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Agrael

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  1. case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); // °©?E A—E­ AIAaA® if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); if (12010 <= vnum && vnum <= 12049) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL); __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2); } } if (refine < 7) //ÇöAç Á¦·Aµµ 7 AI»ó¸¸ AIAaA®°! AÖ1A´I´U. return 0; if (pItem->GetSubType() == CItemData::ARMOR_BODY) { m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7; __AttachEffect(m_armorRefineEffect); } break; } return 0; } This is the fix.
  2. Hi devs! I have a rly annoying bug with costume weapons, when i put up an armor the +7, +8, +9 effect didnt working... i didnt changed anything in pythons or with the mse files so i have no idea what can be the problem. GIF: [Hidden Content] Thank you in advance for your answers !
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