bumxd
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Posts posted by bumxd
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your proto crashed,i recommend use other proto,but if need fix your proto do it:
1. open proto .xml your in notepad.
2. Ctrl+h
3.Find: ? Type=
Replace: ?" Type=
4. Click change all.
5.Problem fixed.
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43 minutes ago, takbardzo said:
Huh?
I'm an idiot, didnt see your post. Sorry man!
replace on it item proto,and pack local,and try
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you don`t have .msm files in directory that said in syserr or it`s .msm files bugged
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upload your item proto, no bugged(without your repack)
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your quest bugged,clear him quest tienda_puntos.start
ItemLoad: cannot create item by vnum .... you don`t have it item in your database item_proto,i think you delete it,but the players in inventore have it item..
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hi can anybody help fix it problems:
when attack with weapon costume fun character stay and don`t attacked..and can`t walk, syserr:
0715 16:46:29519 :: GRANNY: r:/granny/rt/granny_file.cpp(337): Unable to read magic value
0715 16:46:41928 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=1) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:41944 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=2) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:41961 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=3) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:41977 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=4) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:41994 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=5) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:42011 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=6) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:42027 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=7) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:42043 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=8) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:42060 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=9) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULL
0715 16:46:42077 :: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=10) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=2, &pComboData) == NULLhow to fix it?
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1 hour ago, arves100 said:
Isn't subtype 9 = sword?
no.subtype use 3
on new costume system don`t use subtypes.. only value3
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hi know who how fix it problem?
it with value3="0" -sword.. but put how 2hand..
wth value3="3" too 2hand..
how fix it in source?
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#resolved
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delete old version costume weapon and add new, or can don`t delete old version and reinstall with new?
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1 hour ago, kodepiko said:
Yes, problem is propably at client source when you set weapon but I don't use this system so I can't tell you more.
I think there are some working tutorials or ready to go packages with costume systems without bugs so look at them or compare your files
ehm, but i don`t know where error.. im have function dagger in instancebase.cpp:
#ifdef ENABLE_COSTUME_WEAPON
case CItemData::COSTUME_WEAPON_DAGGER:
#endif
case CItemData::WEAPON_DAGGER:
SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD); // Only Assassin
break; -
hi,can anybody pls help, how fix it problem?
dagger with type 28 subtype 10 opened how sword.. when i do type 1 and subtype 1 all good work it daggers(in 2x hand) but with type costume in 1x hand only.. i think problem in source?
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#resolved problem.
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3 hours ago, arves100 said:
#define ACCE_SYSTEM
in service.h
again so.. slot buggs
3 hours ago, Jodie said:Those things are wrong. It should be like this if you don't using acce and weapon costume system.
- WEAR_RING1 should be 21
- WEAR_RING2 should be 22
- WEAR_BELT should be 23
- Jodie
but in gametype.h what then?
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5 minutes ago, arves100 said:
enum EWearPositions
length.h
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19 : Costumes
WEAR_COSTUME_HAIR, // 20 : New Hair
#ifdef ACCE_SYSTEM
WEAR_COSTUME_ACCE, // 21 : Acce System
#endif
// 22 : Costume Mount
#ifdef COSTUME_WEAPON
WEAR_COSTUME_WEAPON = 23, // 23 : Costume Weapon
#endif//COSTUME SLOT FIX (ARVES100 - 2016)
WEAR_RING1 = 24, // 24 : 신규 반지슬롯1 (왼쪽)
WEAR_RING2 = 25, // 25 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT = 26, // 26 : 신규 벨트슬롯WEAR_MAX = 32 //
};im use still it {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},hm, i don`t have weapon costume, or it nothing..?
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Just now, arves100 said:
Check types\subtypes
34 type 0 subtype on belt
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1 minute ago, arves100 said:
const DWORD c_New_Equipment_Start = c_Equipment_Start + 23;
it with +23
Repacked item_proto doesnt want to work
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
sending in pm your