Can the person find the game version
I don't recommend it -> g_bCheckClientVersion
Better is what I made so there are no bypass
0xf2, 0x42, 0x8a, 0xa1, 0x29, 0x7e, 0xfa, 0xd9, 0x19, 0xbc, 0xe5, 0x4c, 0x63, 0xf0, 0x94, 0x33, 0xf1, 0x37, 0x47, 0xf9, 0xc9, 0x43, 0x78, 0x2b, 0x9b, 0x2a, 0x48, 0x2, 0x35, 0x34, 0xa5, 0x56, 0xc1, 0x7b, 0x8, 0x9c, 0x38 ...........................
So far we have not been able to find the sequence key .... The key cannot be found
Version find key
As I said, it is beneficial mostly for incremental build, which is something most of us use (or should use). Unless people do a full gmake clean followed by a gmake, Ninja will be more efficient for that. Considering the syntax, Ninja is arguably easier to read, that was actually one goal of the project, but anyway, I think most of us should use generators for that, such as CMake. Writing Makefiles or build.ninja is something we can afford not to do using modern toolsets. In the end, it's up to personal preferences, if you don't see it fit for your project, it is perfectly fine, I was just here to provide people with a way to add it if they have the use for it