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bumxd

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Posts posted by bumxd

  1. hi can anybody help fix it problems:

    when attack with weapon costume fun character stay and don`t attacked..and can`t walk, syserr:

    0715 16:46:29519 :: GRANNY: r:/granny/rt/granny_file.cpp(337): Unable to read magic value
    0715 16:46:41928 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=1) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:41944 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=2) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:41961 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=3) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:41977 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=4) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:41994 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=5) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:42011 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=6) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:42027 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=7) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:42043 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=8) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:42060 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=9) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
    0715 16:46:42077 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=10) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL

     how to fix it?

  2. 1 hour ago, kodepiko said:

    Yes, problem is propably at client source when you set weapon but I don't use this system so I can't tell you more.

    I think there are some working tutorials or ready to go packages with costume systems without bugs so look at them or compare your files

    ehm, but i don`t know where error.. im have function dagger in instancebase.cpp:

    #ifdef ENABLE_COSTUME_WEAPON
            case CItemData::COSTUME_WEAPON_DAGGER:
    #endif
                case CItemData::WEAPON_DAGGER:
                    SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD); // Only Assassin
                    break;

  3. 3 hours ago, arves100 said:

    #define ACCE_SYSTEM

    in service.h

    again so.. slot buggs

    3 hours ago, Jodie said:

    Those things are wrong. It should be like this if you don't using acce and weapon costume system.

    • WEAR_RING1 should be 21
    • WEAR_RING2 should be 22
    • WEAR_BELT should be 23

    - Jodie

    but in gametype.h what then?

  4. 5 minutes ago, arves100 said:

    enum EWearPositions

    length.h

    enum EWearPositions
    {
        WEAR_BODY,        // 0
        WEAR_HEAD,        // 1
        WEAR_FOOTS,        // 2
        WEAR_WRIST,        // 3
        WEAR_WEAPON,    // 4
        WEAR_NECK,        // 5
        WEAR_EAR,        // 6
        WEAR_UNIQUE1,    // 7
        WEAR_UNIQUE2,    // 8
        WEAR_ARROW,        // 9
        WEAR_SHIELD,    // 10
        WEAR_ABILITY1,  // 11
        WEAR_ABILITY2,  // 12
        WEAR_ABILITY3,  // 13
        WEAR_ABILITY4,  // 14
        WEAR_ABILITY5,  // 15
        WEAR_ABILITY6,  // 16
        WEAR_ABILITY7,  // 17
        WEAR_ABILITY8,  // 18
        WEAR_COSTUME_BODY,    // 19 : Costumes
        WEAR_COSTUME_HAIR,    // 20 : New Hair
        
    #ifdef ACCE_SYSTEM
        WEAR_COSTUME_ACCE,    // 21 : Acce System
    #endif
        // 22 : Costume Mount
        
    #ifdef COSTUME_WEAPON
        WEAR_COSTUME_WEAPON = 23, // 23    : Costume Weapon
    #endif

    //COSTUME SLOT FIX (ARVES100 - 2016)
        WEAR_RING1 = 24,        // 24    : 신규 반지슬롯1 (왼쪽)
        WEAR_RING2 = 25,        // 25    : 신규 반지슬롯2 (오른쪽)
        WEAR_BELT = 26,            // 26    : 신규 벨트슬롯

        WEAR_MAX = 32    //
    };

    im use still it {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
                                            {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},

    hm, i don`t have weapon costume, or it nothing..?

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