M.Sorin
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Posts posted by M.Sorin
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Acum 7 ore, JeeX a spus:
omg - brain.exe
case AFFECT_BLEEDING:
event_cancel(&m_pkBleedingEvent);
break;Nice. I think you need some brain.exe 2.0. I said goodaffects ffs.
https://metin2.download/picture/p5QhCbHnubm65F2hQbJ9w8ZltMm3N0NN/.png
https://metin2.download/picture/AyeMBD2DlX8J81QEHfRL8r705jb5Aq95/.png
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Same for wolfman , the goodaffects aren`t removed at the first attempt.
@Tallywa You need c++11 or higher.
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I don`t understand why u talk about performance when the game itself suffer at this chapter.
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Man , please leave the c++ for others. It`s not for you!
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Buy me a a lambo , and i will solve your problem.
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Acum 5 ore, kasko30 a spus:
Dude the percentage in the cube is not neccesary because it never fails
Are you braindead or something like that?
Then wtf is this?
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Right on point, if you are a good developer , you have a good server. But let`s leave this discuss only for affect things xD.
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Yea , i know. But still , ymir was to lazzy to fix some simple things. Not only the affect.
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^ Tested and the bug iz real. Should refactor the whole affect , because ymir waz fucking lazy to do it right.
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^ Just add this in your data/monster/mob_name/action_name(wait,run).msa :
Accumulation 0.00 0.00 0.00
And your good to go
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PyObject * itemGetApplyPoint(PyObject * poSelf, PyObject * poArgs) { int iValueIndex; if (!PyTuple_GetInteger(poArgs, 0, &iValueIndex)) return Py_BadArgument(); CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer(); if (!pItemData) return Py_BuildException("Not yet select item data"); CItemData::TItemApply ItemApply; if (!pItemData->GetApply(iValueIndex, &ItemApply)) return Py_BuildException(); return Py_BuildValue("ii", ItemApply.bType, ItemApply.lValue); }
Didn`t test it , but it should work.
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Long dick style
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Shit happens.
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Well then , delete that mysql query interogation from char.cpp & player table. You don`t them anymore.
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Use the new update
Bug Trade
If i have inventory almost full and sombody trade with me i recive some item but not all,need to add a ckeck ,if i don't have space for all items from trade to recive a messaje "can' trade"
Check your function CExchange::CheckSpace
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La 11/12/2017 la 22:46, Chris90909090909090 a spus:
error
AutoNotice.cpp: In member function 'void CAutoNotice::HourlyAnnouncement(int, int)':
AutoNotice.cpp:54:12: error: 'AutoNoticeSettings' is not a class or namespace
if ((bool)AutoNoticeSettings::ENABLE_HOURLY_ANNOUCEMENT == true)
^
AutoNotice.cpp:60:11: error: 'AutoNoticeSettings' is not a class or namespace
if ((int)AutoNoticeSettings::HOURLY_MINUTE == minute)
^
AutoNotice.cpp: In member function 'void CAutoNotice::SpecialHourAnnoucement(int, int, int, int)':
AutoNotice.cpp:72:12: error: 'AutoNoticeSettings' is not a class or namespace
if ((bool)AutoNoticeSettings::ENABLE_SPECIAL_HOUR_ANNOUCEMENT == true)
^
AutoNotice.cpp: In member function 'void CAutoNotice::TimeIntervalAnnoucement(int, int, int, int)':
AutoNotice.cpp:130:12: error: 'AutoNoticeSettings' is not a class or namespace
if ((bool)AutoNoticeSettings::ENABLE_TIME_INTERVAL_ANNOUCEMENT == true)
Use c++11.
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From turkmmo. Just try to adapt it to this code.
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Check itemsize vs free space when u exchange
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It was a joke , man.
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Acum 2 ore, .T4Ump a spus:
????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Exactly! Wtf is this? A new kind of inteligent "backdoor" ?
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Feature enhancement
in Community Support - Questions & Answers
Posted
shop.cpp - ::Buy