M.Sorin
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Posts posted by M.Sorin
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Acum 26 minute, ReFresh a spus:
@Syreldar I understand you but it's hard to read a code which you don't make by yourself, so easy thing is now the hardest thing.
You need a bit of this. Try to learn from the basiscs of C++ then write small code day by day.
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Spoiler
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You little hackerman.
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10 hours ago, AnyHypnosis said:
do you have the ability to exp
wut
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2 minutes ago, Sumnix said:
I've been wondering what's on the hidden tabs because there are too many tabs: D
Porn: Developer Edition
Thanks for the tool xD
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https://www.kimsufi.com/en/ & https://www.soyoustart.com/ie/
OVH resellers, but ok for what you want.
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PotatoBSD
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50 minutes ago, xP3NG3Rx said:
Yeah I've got it, there is an encoding problem in the code bb code of the board, this why I didn't find it.
Yea i know, i didn`t find it either. Anyway, i never notice this bug
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21 minutes ago, xP3NG3Rx said:
I don't have this function none of my sources what I have:
MainCharacterPacket
void CHARACTER::MainCharacterPacket()
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3 minutes ago, T4UMP said:
Do I have trouble if I remove system32?
No, your pc will cure from cancer xD
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Remove it if you don`t use IMPROVED_PACKET_ENCRYPTION and let the server have fun
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43 minutes ago, xP3NG3Rx said:
What do you mean?
https://metin2.download/picture/7V01Op768kDUmMTvl3xJ5n98wI1r7lTU/.png
https://metin2.download/picture/Kt5vzdtI9wEklie1NkMA6fWVkMR179uT/.png
Or they are from my shite visual studio xD
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On 10/28/2018 at 9:05 PM, xP3NG3Rx said:
AttackProcess(); MovementProcess(); m_GraphicThingInstance.MotionProcess(IsPC()); // Hide weapon: GetCurrentMotionIndex public version of the __GetCurrentMotionIndex in gamelib\\ActorInstance.h if (m_GraphicThingInstance.GetCurrentMotionIndex() < CRaceMotionData::NAME_CLAP || m_GraphicThingInstance.GetCurrentMotionIndex() == CRaceMotionData::NAME_DIG) { if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON) != m_adwPart[CRaceData::PART_WEAPON]) { m_GraphicThingInstance.AttachWeapon(m_adwPart[CRaceData::PART_WEAPON]); CItemData* pItemData; if (CItemManager::Instance().GetItemDataPointer(m_adwPart[CRaceData::PART_WEAPON], &pItemData)) __GetRefinedEffect(pItemData); } } else if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON)) { m_GraphicThingInstance.AttachWeapon(0); __ClearWeaponRefineEffect(); } // EOF Hide weapon if (IsMountingHorse()) { m_kHorse.m_pkActor->HORSE_MotionProcess(FALSE); }
Give a try with this, just put in the CInstanceBase::Update make it fit over there, and don't forget to make a public function for the GetCurrentMotionIndex.
You have one error in this code. This part:
if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON) != m_adwPart[CRaceData::PART_WEAPON])
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You cand find them in metin2.de leaked locale.
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Acum 21 minute, WeedHex a spus:
UPP
I mean inside the binary, just a box or link to site so you can send information about crash on a extern db.
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Ymir devs
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Post DestroyItem function.
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Acum 6 ore, MrKarpiuk a spus:
ItemData.h
DWORD GetISellItemPrice() const;
and below add
int GetLevelLimit() const;
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Acum 51 minute, Kingsman a spus:
please add save at relog
Just create new fields in PythonSystem.cpp / PythonSystemModule.cpp
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Altered Carbon, also a netflix creation. A must-watch for sci-fi fans
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It`s about using that python file to read the offsets from the error_log.txt.
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MonsterRank & MonsterType functions
in Community Support - Questions & Answers
Posted
From that trash code you can improve your future code.