-
Posts
729 -
Joined
-
Last visited
-
Days Won
7 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by flygun
-
this was the case but somehow it changed ... Now it's updated !!
-
Wrong when unpacking the dose pack
flygun replied to Mr.Metin2's topic in Community Support - Questions & Answers
File "ui.py", line 80, in __call__ OnPickItem() takes exactly 2 arguments (3 given) read the error !!!!! -
i've already mentioned this in the post
-
show me real error message ... see if their is a ".core" file and back trace it c++11 and above
-
i'll rewrite the whole file today or tomorrow maximum .. i just wanted to see if actually someone want it ...
-
sorry i edited the file after putting the link .. didn't thought that the link will change! thanks for noticing
-
M2 Download Center Download Here ( Internal ) I edited Async Class to use C++ Standard mutex and thread support AsyncSQL.h ASyncSQL.cpp plus if you have this line in main.cpp inside the main function inside the db core source delete it DBManager.Quit(); this line will close MySQL connections before making sure that all the queries are done (which may not save the last thing a player do before closing the server) plus it will dump a core file since the db core will abort without successful exit! #edited Using std::gurad (which unlock the mutex when the object is destroyed) instead of manually lock and unlock mutex rewrote the Profiler class with std::chrono #Note : Don't just copy and paste .. make a backup , test , then use it Best regards.
- 19 replies
-
- 45
-
now putting that animation in quest when giving the player a reward will be fantastic right?
-
upgrading libraries has it's own advantages such as speed and optimizing but upgrading the models them self doesn't benefits much unless you have the full granny source .. so i think the answer is no
-
"Linux® users are often surprised to find that Bash is not the default shell in FreeBSD. In fact, Bash is not included in the default installation." don't get me wrong but FreeBSD is not at risk .. aside from that Thank you <3
-
error nullptr freebsd :D
flygun replied to Syriza's topic in Community Support - Questions & Answers
-
error nullptr freebsd :D
flygun replied to Syriza's topic in Community Support - Questions & Answers
okay my bad "change : to = in "-std:c++11 " it should look like this -std=c++11 -
error nullptr freebsd :D
flygun replied to Syriza's topic in Community Support - Questions & Answers
what is not working ? show us the error -
error nullptr freebsd :D
flygun replied to Syriza's topic in Community Support - Questions & Answers
CFLAGS = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -std:c++11 please stop spamming and put all that code in spoiler or just remove it from the topic .. and please read some books or some documentations about programming -
error nullptr freebsd :D
flygun replied to Syriza's topic in Community Support - Questions & Answers
for your specific problem right now .. put it in the game's makefile -
error nullptr freebsd :D
flygun replied to Syriza's topic in Community Support - Questions & Answers
you should read more about programming ... gcc49 actually support c++11 and c++14 you just have to specify it (in makefile )... [Hidden Content] -
error nullptr freebsd :D
flygun replied to Syriza's topic in Community Support - Questions & Answers
add this to the flags in the makefile -std=c++11 you really should update c++11 is now old -
is there a process running in task manager ?
-
replace granny_variant twoSideResult; if (GrannyFindMatchingMember(pgrnMaterial->ExtendedData.Type, pgrnMaterial->ExtendedData.Object, "Two-sided", &twoSideResult) && NULL != twoSideResult.Type) GrannyConvertSingleObject(twoSideResult.Type, twoSideResult.Object, TwoSidedFieldType, &twoSided, NULL); m_bTwoSideRender = 1 == twoSided; with this granny_variant TwoSidedVariant; if (GrannyFindMatchingMember(pgrnMaterial->ExtendedData.Type, pgrnMaterial->ExtendedData.Object, "Two-sided", &TwoSidedVariant)) GrannyConvertSingleObject(TwoSidedVariant.Type, TwoSidedVariant.Object, TwoSidedFieldType, &twoSided, 0); m_bTwoSideRender = 1 == twoSided; not tested I'm on mobile
-
first of all .... yes you can compile the source code in vs2017 it's just a program ... the language itself didn't change ... but for the error you have to provide us with some information other than just saying that you've got a problem ... programing isn't a job it's a life style Best regards Flygun !!
-
hi dev! freebsd 64 bit build error
flygun replied to Finch's topic in Community Support - Questions & Answers
#Moved from How-to to Q&A -
[COMMOND DROP GUIDE] HOW TO ?
flygun replied to Mr.Oz J.'s topic in Community Support - Questions & Answers
hmmmm i'm thinking of this as (33% of drop rate ) so if the drop rate = (200%) the 33% is still 33% ... 33% of (100) = 33 33% of (200) = 66 (not 66% which is 132) 33% of (300) = 99 item (not 99% which is 297) i've didn't read it yet ... -
#moved (Community>Feedback to Metin2>General)
-
Costume weapon offical bonus change help
flygun replied to enisina's topic in Community Support - Questions & Answers
#moved (Tech>C++ to Metin2>Questions and Answers) #please read the forum's rules about bumping ... -
[Help] Item in inventory
flygun replied to azrail063's topic in Community Support - Questions & Answers
#moved (Tech>C++ to Metin2>Q&A)