;

        if (pItem->GetSubType() == CItemData::ARMOR_BODY)
        {
            m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7;
            __AttachEffect(m_armorRefineEffect);
        }
        break;
    }
    return 0;
}

 

 

This is the fix. 

 

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