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dexolus

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  1. dexolus

    Orc dungeon V2

    Thanks
  2. dexolus

    Orc dungeon V2

    Hey. I made dungeon in my time. Enjoy. Enjoy! Kill all monsters — clear the initial regen wave (regen1.txt). Destroy all Metin Stones — 4 Metin Stones (vnum 8008) spawn at fixed coordinates; a live counter announces how many remain after each kill. Kill the mini boss — a single mini boss (vnum 691) spawns in the village. Kill all monsters — a second regen wave (regen2.txt) spawns and must be cleared. Kill the final boss — the main boss (vnum 692) spawns; defeating it completes the dungeon and starts a 2-minute exit timer. [Hidden Content] YT video [Hidden Content] Download - [Hidden Content]
  3. Hey i made dungeon a while ago. Posting now. Just map with regen and quest but without monsters. Floor 1 Defeat monsters spawned from regen1.txt. Each kill has a 1:300 chance to unlock the next floor (guaranteed fail-safe after 400 kills). Floor 2 Spawns 9 identical mini bosses (8553). Players must find and defeat the single correct boss with a 1:6 chance (guaranteed after 7 kills). Floor 3 Spawns 31 stone metins (8585). Destroy them to find the real target with a 1:13 chance (guaranteed after 28 destroyed stones). Floor 4 Spawns 11 shells (8556). Destroying the correct shell advances the dungeon with a 1:8 chance (guaranteed after 8 shells). Floor 5 Spawns waves of monsters from regen4.txt. Defeat monsters until hitting the target mob with a 1:211 chance (guaranteed after 230 kills). Floor 6 (Final Boss Challenge): Spawns the main dungeon Boss (8557). Defeating this boss announces your victory server-wide and completes the dungeon, allowing2 minutes to collect loot before teleportation. [Hidden Content] [Hidden Content]
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  4. Hey in the past i made this dungeon. Releasing now. Just map with regen + quest without monsters Floor 1 Kill the regular monsters loaded from regen1.txt. Each killed mob has a 1:200 chance to unlock the next floor (guaranteed fail-safe after 250 kills). Floor 2 Spawns 7 identical bosses (floor2_boss). Players must find and defeat the single correct boss. Probability is 1:5 (guaranteed progression after 7 kills). Floor 3 Spawns 16 stone pillars/metins (floor3_metin). Destroy them to find the real target with a 1:11 chance (guaranteed after 16 destroyed stones). Floor 4 Spawns 9 chests (floor4_chest) across the map, including 2 hidden in secret rooms over the hills. Destroying the correct chest advances the dungeon with a 1:7 chance (guaranteed after 8 chests). Floor 5 Spawns waves of monsters from regen5.txt. Defeat monsters until hitting the target mob with a 1:200 chance (guaranteed after 200 kills). Floor 6 Spawns the main dungeon Boss (floor6_boss). Defeating this boss announces your victory server-wide and completes the dungeon, allowing 2 minutes to collect loot before teleportation. [Hidden Content] youtube video -
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  5. dexolus

    Orc dungeon

    Hello i made Orc dungeon. 1. floor Kill all monsters 2. floor - Kill the right metinstone - you need to kill atleast 4 of them to kill one random 3. floor - Kill the right miniboss - you need to kill atleast 2 to teleport 4. floor - Final boss [Hidden Content] [Hidden Content] [Hidden Content]
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  6. dexolus

    Lava dungeon

    Yeah i didnt write that, its just reskinned. Which texture do you mean?
  7. dexolus

    Lava dungeon

    video from the dungeon
  8. dexolus

    Lava dungeon

    Hey in my free time i made this dungeon. In the folder there are monsters + metin stone. There is also quest which i made. Feel free to share anywhere. I will be happy if u use it. And if you use it i will be happy if you let me know on which server! [Hidden Content]
  9. Im definetly interested in this project. I thought about doing it few years ago, but never forced myself to do it.
  10. Hey, i am trying to add collect quest where will be time shown. Like i go to biologist give him item and i see how long time left so i can give item again. I have it like this. Which works (kinda). The function i am looking for is when letter begin q.set_clock("time_limit", pc.getqf("time_limit") - get_time()) -- Set remaining time text on client's Quest window send_letter("&Výzkum - Zub orka") It works but when i stay logged in at biologist, give him item i have the countdown. When the countdown ends i can give him item again. So i give him item but it does not show time left when im in quest window. It just says time is up. When i relog it shows time corectly. Is there way to make it without reloging? Thanks
  11. Hey, i would like to ask.. I just installed some anticheat things which i found on this site. Is there way to test if the wait damage or other hacks working? I tried one cheat and pro damage and speed + att speed is not working. But is there way to test wait damage for free? I didnt find any cheat or smth and i dont really want to pay cuz i dont have money for that xd Thanks Also i would like to ask, i read that you can change packets to prevent cheating. How do i do that? I tried searching and i think i kinda know. I found packet.h in client and packet.h should be on server too? Should i just everywhere the same numbers for packets? Does it matter which number i use? How it works? Or i mean what i am able to block with it? And last, can anyone help me how to block python inject? I tried searching but didnt found anything.. thank you so much
  12. Hey man, thanks for trying help! i probably solver it another way..
  13. Sadly i cant edit my question anymore but i found that the problem is in file ActorInstanceEvent.cpp void CActorInstance::__OnMove() { //anticheat01 if (m_fMovSpd > 2.0f) { __asm{ mov eax, 0x444 jmp eax } } //anticheat01 IEventHandler& rkEventHandler=__GetEventHandlerRef(); IEventHandler::SState kState; kState.kPPosSelf=NEW_GetCurPixelPositionRef(); kState.fAdvRotSelf=GetAdvancingRotation(); rkEventHandler.OnMove(kState); } void CActorInstance::__OnAttack(WORD wMotionIndex) { //anticheat01 if (m_fAtkSpd > 1.7f) { __asm{ mov eax, 0x444 jmp eax } } //anticheat01 IEventHandler& rkEventHandler=__GetEventHandlerRef(); IEventHandler::SState kState; kState.kPPosSelf=NEW_GetCurPixelPositionRef(); kState.fAdvRotSelf=GetTargetRotation(); rkEventHandler.OnAttack(kState, wMotionIndex); } When i changed it like this it cause crashing game when attacking stone? Any solution please?
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