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omegal6463

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  1. Thank you all for the amazing support and effort you’ve already put into the closed beta. The amount of feedback we’ve received through the beta page on the website has been huge, and we’ve already made a lot of changes and improvements because of it. Just as a reminder, every beta player can track their progress on the beta page. To qualify for the €20 worth of coins reward for server start, you must complete all of the following goals: Defeat 25,000 monsters Destroy 250 Metinstones Reach Conqueror Level 20 Play for 8 hours Submit 3 feedback reports on the beta page Only players who complete every single objective will be able to claim the reward at launch, giving them a strong head start on day one. Thanks again to everyone who is taking the beta seriously and helping make this server better. Your feedback, your time, and your effort really matter — and this is exactly how we turn the server into something great together. Let’s keep pushing. Link: Website
  2. Hey community, some of you might still know me from older projects like Leya2 or Aloria. After a longer development phase, I’m back with a completely new project: Gaisha. We’re currently building a fully custom concept with unique systems, new dungeons, fresh UI designs and features that combine the classic Metin2 feeling with modern ideas. Long-term motivation and progression New dungeon flows with a modular structure Innovative systems like the Dito System, extended rarities, world bosses and more Clean, stable codebase — no copy-paste chaos We’re currently looking for active testers (and also creative players) who: enjoy trying new systems can evaluate bugs, balancing and gameplay critically want to share feedback and ideas before the server goes live If you want to become part of Gaisha or just take a look, feel free to join: Visit Website
  3. Could you please share __OpenSavedLocationsWindowAfterLoad?
  4. Yea and also some problems with the UI.
  5. There is a few new more bugs that I would like to report: 𝗆𝖾𝗍𝗂𝗇2_𝗀𝗆_𝗆𝖺𝗉_𝗌6: - Cant walk up the stairs and buggy white zone Same here: And here also: 𝗆𝖾𝗍𝗂𝗇2_𝗀𝗆_𝗆𝖺𝗉_𝗌7: - Same problem with the stairs metin2_gm_map_s8: Also switch of the brightness when walking on it: [Hidden Content] [Hidden Content] Would be really cool if you can fix those issues as I'm implementing it as a beginner dungeon circle in my upcoming project. Thank you very much in advance and have a great rest of the weekend. Greetings
  6. This new atr comes with a few new problems: [Hidden Content]
  7. Works now. Thanks, nice reaction time!
  8. I only implemented the first and it has that issue. Can tell later about the others.
  9. For some reason they have safezones in the middle. Could you change that?
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