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dexolus

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  1. dexolus

    Orc dungeon V2

    Thanks
  2. dexolus

    Orc dungeon V2

    Hey. I made dungeon in my time. Enjoy. Enjoy! Kill all monsters — clear the initial regen wave (regen1.txt). Destroy all Metin Stones — 4 Metin Stones (vnum 8008) spawn at fixed coordinates; a live counter announces how many remain after each kill. Kill the mini boss — a single mini boss (vnum 691) spawns in the village. Kill all monsters — a second regen wave (regen2.txt) spawns and must be cleared. Kill the final boss — the main boss (vnum 692) spawns; defeating it completes the dungeon and starts a 2-minute exit timer. [Hidden Content] YT video [Hidden Content] Download - [Hidden Content]
  3. Hey i made dungeon a while ago. Posting now. Just map with regen and quest but without monsters. Floor 1 Defeat monsters spawned from regen1.txt. Each kill has a 1:300 chance to unlock the next floor (guaranteed fail-safe after 400 kills). Floor 2 Spawns 9 identical mini bosses (8553). Players must find and defeat the single correct boss with a 1:6 chance (guaranteed after 7 kills). Floor 3 Spawns 31 stone metins (8585). Destroy them to find the real target with a 1:13 chance (guaranteed after 28 destroyed stones). Floor 4 Spawns 11 shells (8556). Destroying the correct shell advances the dungeon with a 1:8 chance (guaranteed after 8 shells). Floor 5 Spawns waves of monsters from regen4.txt. Defeat monsters until hitting the target mob with a 1:211 chance (guaranteed after 230 kills). Floor 6 (Final Boss Challenge): Spawns the main dungeon Boss (8557). Defeating this boss announces your victory server-wide and completes the dungeon, allowing2 minutes to collect loot before teleportation. [Hidden Content] [Hidden Content]
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  4. Hey in the past i made this dungeon. Releasing now. Just map with regen + quest without monsters Floor 1 Kill the regular monsters loaded from regen1.txt. Each killed mob has a 1:200 chance to unlock the next floor (guaranteed fail-safe after 250 kills). Floor 2 Spawns 7 identical bosses (floor2_boss). Players must find and defeat the single correct boss. Probability is 1:5 (guaranteed progression after 7 kills). Floor 3 Spawns 16 stone pillars/metins (floor3_metin). Destroy them to find the real target with a 1:11 chance (guaranteed after 16 destroyed stones). Floor 4 Spawns 9 chests (floor4_chest) across the map, including 2 hidden in secret rooms over the hills. Destroying the correct chest advances the dungeon with a 1:7 chance (guaranteed after 8 chests). Floor 5 Spawns waves of monsters from regen5.txt. Defeat monsters until hitting the target mob with a 1:200 chance (guaranteed after 200 kills). Floor 6 Spawns the main dungeon Boss (floor6_boss). Defeating this boss announces your victory server-wide and completes the dungeon, allowing 2 minutes to collect loot before teleportation. [Hidden Content] youtube video -
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  5. dexolus

    Orc dungeon

    Hello i made Orc dungeon. 1. floor Kill all monsters 2. floor - Kill the right metinstone - you need to kill atleast 4 of them to kill one random 3. floor - Kill the right miniboss - you need to kill atleast 2 to teleport 4. floor - Final boss [Hidden Content] [Hidden Content] [Hidden Content]
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  6. dexolus

    Lava dungeon

    Yeah i didnt write that, its just reskinned. Which texture do you mean?
  7. dexolus

    Lava dungeon

    video from the dungeon
  8. dexolus

    Lava dungeon

    Hey in my free time i made this dungeon. In the folder there are monsters + metin stone. There is also quest which i made. Feel free to share anywhere. I will be happy if u use it. And if you use it i will be happy if you let me know on which server! [Hidden Content]
  9. Im definetly interested in this project. I thought about doing it few years ago, but never forced myself to do it.
  10. Maybe upload it, so if someone wants to do it he can just download. Not write you first..
  11. Hey everyone, Some time ago, we were working on a Metin2 server, but we never actually launched it. After a few tweaks and some final fine-tuning of the EXP and drop rates, the server would be ready to go. We are basically just few amatuers who likes metin2. Is there anyone experienced here who would like to join forces and help us take this to the finish line? What’s missing and what we know needs to be done: Complete Website + Item Shop: Including full database integration. Server Anticheat: Some adjustments have been made, but HLbot and others would definitely still get through, and a wait hack would 99% work as well. We definetly need help with that Dungeon Re-entry: Currently, there's no option to re-enter a dungeon after getting disconnected/kicked, and we're not sure yet if we want to add that feature or not. Other than that, everything should be pretty much good to go. These are the main major tasks—there might be a few other minor things to sort out, but we aren't aware of any other big issues. To be completely honest, we are looking for someone who can: - Take care of the official server ownership/registration. We have no experience with such a thing and someone experienced would be usefull. - Handle the website. ------ We can probably sort it out, and pay someone to do it. But maybe you have the knowledge? We don't really have a knack for these areas, and honestly, that's the only reason we didn’t finish it back then. We just like Metin2 but we totally dont understand everything about the things around taxes and etc.. We don't just want to get rid of the project, we genuinely want to see this server launch. We absolutely want to stay involved and keep working on it —> we have plenty of ideas and visions for future updates. We are a 3-member team, and we’d love to create something that we feel is currently missing from the scene. (For us and in our country). It’s a completely different style from the servers that keep getting released over and over again. Its like oldish style of private server. Without new systems, max level 250. The server is currently in Czech language. I guess we would be happier if it would stay only for Czech community, but we are totally open to make it international. We would probably need help with integrating the system to make it international. We have small fanbase. We were active and working on it like 2years back. From then the server is offline. As i said, we would like to see it running.. If this caught your attention, hit me up for more details and feel free to ask anything you want to know! We would be happy to talk, and possibly show you the server. Maybe you will like the idea. Or you just like the idea overall and you would like to jump on some project where is some work done. I know there is like 0.1% chance someone will join us. But i take this like last chance and i said to myself i will try to post it. Please dont write hateful comments. As i said we are basically amatuers with "dream" and passion. Thanks! Cheers!
  12. Hey, i am trying to add collect quest where will be time shown. Like i go to biologist give him item and i see how long time left so i can give item again. I have it like this. Which works (kinda). The function i am looking for is when letter begin q.set_clock("time_limit", pc.getqf("time_limit") - get_time()) -- Set remaining time text on client's Quest window send_letter("&Výzkum - Zub orka") It works but when i stay logged in at biologist, give him item i have the countdown. When the countdown ends i can give him item again. So i give him item but it does not show time left when im in quest window. It just says time is up. When i relog it shows time corectly. Is there way to make it without reloging? Thanks
  13. Hey, i would like to ask.. I just installed some anticheat things which i found on this site. Is there way to test if the wait damage or other hacks working? I tried one cheat and pro damage and speed + att speed is not working. But is there way to test wait damage for free? I didnt find any cheat or smth and i dont really want to pay cuz i dont have money for that xd Thanks Also i would like to ask, i read that you can change packets to prevent cheating. How do i do that? I tried searching and i think i kinda know. I found packet.h in client and packet.h should be on server too? Should i just everywhere the same numbers for packets? Does it matter which number i use? How it works? Or i mean what i am able to block with it? And last, can anyone help me how to block python inject? I tried searching but didnt found anything.. thank you so much
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