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Posts posted by North
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edit in both files with notepad++
Replace all:
`mymoney`
to
`money2`p.s. that table you have in the video, is an account table or player table? if it`s a player.player table then it`s cool. keep it like that
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On 8/21/2017 at 12:54 PM, [007]DawisHU said:
LOL, forget this $....
like python:make new item.
ittem in quest rename player with add (vip1-2-3-4-5-6-7-8-9-10)
And this python work wery vellWhere is problem? XD
for request i made tutorial how it's work
for python`s sake
mylist = ["(VIP1)","(VIP2)","(VIP3)","(VIP4)","(VIP5)","(VIP6)","(VIP7)","(VIP8)","(VIP9)","(VIP10)"]enumeratelist = list(enumerate(mylist, start=29))for e_value,vip in enumeratelist:if gamemasta.find(str(vip))!=-1:if self.lastupdate == 0:self.lastupdate = app.GetGlobalTimeStamp()if app.GetGlobalTimeStamp() - self.lastupdate >= 5:self.lastupdate = app.GetGlobalTimeStamp()net.SendEmoticon(int(e_value))- 1
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Wow, no mention to the walking dead?
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Past series that you have enjoy`d?
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cool, thanks for sharing boys
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Dwarf Error: wrong version in compilation unit header (is 4, should be 2) [in module /lib/libstdc++.so.6]
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def
SetRenderingRect
please + the def when you call the setpercentage in your petgui
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33 minutes ago, Seryov said:
I'm using that, but dont work success,
self.petlifeg.SetPercentage(50, 100)
The progress bar it's set to 50% but show +/- 10%...
Yes i mean can you paste here the snippet for that def?
So we can understand if the two parameters are correctly processed by python.
Unfortunately i don`t have the code with me so if you could provide here it would be great.If you can provide even the petlifeg would be even better
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Contact @Syreldar he made me the Nemere dungeon as official.
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It should be in the grannySDK documentation relased with the source i think, do you have that documentation?
So maybe i can take a look at it -
def SetPercentage ?
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Just now, Celestin said:
I want the source that is saved in metin2.cfg.
Then pay someone to do it for you, we are not your slaves you know
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1 hour ago, Celestin said:
Of the python is different, after the teleportation it changes.
then make it persistent, it`s still python
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Hey @Optimus thanks for the update.
Just a question about the paypal checkout, do i have to make a business or normal account in order to sort everything correctly?Does it needs the secret key and blabla for the api?
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6 hours ago, ZyuX said:
Same, but if I write /effect 25 - 26, work. I think sash red effect with index 26 and 27.
EDIT: Tell me please where I need to see index, in InstanceBase.h?
i`ll give you the answer when i`ll have the source on my hand, but if you find the effect assignation in the client and python part and post it here i can help you out
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2 hours ago, enisina said:
Necessary skill_proto.sql for files
then do a script for it, every information you need it`s there, just update the values.
You guys are super lazy -
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Just check the effect index if it`s matching
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The problem is so clear, you should just use your eyes.
The index variable is < than the row_size returned value . -
Speed up the monster animation or slow down the movement calculation for those
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You are using GetRealAlignment() and AddAffect() but did you import the header for them?
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18 hours ago, enisina said:
Hello, can you give official skill_proto ?
clientside -> locale -> skilltable/skilldesc.txt or something like that.
You can get the latest patch in this forum
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On 8/13/2017 at 11:54 PM, h0p said:
Hello and I found you, I want to make a small table to include a few buttons with different functions, for example the "import x" function, I do not know how to make the table, if you can be a little help being grateful. Like the table to have the hide / show function. Just one pattern, one example. Thank you
You have all you need into your uiscript for the board.
self.Button.SetEvent(ui.__mem_func__(self.Doit)) #give the child a function
def Doit(self):
import blabla -
you guys can`t even copy and paste
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Offine shop yang problem for bank
in Community Support - Questions & Answers
Posted
Please try to formulate proper phrases, i didn`t catch the meaning of this message.