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Lufbert

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Everything posted by Lufbert

  1. Delete .gr2 model in folder mount in server is not usefull.
  2. For skills search for something like: case 6: return POINT_SKILL; And edit it to: case 6: case 7: return POINT_SKILL; In char_skill.cpp It exist two times, you must edit it twice.
  3. Edit column named folder in db in mob_proto to your mount folder name. Copy mount folder from client to share/data/monster/ and give folder and files inside chmod 777. And you can delete .gr2 models in folder.
  4. Hello guys, i have a question to shoulder sash system. I've added new subtype to costume type etc. and when i use my sash the icon isvisible in new window but the model is not visible on character: My question is how i can "enable" sash model on my character?
  5. cmd_general.cpp ACMD(do_restart) 170 <- time to restart here 173 <- time to restart in town 180-170 = 10 second if you want no time for restart here change 170 to 180 (180-180 = 0)
  6. I've create a new character and everything is ok. Only in my main character is that bug, why?
  7. Hello, I have my skill problems. I give skill points, but does not increase my skills. /setsk 3 59 == Perfect Dash :'( Where is the problem :'( Help me please Sorry my bad english I'm using Google Translate :D I had this problem too and its from skill_proto table... How can I fix this? :( HELP ME PLEASE Anyone know fix for this?
  8. Yes, you must create new affect in source server, and declare it in python.
  9. It's in array. Search for start_pos or starting_pos
  10. Any video with complete this dungeon?
  11. Yeah, I saw. But without CTRL is easiest
  12. Very good work I found 1 bug. When i go to edit attribute page (block, no-pvp etc.) Right Mouse Click don't work anymore.
  13. Where I can download original skilldesc, table?
  14. No xd I must delete effect when random time begin
  15. I want to start effect (unlimited duration) and stop it when some time begin. Something like player skill, you use skill and the skill disappear when duration begin.
  16. Hey. Is any function for disable effect? For example i use function for show effect: SpecificEffectPacket("d:ymir workeffectmy_effect_foldereffect_name.mse"); So, my question, how I can delete that effect?
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