Jump to content

bumxd

Banned
  • Posts

    728
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Posts posted by bumxd

  1. On 16.03.2016 at 5:08 PM, alondark said:

    gametype.h edit index

    so i have in userinteface\gametype.h:

     

    #ifdef ENABLE_COSTUME_SYSTEM
        const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;    // [ÁÖÀÇ] ¼ýÀÚ(19) ÇϵåÄÚµù ÁÖÀÇ. ÇöÀç ¼­¹ö¿¡¼­ ÄÚ½ºÃõ ½½·ÔÀº 19ºÎÅÍÀÓ. ¼­¹ö common/length.h ÆÄÀÏÀÇ EWearPositions ¿­°ÅÇü Âü°í.
        const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
        const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
        #ifdef ENABLE_COSTUME_WEAPON
        const DWORD    c_Costume_Slot_Weapon        = c_Costume_Slot_Start + 1;
        const DWORD c_Costume_Slot_Count    = 3;
        #else
        const DWORD c_Costume_Slot_Count    = 2;
        #endif
        const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
    #endif
    [..]
    #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
        #ifdef ENABLE_COSTUME_WEAPON
        const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
        #else
        const DWORD c_New_Equipment_Start = c_Equipment_Start + 21;
        #endif
    #endif

     

    On 16.03.2016 at 4:20 PM, AlCapone said:

    gametype.h or uiinventory in uiscript.

    gametype.h i post up,  uiinventory in root maybe? but what uiinventory add?

  2. 1 hour ago, shenhui19860214 said:

    cheak length.h

    all add here be:

    enum EWearPositions
    {
    [..]
        WEAR_COSTUME_HAIR,    // 20
    #ifdef COSTUME_WEAPON
        WEAR_COSTUME_WEAPON,//21
    #endif
        WEAR_RING1,            // 22    : 신규 반지슬롯1 (왼쪽)
        WEAR_RING2,            // 23    : 신규 반지슬롯2 (오른쪽)

        WEAR_BELT,            // 24    : 신규 벨트슬롯

        WEAR_MAX = 32    // 
    };

    enum EParts
    {
        PART_MAIN,
        PART_WEAPON,
        PART_HEAD,
        PART_HAIR,
        #ifdef COSTUME_WEAPON
        PART_WEAPON_SUB,
        #endif
        PART_MAX_NUM,
    };

  3. 27 minutes ago, ds_aim said:

    How about 

    if (ch->GetMapIndex == number ) {

        if (ch->IsHorseRiding()) {
            ch->StopRiding();
            return;
        }

    }

    void CPetActor::Unmount()
    {
        if (0 == m_pkOwner)
            return;
            
        if (ch->GetMapIndex == number ) {    

        if (m_pkOwner->IsHorseRiding())
            m_pkOwner->StopRiding();
        }    
    }

     

    so?

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.